Vz:Doc:Configuration
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</module> --> | </module> --> | ||
</pre> | </pre> | ||
+ | This section enables Serial Control server. This section is commented out by default. | ||
+ | |||
+ | If you are going to use serial link to control <b>vz</b> uncomment this section and modify parameter <code>serial_port_name</code> to avoid conflicts with other services. | ||
===streamalpha=== | ===streamalpha=== | ||
Line 127: | Line 130: | ||
</module> | </module> | ||
</pre> | </pre> | ||
+ | <code>Nullvideo</code> module is used to emulate real output module with all deficiency and CPU consumtions on some operations. Most usefull are: | ||
+ | *<code>INPUTS_COUNT</code> defines number of inputs. | ||
+ | *<code>INPUT_?_PATTERN</code> defines pattern loaded into input buffer for that channel: 0-bars, 1-grid, 2-lines | ||
===bluefish=== | ===bluefish=== | ||
Line 177: | Line 183: | ||
</module> | </module> | ||
</pre> | </pre> | ||
+ | This section define parameters used for <code>bluefish</code> output module. | ||
+ | |||
+ | Most of parameters has human-named identificator, but some paramters and some situation should be explained: | ||
+ | |||
+ | ====<code>SOFT_FIELD_MODE</code>, <code>SOFT_TWICE_FIELDS</code>==== | ||
+ | Very CPU consumption methods for preparing interlaced input picture for loading as texture. | ||
+ | |||
+ | <code>SOFT_FIELD_MODE</code> option makes module split grabbed frame buffer into two portion, where each portion of resulting framebuffer contains one field of grabbed frame. Rendering engine perform scaling resilting texture on OpenGL level. As result we got smooth picture without interlaces. | ||
+ | |||
+ | <code>SOFT_TWICE_FIELDS</code> options makes module split and duplicate lines in picture, as result from one grabbed frame with got two frame - first contains duplicated odd/even fields, seconds even/odds fields. Most nice results on high mothing live input video. | ||
+ | |||
+ | If you are not going to provide partial screen DVE - do not uncomment. | ||
+ | |||
+ | ====<code>AUDIO_*</code>==== | ||
+ | This options defines audio operations. Comment out them if you do not use audio. | ||
+ | |||
+ | ====<code>H_PHASE_OFFSET</code>, <code>V_PHASE_OFFSET</code>==== | ||
+ | This parameters needs to be uncommented and modified to adjust output signal to current condition. Some switcher and keyers required fine phaze tuning. | ||
+ | |||
+ | ====<code>SINGLE_INPUT</code>, <code>DUAL_INPUT</code>==== | ||
+ | This parameters defines how many inputs will be used. If you use one input <code>SINGLE_INPUT</code> should be uncommented only, for two inputs <code>DUAL_INPUT</code> should be uncommented only. If you do not use any input signal - comment out both. | ||
+ | |||
+ | ====<code>PROGRAM_ANALOG_OUTPUT</code>==== | ||
+ | Makes Analog output supported board duplicate program output to defined analouge output, usefull for monitoring. | ||
+ | |||
+ | ====<code>PROGRAM_SDI_DUPLICATE</code>==== | ||
+ | Duplicates program (FILL) output on both FILL (DVID_1) and ALPHA (DVID_2) outputs | ||
+ | |||
+ | ====<code>PROGRAM_OUTPUT_SWAP</code>==== | ||
+ | Swap fill and alpha outputs. | ||
+ | |||
+ | ====Live input + Onboard keyer==== | ||
+ | For dual input board it possible to use input A as background for internal keyer and input B for live video input. For this situation you need to uncomment also option <code>SWAP_INPUT_CONNECTORS</code>: | ||
+ | <pre> | ||
+ | <param name="SINGLE_INPUT" value="defined"/> | ||
+ | <!-- <param name="DUAL_INPUT" value="defined"/> --> | ||
+ | <param name="SWAP_INPUT_CONNECTORS" value="defined"/> | ||
+ | <param name="ONBOARD_KEYER" value="defined"/></pre> | ||
+ | |||
+ | ===decklink=== | ||
+ | <pre> | ||
+ | <module name="decklink"> | ||
+ | <!-- enable onboard keyer --> | ||
+ | <!-- <param name="O_ONBOARD_KEYER" value="defined"/> --> | ||
+ | |||
+ | <!-- Analouge output: | ||
+ | 0 - COMPOSITE, | ||
+ | 1 - SVIDEO, | ||
+ | 2 - COMPONENT --> | ||
+ | <!-- <param name="O_ANALOGUE_OUTPUT" value="0"/> --> | ||
+ | |||
+ | <!-- A boolean value, TRUE for SMPTE component levels or FALSE for Betacam component levels --> | ||
+ | <!-- <param name="O_COMPONENT_LEVEL_SMPTE" value="defined"/> --> | ||
+ | |||
+ | <!-- A boolean value, TRUE for 7.5 IRE or FALSE for 0.0 IRE --> | ||
+ | <!-- <param name="O_SETUP_IS_75" value="defined"/> --> | ||
+ | |||
+ | <!-- Adjusts the timing of the genlock input. An integer | ||
+ | value in the range (+|-)9.435us in steps of 37ns --> | ||
+ | <!-- <param name="TIMING_OFFSET" value="0"/> --> | ||
+ | </module> | ||
+ | </pre> | ||
+ | This section define parameters used for <code>decklink</code> output module. Look for comments to paramters for their explanation. |
Latest revision as of 18:24, 23 March 2008
Configuration file supplied with VZ is used for hardware dependent configuration.
Configuration file has XML format and consists of some section that describes some module behaviour, main sections described bellow.
Contents |
main
<module name="main"> <!-- output module name --> <!-- <param name="output" value="bluefish" /> --> <param name="output" value="nullvideo" /> <!-- <param name="output" value="streamalpha" /> --> <!-- font (.ttf) files path --> <param name="font_path" value="C:\WINDOWS\Fonts" /> </module>
This section configure some global vz functionality.
output
paramter defines which output module will be used. By default nullvideo
is used. For bluefish
output module using uncomment string with bluefish
value of parameter output
.
font_path
parameter is used to point to main Truetype storage directory. Override it if you need. Additionaly fonts can be stored in local to vz.exe
folder fonts
.
vzOutput
<module name="vzOutput"> <!-- enable to use asyncronous reading of framebuffer based on 'GL_EXT_pixel_buffer_object' GL extension --> <!-- <param name="use_offscreen_buffer" value="defined" /> --> </module>
This section was used to configure vzOutput.dll
. Main purpose of use this section is override method used for rendered surface download: classic glReadPixel
or GL_EXT_framebuffer_object
. For current moment for modern card i found no difference in using second method. Possible will be dropped in future.
vzMain
<module name="vzMain"> <!-- define field-based rendering mode used --> <param name="fields" value="defined" /> <!-- enable --> <param name="enable_GL_SRC_ALPHA_SATURATE" value="defined"/> </module>
You can override parameter fields
(comment out) to enable "progressive" rendering, not field based (do it with caution - enabling frame-based rendering makes some animation become not smooth)
enable_GL_SRC_ALPHA_SATURATE
parameter provides additinal configuration of glBlendFuncSeparateEXT
function: GL_ONE_MINUS_DST_ALPHA
or GL_SRC_ALPHA_SATURATE
as parameter for source distination.
tvspec
<module name="tvspec"> <!-- long TV_FRAME_DUR_MS;// frame length (time period) (ms) --> <param name="TV_FRAME_DUR_MS" value="40"/> <!-- long TV_FRAME_HEIGHT; // frame height (px) --> <param name="TV_FRAME_HEIGHT" value="576"/> <!-- long TV_FRAME_WIDTH;// frame width (px) --> <param name="TV_FRAME_WIDTH" value="720"/> <!-- long TV_FRAME_1ST; // first field in frame --> <param name="TV_FRAME_1ST" value="0"/> <!-- long TV_FRAME_PS; // frames per seconds --> <param name="TV_FRAME_PS" value="25"/> </module>
Defines geometric rendering parameters. By default configured for PAL world.
tcpserver
<module name="tcpserver"> <param name="enable" value="defined"/> <param name="port" value="8001"/> <param name="bufsize" value="8192"/> </module>
This section enables IP Control server, parameters defines port
and bufsize
. Modify port
parameter if you are already has service binded to local IP port 8001.
serserver
<!-- <module name="serserver"> <param name="enable" value="defined"/> <param name="serial_port_name" value="COM1:"/> <param name="bufsize" value="8192"/> </module> -->
This section enables Serial Control server. This section is commented out by default.
If you are going to use serial link to control vz uncomment this section and modify parameter serial_port_name
to avoid conflicts with other services.
streamalpha
<module name="streamalpha"> <!-- <param name="ColorSubcarrierPhase" value="1"/> <param name="SDEL" value="1"/> <param name="ADEL" value="1"/> <param name="PROGRAM_GRAPHICSONLY" value="defined"/> <param name="PREVIEW_GRAPHICSONLY" value="defined"/> --> <param name="PROGRAM_OVERLAY" value="defined"/> <param name="PREVIEW_OVERLAY" value="defined"/> <param name="DMUX_OFF" value="defined"/> --> <param name="MODE_BYPASS_OFF" value="defined"/> <param name="MEM_4444" value="defined"/> <param name="CHROMAKEY_OFF" value="defined"/> <param name="MODE_PAL" value="defined"/> <param name="MULTIPLY_ALPHA_OFF" value="defined"/> <param name="SWITCH_OUPUT_ON_PREVIEW_OFF" value="defined"/> </module>
nullvideo
<!-- test output module for cpu/bus load --> <module name="nullvideo"> <!-- <param name="YUV_CONVERT" value="defined"/> --> <!-- <param name="OUTPUT_BUF_TRANSFER" value="defined"/>--> <param name="INPUTS_COUNT" value="1"/> <!-- <param name="FIELD_MODE" value="defined"/> --> <!-- <param name="TWICE_FIELDS" value="defined"/> --> <!-- patterns: 0-bars, 1-grid, 2-lines --> <param name="INPUT_1_PATTERN" value="2"/> <param name="INPUT_2_PATTERN" value="0"/> <param name="INPUT_3_PATTERN" value="0"/> <param name="INPUT_4_PATTERN" value="0"/> </module>
Nullvideo
module is used to emulate real output module with all deficiency and CPU consumtions on some operations. Most usefull are:
INPUTS_COUNT
defines number of inputs.INPUT_?_PATTERN
defines pattern loaded into input buffer for that channel: 0-bars, 1-grid, 2-lines
bluefish
<module name="bluefish"> <!-- video --> <!-- <param name="KEY_INVERT" value="defined"/> --> <!-- <param name="KEY_WHITE" value="defined"/> --> <!-- <param name="SINGLE_INPUT" value="defined"/> --> <param name="DUAL_INPUT" value="defined"/> <!-- <param name="VIDEO_MODE" value="defined"/> --> <!-- <param name="PAL" value="defined"/> --> <!-- <param name="ONBOARD_KEYER" value="defined"/> --> <!-- <param name="H_PHASE_OFFSET" value="0"/> --> <!-- <param name="V_PHAZE_OFFSET" value="0"/> --> <!-- <param name="VERTICAL_FLIP" value="defined"/> --> <param name="SCALED_RGB" value="defined"/> <!-- <param name="SWAP_INPUT_CONNECTORS" value="defined"/> --> <!-- <param name="SOFT_FIELD_MODE" value="defined"/> <param name="SOFT_TWICE_FIELDS" value="defined"/> --> <!-- ANALOG_INPUT: 0 - Composite, 1 - S-Video, 2 - Component --> <!-- <param name="ANALOG_INPUT" value="0"/> --> <!-- PROGRAM_ANALOG_OUTPUT: 1: Composite + s-video 2: Component 3: RGB 4: Composite + s-video + Component 5: Composite + s-video + RGB --> <!-- <param name="PROGRAM_ANALOG_OUTPUT" value="0"/> --> <!-- <param name="PROGRAM_SDI_DUPLICATE" value="defined"/> --> <!-- <param name="PROGRAM_OUTPUT_SWAP" value="defined"/> --> <!-- audio --> <param name="AUDIO_OUTPUT_ENABLE" value="defined"/> <param name="AUDIO_OUTPUT_EMBED" value="defined"/> <param name="AUDIO_INPUT_ENABLE" value="defined"/> <param name="AUDIO_INPUT_EMBED" value="defined"/> <!-- AUDIO_INPUT_SIGNAL 0: AES 1: Analouge 2: SDI A 3: SDI B --> <!-- <param name="AUDIO_INPUT_SIGNAL" value="0"/> --> </module>
This section define parameters used for bluefish
output module.
Most of parameters has human-named identificator, but some paramters and some situation should be explained:
SOFT_FIELD_MODE
, SOFT_TWICE_FIELDS
Very CPU consumption methods for preparing interlaced input picture for loading as texture.
SOFT_FIELD_MODE
option makes module split grabbed frame buffer into two portion, where each portion of resulting framebuffer contains one field of grabbed frame. Rendering engine perform scaling resilting texture on OpenGL level. As result we got smooth picture without interlaces.
SOFT_TWICE_FIELDS
options makes module split and duplicate lines in picture, as result from one grabbed frame with got two frame - first contains duplicated odd/even fields, seconds even/odds fields. Most nice results on high mothing live input video.
If you are not going to provide partial screen DVE - do not uncomment.
AUDIO_*
This options defines audio operations. Comment out them if you do not use audio.
H_PHASE_OFFSET
, V_PHASE_OFFSET
This parameters needs to be uncommented and modified to adjust output signal to current condition. Some switcher and keyers required fine phaze tuning.
SINGLE_INPUT
, DUAL_INPUT
This parameters defines how many inputs will be used. If you use one input SINGLE_INPUT
should be uncommented only, for two inputs DUAL_INPUT
should be uncommented only. If you do not use any input signal - comment out both.
PROGRAM_ANALOG_OUTPUT
Makes Analog output supported board duplicate program output to defined analouge output, usefull for monitoring.
PROGRAM_SDI_DUPLICATE
Duplicates program (FILL) output on both FILL (DVID_1) and ALPHA (DVID_2) outputs
PROGRAM_OUTPUT_SWAP
Swap fill and alpha outputs.
Live input + Onboard keyer
For dual input board it possible to use input A as background for internal keyer and input B for live video input. For this situation you need to uncomment also option SWAP_INPUT_CONNECTORS
:
<param name="SINGLE_INPUT" value="defined"/> <!-- <param name="DUAL_INPUT" value="defined"/> --> <param name="SWAP_INPUT_CONNECTORS" value="defined"/> <param name="ONBOARD_KEYER" value="defined"/>
decklink
<module name="decklink"> <!-- enable onboard keyer --> <!-- <param name="O_ONBOARD_KEYER" value="defined"/> --> <!-- Analouge output: 0 - COMPOSITE, 1 - SVIDEO, 2 - COMPONENT --> <!-- <param name="O_ANALOGUE_OUTPUT" value="0"/> --> <!-- A boolean value, TRUE for SMPTE component levels or FALSE for Betacam component levels --> <!-- <param name="O_COMPONENT_LEVEL_SMPTE" value="defined"/> --> <!-- A boolean value, TRUE for 7.5 IRE or FALSE for 0.0 IRE --> <!-- <param name="O_SETUP_IS_75" value="defined"/> --> <!-- Adjusts the timing of the genlock input. An integer value in the range (+|-)9.435us in steps of 37ns --> <!-- <param name="TIMING_OFFSET" value="0"/> --> </module>
This section define parameters used for decklink
output module. Look for comments to paramters for their explanation.