/* create lock */
pthread_mutex_init(&app->players.lock, &attr);
+ pthread_mutex_init(&app->playlist.lock, &attr);
+ pthread_mutex_init(&app->library.lock, &attr);
/* create a omneon status thread */
for(i = 0; i < app->players.count; i++)
- pthread_create(&app->players.item[i].thread, NULL,
- omnplay_thread_proc, &app->players.item[i]);
-
-
- /* create lock */
- pthread_mutex_init(&app->playlist.lock, &attr);
+ app->players.item[i].thread = g_thread_create(
+ omnplay_thread_proc, &app->players.item[i], TRUE, NULL);
/* attach buttons click */
for(i = 1; i < BUTTON_LAST; i++)
gtk_signal_connect(GTK_OBJECT(app->buttons[i]), "clicked",
GTK_SIGNAL_FUNC( on_button_click), app );
- /* create lock */
- pthread_mutex_init(&app->library.lock, &attr);
-
/* load library */
omnplay_library_load(app);
void omnplay_release(omnplay_instance_t* app)
{
int i;
- void* r;
app->f_exit = 1;
for(i = 0; i < app->players.count; i++)
/* create a omneon status thread */
- pthread_join(app->players.item[i].thread, &r);
+ g_thread_join(app->players.item[i].thread);
/* destroy lock */
pthread_mutex_destroy(&app->players.lock);