for(; !player->app->f_exit;)
{
/* connect */
- if(mvcp_connect(handle->command) == mvcp_ok)
+ if(mvcp_connect(handle->command) != mvcp_ok)
{
- g_warning("player_thread_proc: failed to connect to server %s (player=%d, unit=%d)\n",
- player->app->players.host, player->idx, player->unit);
+ g_warning("player_thread_proc: failed to connect to server %s:%d (player=%d, unit=%d)\n",
+ player->app->players.host, player->app->players.port, player->idx, player->unit);
sleep(1);
continue;
};