Add blur and wave filters from Leny Grisel
[melted] / src / modules / core / factory.c
index 2d3f55a..09b5591 100644 (file)
 #include <string.h>
 
 #include "producer_colour.h"
+#include "producer_framebuffer.h"
 #include "producer_noise.h"
 #include "producer_ppm.h"
+#include "filter_boxblur.h"
 #include "filter_brightness.h"
 #include "filter_channelcopy.h"
 #include "filter_data.h"
@@ -37,6 +39,7 @@
 #include "filter_region.h"
 #include "filter_transition.h"
 #include "filter_watermark.h"
+#include "filter_wave.h"
 #include "transition_composite.h"
 #include "transition_luma.h"
 #include "transition_mix.h"
@@ -60,6 +63,8 @@ void *mlt_create_producer( char *id, void *arg )
 
 void *mlt_create_filter( char *id, void *arg )
 {
+       if ( !strcmp( id, "boxblur" ) )
+               return filter_boxblur_init( arg );
        if ( !strcmp( id, "brightness" ) )
                return filter_brightness_init( arg );
        if ( !strcmp( id, "channelcopy" ) )
@@ -90,6 +95,8 @@ void *mlt_create_filter( char *id, void *arg )
                return filter_transition_init( arg );
        if ( !strcmp( id, "watermark" ) )
                return filter_watermark_init( arg );
+       if ( !strcmp( id, "wave" ) )
+               return filter_wave_init( arg );
        return NULL;
 }