return samples;
}
+
+int64_t mlt_sample_calculator_to_now( float fps, int frequency, int64_t frame )
+{
+ int64_t samples = 0;
+
+ // TODO: Correct rules for NTSC and drop the * 100 hack
+ if ( ( int )( fps * 100 ) == 2997 )
+ {
+ samples = ( ( double )( frame * frequency ) / 30 );
+ switch( frequency )
+ {
+ case 48000:
+ samples += 2 * ( frame / 5 );
+ break;
+ case 44100:
+ samples += frame + ( frame / 2 ) - ( frame / 30 ) + ( frame / 300 );
+ break;
+ case 32000:
+ samples += ( 2 * frame ) - ( frame / 4 ) - ( frame / 29 );
+ break;
+ }
+ }
+ else if ( fps != 0 )
+ {
+ samples = ( ( frame * frequency ) / ( int )fps );
+ }
+
+ return samples;
+}