#include "mlt_repository.h"
#include "mlt_properties.h"
+#include "mlt_tokeniser.h"
#include <stdio.h>
#include <stdlib.h>
}
return metadata;
}
+
+static char *getenv_locale()
+{
+ char *s = getenv( "LANGUAGE" );
+ if ( s && s[0] )
+ return s;
+ s = getenv( "LC_ALL" );
+ if ( s && s[0] )
+ return s;
+ s = getenv( "LC_MESSAGES" );
+ if ( s && s[0] )
+ return s;
+ s = getenv( "LANG" );
+ if ( s && s[0] )
+ return s;
+ return NULL;
+}
+
+/** Return a list of user-preferred language codes taken from environment variables.
+*/
+
+mlt_properties mlt_repository_languages( mlt_repository self )
+{
+ mlt_properties languages = mlt_properties_get_data( &self->parent, "languages", NULL );
+ if ( languages )
+ return languages;
+
+ const char *locale = getenv_locale();
+ languages = mlt_properties_new();
+ if ( locale )
+ {
+ mlt_tokeniser tokeniser = mlt_tokeniser_init();
+ int count = mlt_tokeniser_parse_new( tokeniser, locale, ":" );
+ if ( count )
+ {
+ int i;
+ for ( i = 0; i < count; i++ )
+ {
+ char *locale = mlt_tokeniser_get_string( tokeniser, i );
+ if ( strcmp( locale, "C" ) == 0 || strcmp( locale, "POSIX" ) == 0 )
+ locale = "en";
+ else if ( strlen( locale ) > 2 )
+ locale[2] = 0;
+ char string[21];
+ snprintf( string, sizeof(string), "%d", i );
+ mlt_properties_set( languages, string, locale );
+ }
+ }
+ else
+ {
+ mlt_properties_set( languages, "0", "en" );
+ }
+ mlt_tokeniser_close( tokeniser );
+ }
+ else
+ {
+ mlt_properties_set( languages, "0", "en" );
+ }
+ mlt_properties_set_data( &self->parent, "languages", languages, 0, ( mlt_destructor )mlt_properties_close, NULL );
+ return languages;
+}
extern mlt_properties mlt_repository_transitions( mlt_repository self );
extern void mlt_repository_register_metadata( mlt_repository self, mlt_service_type type, const char *service, mlt_metadata_callback, void *callback_data );
extern mlt_properties mlt_repository_metadata( mlt_repository self, mlt_service_type type, const char *service );
+extern mlt_properties mlt_repository_languages( mlt_repository self );
#endif