output->w = in->w + ( out->w - in->w ) * position;
output->h = in->h + ( out->h - in->h ) * position;
output->mix = in->mix + ( out->mix - in->mix ) * position;
- output->sw = output->w;
- output->sh = output->h;
output->distort = in->distort;
}
mlt_properties b_props = mlt_frame_properties( b_frame );
mlt_properties properties = mlt_transition_properties( this );
+ // ???: Not getting the logic of this...
+ geometry->sw = geometry->w;
+ geometry->sh = geometry->h;
+
if ( mlt_properties_get( properties, "distort" ) == NULL && geometry->distort == 0 )
{
// Adjust b_frame pixel aspect