X-Git-Url: http://research.m1stereo.tv/gitweb?a=blobdiff_plain;f=src%2Fmodules%2Fsdl%2Fconsumer_sdl_still.c;h=cdc2b0f5a853e9601affae5b48970dfd8587e6a1;hb=e727806e894128be3004502eee4d41537fb31c7d;hp=3cf9d097051195964e7cc18ab893b9578801db02;hpb=c12c6c380fa37b6a0d28ce98fdcda487a8aca76d;p=melted diff --git a/src/modules/sdl/consumer_sdl_still.c b/src/modules/sdl/consumer_sdl_still.c index 3cf9d09..cdc2b0f 100644 --- a/src/modules/sdl/consumer_sdl_still.c +++ b/src/modules/sdl/consumer_sdl_still.c @@ -224,6 +224,126 @@ static void sdl_unlock_display( ) SDL_UnlockSurface( screen ); } +static inline void display_1( SDL_Surface *screen, SDL_Rect rect, uint8_t *image, int width, int height ) +{ + // Generate the affine transform scaling values + int scale_width = ( width << 16 ) / rect.w; + int scale_height = ( height << 16 ) / rect.h; + int stride = width * 3; + int x, y, row_index; + uint8_t *q, *row; + + // Constants defined for clarity and optimisation + int scanlength = screen->pitch; + uint8_t *start = ( uint8_t * )screen->pixels + rect.y * scanlength + rect.x; + uint8_t *p; + + // Iterate through the screen using a very basic scaling algorithm + for ( y = 0; y < rect.h; y ++ ) + { + p = start; + row_index = ( scale_height * y ) >> 16; + row = image + stride * row_index; + for ( x = 0; x < rect.w; x ++ ) + { + q = row + ( ( ( scale_width * x ) >> 16 ) * 3 ); + *p ++ = SDL_MapRGB( screen->format, *q, *( q + 1 ), *( q + 2 ) ); + } + start += scanlength; + } +} + +static inline void display_2( SDL_Surface *screen, SDL_Rect rect, uint8_t *image, int width, int height ) +{ + // Generate the affine transform scaling values + int scale_width = ( width << 16 ) / rect.w; + int scale_height = ( height << 16 ) / rect.h; + int stride = width * 3; + int x, y, row_index; + uint8_t *q, *row; + + // Constants defined for clarity and optimisation + int scanlength = screen->pitch / 2; + uint16_t *start = ( uint16_t * )screen->pixels + rect.y * scanlength + rect.x; + uint16_t *p; + + // Iterate through the screen using a very basic scaling algorithm + for ( y = 0; y < rect.h; y ++ ) + { + p = start; + row_index = ( scale_height * y ) >> 16; + row = image + stride * row_index; + for ( x = 0; x < rect.w; x ++ ) + { + q = row + ( ( ( scale_width * x ) >> 16 ) * 3 ); + *p ++ = SDL_MapRGB( screen->format, *q, *( q + 1 ), *( q + 2 ) ); + } + start += scanlength; + } +} + +static inline void display_3( SDL_Surface *screen, SDL_Rect rect, uint8_t *image, int width, int height ) +{ + // Generate the affine transform scaling values + int scale_width = ( width << 16 ) / rect.w; + int scale_height = ( height << 16 ) / rect.h; + int stride = width * 3; + int x, y, row_index; + uint8_t *q, *row; + + // Constants defined for clarity and optimisation + int scanlength = screen->pitch; + uint8_t *start = ( uint8_t * )screen->pixels + rect.y * scanlength + rect.x; + uint8_t *p; + uint32_t pixel; + + // Iterate through the screen using a very basic scaling algorithm + for ( y = 0; y < rect.h; y ++ ) + { + p = start; + row_index = ( scale_height * y ) >> 16; + row = image + stride * row_index; + for ( x = 0; x < rect.w; x ++ ) + { + q = row + ( ( ( scale_width * x ) >> 16 ) * 3 ); + pixel = SDL_MapRGB( screen->format, *q, *( q + 1 ), *( q + 2 ) ); + *p ++ = (pixel & 0xFF0000) >> 16; + *p ++ = (pixel & 0x00FF00) >> 8; + *p ++ = (pixel & 0x0000FF); + } + start += scanlength; + } +} + +static inline void display_4( SDL_Surface *screen, SDL_Rect rect, uint8_t *image, int width, int height ) +{ + // Generate the affine transform scaling values + int scale_width = ( width << 16 ) / rect.w; + int scale_height = ( height << 16 ) / rect.h; + int stride = width * 3; + int x, y, row_index; + uint8_t *q, *row; + + // Constants defined for clarity and optimisation + int scanlength = screen->pitch / 4; + uint32_t *start = ( uint32_t * )screen->pixels + rect.y * scanlength + rect.x; + uint32_t *p; + + // Iterate through the screen using a very basic scaling algorithm + for ( y = 0; y < rect.h; y ++ ) + { + p = start; + row_index = ( scale_height * y ) >> 16; + row = image + stride * row_index; + for ( x = 0; x < rect.w; x ++ ) + { + q = row + ( ( ( scale_width * x ) >> 16 ) * 3 ); + *p ++ = SDL_MapRGB( screen->format, *q, *( q + 1 ), *( q + 2 ) ); + } + start += scanlength; + } +} + static int consumer_play_video( consumer_sdl this, mlt_frame frame ) { // Get the properties of this consumer @@ -279,52 +399,23 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame ) } } - if ( ( ( int )( this->last_frame_aspect * 1000 ) != ( int )( mlt_frame_get_aspect_ratio( frame ) * 1000 ) && - ( mlt_frame_get_aspect_ratio( frame ) != 1.0 || this->last_frame_aspect == 0.0 ) ) ) - { - this->last_frame_aspect = mlt_frame_get_aspect_ratio( frame ); - changed = 1; - } - if ( this->sdl_screen == NULL || changed || mlt_properties_get_int( properties, "changed" ) == 2 ) { // open SDL window - this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 16, this->sdl_flags ); + this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags ); if ( consumer_get_dimensions( &this->window_width, &this->window_height ) ) - this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 16, this->sdl_flags ); + this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags ); changed = 1; mlt_properties_set_int( properties, "changed", 0 ); - - // May as well use the mlt rescaler... - //if ( mlt_properties_get( properties, "rescale" ) != NULL && !strcmp( mlt_properties_get( properties, "rescale" ), "none" ) ) - //mlt_properties_set( properties, "rescale", "nearest" ); - - // Determine window's new display aspect ratio - float this_aspect = this->display_aspect / ( ( float )this->window_width / ( float )this->window_height ); - - this->rect.w = this_aspect * this->window_width; - this->rect.h = this->window_height; - if ( this->rect.w > this->window_width ) - { - this->rect.w = this->window_width; - this->rect.h = ( 1.0 / this_aspect ) * this->window_height; - } - - this->rect.x = ( this->window_width - this->rect.w ) / 2; - this->rect.y = ( this->window_height - this->rect.h ) / 2; - - mlt_properties_set_int( this->properties, "rect_x", this->rect.x ); - mlt_properties_set_int( this->properties, "rect_y", this->rect.y ); - mlt_properties_set_int( this->properties, "rect_w", this->rect.w ); - mlt_properties_set_int( this->properties, "rect_h", this->rect.h ); } else { changed = mlt_properties_get_int( properties, "changed" ) | mlt_properties_get_int( mlt_frame_properties( frame ), "refresh" ); mlt_properties_set_int( properties, "changed", 0 ); } - + + if ( changed == 0 && this->last_position == mlt_frame_get_position( frame ) && this->last_producer == mlt_properties_get_data( mlt_frame_properties( frame ), "_producer", NULL ) ) @@ -355,50 +446,62 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame ) mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 ); } - if ( this->sdl_screen != NULL ) + if ( 1 ) { - // Calculate the scan length - int scanlength = this->sdl_screen->pitch / 2; - - // Obtain the clip rect from the screen - SDL_Rect rect = this->rect; - - // Generate the affine transform scaling values - int scale_width = ( width << 16 ) / rect.w; - int scale_height = ( height << 16 ) / rect.h; - - // Constants defined for clarity and optimisation - int stride = width * 3; - uint16_t *start = ( uint16_t * )this->sdl_screen->pixels + rect.y * scanlength + rect.x; - - int x, y, row_index; - uint16_t *p; - uint8_t *q, *row; - - // Iterate through the screen using a very basic scaling algorithm - for ( y = 0; y < rect.h && this->last_position != -1; y ++ ) + char *rescale = mlt_properties_get( properties, "rescale" ); + if ( rescale != NULL && strcmp( rescale, "none" ) ) { - // Obtain the pointer to the current screen row - p = start; - - // Calculate the row_index - row_index = ( scale_height * y ) >> 16; - - // Calculate the pointer for the y offset (positioned on B instead of R) - row = image + stride * row_index; - - // Iterate through the screen width - for ( x = 0; x < rect.w; x ++ ) + float this_aspect = this->display_aspect / ( ( float )this->window_width / ( float )this->window_height ); + this->rect.w = this_aspect * this->window_width; + this->rect.h = this->window_height; + if ( this->rect.w > this->window_width ) { - // Obtain the pixel pointer - q = row + ( ( ( scale_width * x ) >> 16 ) * 3 ); - - // Map the BGR colour from the frame to the SDL format - *p ++ = SDL_MapRGB( this->sdl_screen->format, *q, *( q + 1 ), *( q + 2 ) ); + this->rect.w = this->window_width; + this->rect.h = ( 1.0 / this_aspect ) * this->window_height; } + } + else + { + float frame_aspect = mlt_frame_get_aspect_ratio( frame ) * width / height; + this->rect.w = frame_aspect * this->window_height; + this->rect.h = this->window_height; + if ( this->rect.w > this->window_width ) + { + this->rect.w = this->window_width; + this->rect.h = ( 1.0 / frame_aspect ) * this->window_width; + } + } + + this->rect.x = ( this->window_width - this->rect.w ) / 2; + this->rect.y = ( this->window_height - this->rect.h ) / 2; - // Move to the next row - start += scanlength; + mlt_properties_set_int( this->properties, "rect_x", this->rect.x ); + mlt_properties_set_int( this->properties, "rect_y", this->rect.y ); + mlt_properties_set_int( this->properties, "rect_w", this->rect.w ); + mlt_properties_set_int( this->properties, "rect_h", this->rect.h ); + } + + if ( this->sdl_screen != NULL ) + { + memset( this->sdl_screen->pixels, 0, this->window_width * this->window_height * this->sdl_screen->format->BytesPerPixel ); + + switch( this->sdl_screen->format->BytesPerPixel ) + { + case 1: + display_1( this->sdl_screen, this->rect, image, width, height ); + break; + case 2: + display_2( this->sdl_screen, this->rect, image, width, height ); + break; + case 3: + display_3( this->sdl_screen, this->rect, image, width, height ); + break; + case 4: + display_4( this->sdl_screen, this->rect, image, width, height ); + break; + default: + fprintf( stderr, "Unsupported video depth %d\n", this->sdl_screen->format->BytesPerPixel ); + break; } // Flip it into sight @@ -442,7 +545,11 @@ static void *consumer_thread( void *arg ) { mlt_properties_set_int( mlt_consumer_properties( consumer ), "changed", 2 ); if ( SDL_GetVideoSurface( ) != NULL ) + { + this->sdl_screen = SDL_GetVideoSurface( ); consumer_get_dimensions( &this->window_width, &this->window_height ); + mlt_properties_set_int( mlt_consumer_properties( consumer ), "changed", 0 ); + } } // Loop until told not to