X-Git-Url: http://research.m1stereo.tv/gitweb?a=blobdiff_plain;f=src%2Fmodules%2Fsdl%2Fconsumer_sdl.c;h=aa88deccb4b214da49545b914c12b840eb75b365;hb=b9dbda40ec64f1d4f58e7da87125d38aa3ab54d1;hp=bfa6e82320d494d34d913594b9e0bc97ca38d0ca;hpb=23c2a612605501afef9f5c9029145958e6c7fbd8;p=melted diff --git a/src/modules/sdl/consumer_sdl.c b/src/modules/sdl/consumer_sdl.c index bfa6e82..aa88dec 100644 --- a/src/modules/sdl/consumer_sdl.c +++ b/src/modules/sdl/consumer_sdl.c @@ -55,7 +55,6 @@ struct consumer_sdl_s SDL_Surface *sdl_screen; SDL_Overlay *sdl_overlay; uint8_t *buffer; - int time_taken; }; /** Forward references to static functions. @@ -264,6 +263,7 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud if ( mlt_properties_get_int( properties, "audio_off" ) ) { this->playing = 1; + init_audio = 1; return init_audio; } @@ -295,11 +295,11 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud if ( init_audio == 0 ) { + mlt_properties properties = mlt_frame_properties( frame ); bytes = ( samples * channels * 2 ); pthread_mutex_lock( &this->audio_mutex ); while ( bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) ) pthread_cond_wait( &this->audio_cond, &this->audio_mutex ); - mlt_properties properties = mlt_frame_properties( frame ); if ( mlt_properties_get_double( properties, "_speed" ) == 1 ) memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes ); else @@ -316,7 +316,7 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud return init_audio; } -static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elapsed, int64_t playtime ) +static int consumer_play_video( consumer_sdl this, mlt_frame frame ) { // Get the properties of this consumer mlt_properties properties = this->properties; @@ -326,35 +326,11 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elap uint8_t *image; int changed = 0; - if ( mlt_properties_get_int( properties, "video_off" ) ) - { - mlt_frame_close( frame ); - return 0; - } - - // Set skip - mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime ); - - // Push this frame to the back of the queue - mlt_deque_push_back( this->queue, frame ); - frame = NULL; - - if ( this->playing ) - frame = mlt_deque_pop_front( this->queue ); - - if ( this->playing && frame != NULL && mlt_properties_get_int( mlt_frame_properties( frame ), "rendered" ) == 1 ) + if ( mlt_properties_get_int( properties, "video_off" ) == 0 ) { - playtime = mlt_properties_get_position( mlt_frame_properties( frame ), "playtime" ); - // Get the image, width and height mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 ); - if ( playtime > elapsed + 25000 ) - { - struct timespec tm = { ( playtime - elapsed ) / 1000000, ( ( playtime - elapsed ) % 1000000 ) * 1000 }; - nanosleep( &tm, NULL ); - } - // Handle events if ( this->sdl_screen != NULL ) { @@ -460,8 +436,7 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elap } // Close the frame - if ( frame != NULL ) - mlt_frame_close( frame ); + mlt_frame_close( frame ); return 0; } @@ -486,6 +461,9 @@ static void *consumer_thread( void *arg ) int64_t elapsed = 0; int duration = 0; int64_t playtime = 0; + struct timespec tm; + mlt_frame next = NULL; + mlt_frame frame = NULL; if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 ) { @@ -500,7 +478,7 @@ static void *consumer_thread( void *arg ) while( this->running ) { // Get a frame from the attached producer - mlt_frame frame = mlt_consumer_rt_frame( consumer ); + frame = mlt_consumer_rt_frame( consumer ); // Ensure that we have a frame if ( frame != NULL ) @@ -518,13 +496,53 @@ static void *consumer_thread( void *arg ) start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec; else elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec) - start; - } - consumer_play_video( this, frame, elapsed, playtime ); + // Set playtime for this frame + mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime ); + + // Push this frame to the back of the queue + mlt_deque_push_back( this->queue, frame ); + // Calculate the next playtime playtime += ( duration * 1000 ); } + + if ( this->playing ) + { + // Pop the next frame + next = mlt_deque_pop_front( this->queue ); + + // See if we have to delay the display of the current frame + if ( next != NULL && mlt_properties_get_int( mlt_frame_properties( next ), "rendered" ) == 1 ) + { + mlt_position scheduled = mlt_properties_get_position( mlt_frame_properties( next ), "playtime" ) + 5000; + if ( scheduled > elapsed && mlt_deque_count( this->queue ) > 25 ) + { + tm.tv_sec = ( scheduled - elapsed ) / 1000000; + tm.tv_nsec = ( ( scheduled - elapsed ) % 1000000 ) * 1000; + nanosleep( &tm, NULL ); + + // Show current frame + consumer_play_video( this, next ); + } + else if ( scheduled > elapsed ) + { + // More time to kill + mlt_deque_push_front( this->queue, next ); + } + else + { + // Show current frame + consumer_play_video( this, next ); + } + } + else + { + // This is an unrendered frame - just close it + mlt_frame_close( next ); + } + } } // internal cleanup