X-Git-Url: http://research.m1stereo.tv/gitweb?a=blobdiff_plain;f=src%2Fmodules%2Fsdl%2Fconsumer_sdl.c;h=0d483cf4721ed9a2d2eac10c11cb49673d80bb1a;hb=980bd5cb1c17023459f0330397b817e18b9cb0c3;hp=fa1ee019858c9dca1dd4cb06b09444027a0ad4b6;hpb=d1c633c50972e892605cb2015bd8ab9a3dc4508c;p=melted diff --git a/src/modules/sdl/consumer_sdl.c b/src/modules/sdl/consumer_sdl.c index fa1ee01..0d483cf 100644 --- a/src/modules/sdl/consumer_sdl.c +++ b/src/modules/sdl/consumer_sdl.c @@ -41,10 +41,12 @@ struct consumer_sdl_s mlt_deque queue; pthread_t thread; int running; - uint8_t audio_buffer[ 4096 * 19 ]; + uint8_t audio_buffer[ 4096 * 10 ]; int audio_avail; pthread_mutex_t audio_mutex; pthread_cond_t audio_cond; + pthread_mutex_t video_mutex; + pthread_cond_t video_cond; int window_width; int window_height; float aspect_ratio; @@ -100,6 +102,8 @@ mlt_consumer consumer_sdl_init( char *arg ) // This is the initialisation of the consumer pthread_mutex_init( &this->audio_mutex, NULL ); pthread_cond_init( &this->audio_cond, NULL); + pthread_mutex_init( &this->video_mutex, NULL ); + pthread_cond_init( &this->video_cond, NULL); // Default scaler (for now we'll use nearest) mlt_properties_set( this->properties, "rescale", "nearest" ); @@ -246,7 +250,7 @@ static void sdl_fill_audio( void *udata, uint8_t *stream, int len ) if ( this->audio_avail >= len ) { // Place in the audio buffer - SDL_MixAudio( stream, this->audio_buffer, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) ); + memcpy( stream, this->audio_buffer, len ); // Remove len from the audio available this->audio_avail -= len; @@ -450,14 +454,14 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame ) this->rect.h = this->window_height; } // Use hardware scaler to normalise sample aspect ratio - else if ( this->window_height * frame_aspect > this->window_width ) + else if ( this->window_height * this->display_aspect > this->window_width ) { this->rect.w = this->window_width; - this->rect.h = this->window_width / frame_aspect + 0.5; + this->rect.h = this->window_width / this->display_aspect + 0.5; } else { - this->rect.w = this->window_height * frame_aspect + 0.5; + this->rect.w = this->window_height * this->display_aspect + 0.5; this->rect.h = this->window_height; } @@ -493,6 +497,7 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame ) if ( this->sdl_screen != NULL && this->sdl_overlay != NULL ) { this->buffer = this->sdl_overlay->pixels[ 0 ]; + sdl_lock_display(); if ( SDL_LockYUVOverlay( this->sdl_overlay ) >= 0 ) { if ( image != NULL ) @@ -500,13 +505,89 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame ) SDL_UnlockYUVOverlay( this->sdl_overlay ); SDL_DisplayYUVOverlay( this->sdl_overlay, &this->sdl_screen->clip_rect ); } + sdl_unlock_display(); } - } return 0; } +static void *video_thread( void *arg ) +{ + // Identify the arg + consumer_sdl this = arg; + + // Obtain time of thread start + struct timeval now; + int64_t start = 0; + int64_t elapsed = 0; + struct timespec tm; + mlt_frame next = NULL; + mlt_properties properties = NULL; + double speed = 0; + + // Get the current time + gettimeofday( &now, NULL ); + + // Determine start time + start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec; + + while ( this->running ) + { + // Pop the next frame + pthread_mutex_lock( &this->video_mutex ); + while ( ( next = mlt_deque_pop_front( this->queue ) ) == NULL && this->running ) + pthread_cond_wait( &this->video_cond, &this->video_mutex ); + pthread_mutex_unlock( &this->video_mutex ); + + // Get the properties + properties = mlt_frame_properties( next ); + + // Get the speed of the frame + speed = mlt_properties_get_double( properties, "_speed" ); + + // Get the current time + gettimeofday( &now, NULL ); + + // Get the elapsed time + elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - start; + + // See if we have to delay the display of the current frame + if ( mlt_properties_get_int( properties, "rendered" ) == 1 && this->running ) + { + // Obtain the scheduled playout time + mlt_position scheduled = mlt_properties_get_position( properties, "playtime" ); + + // Determine the difference between the elapsed time and the scheduled playout time + mlt_position difference = scheduled - elapsed; + + // Smooth playback a bit + if ( difference > 20000 && speed == 1.0 ) + { + tm.tv_sec = difference / 1000000; + tm.tv_nsec = ( difference % 1000000 ) * 500; + nanosleep( &tm, NULL ); + } + + // Show current frame if not too old + if ( difference > -10000 || speed != 1.0 || mlt_deque_count( this->queue ) < 2 ) + consumer_play_video( this, next ); + + // If the queue is empty, recalculate start to allow build up again + if ( mlt_deque_count( this->queue ) == 0 && speed == 1.0 ) + { + gettimeofday( &now, NULL ); + start = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - scheduled + 20000; + } + } + + // This frame can now be closed + mlt_frame_close( next ); + } + + return NULL; +} + /** Threaded wrapper for pipe. */ @@ -518,19 +599,16 @@ static void *consumer_thread( void *arg ) // Get the consumer mlt_consumer consumer = &this->parent; + // Video thread + pthread_t thread; + // internal intialization int init_audio = 1; - - // Obtain time of thread start - struct timeval now; - int64_t start = 0; - int64_t elapsed = 0; - int duration = 0; - int64_t playtime = 0; - struct timespec tm; - mlt_frame next = NULL; + int init_video = 1; mlt_frame frame = NULL; mlt_properties properties = NULL; + int duration = 0; + int64_t playtime = 0; if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 ) { @@ -557,81 +635,39 @@ static void *consumer_thread( void *arg ) init_audio = consumer_play_audio( this, frame, init_audio, &duration ); // Determine the start time now - if ( this->playing && start == 0 ) + if ( this->playing && init_video ) { - // Get the current time - gettimeofday( &now, NULL ); + // Create the video thread + pthread_create( &thread, NULL, video_thread, this ); - // Determine start time - start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec; + // Video doesn't need to be initialised any more + init_video = 0; } // Set playtime for this frame mlt_properties_set_position( properties, "playtime", playtime ); // Push this frame to the back of the queue + pthread_mutex_lock( &this->video_mutex ); mlt_deque_push_back( this->queue, frame ); + pthread_cond_broadcast( &this->video_cond ); + pthread_mutex_unlock( &this->video_mutex ); // Calculate the next playtime playtime += ( duration * 1000 ); } + } - // Pop the next frame - next = mlt_deque_pop_front( this->queue ); - - while ( next != NULL && this->playing ) - { - // Get the properties - properties = mlt_frame_properties( next ); - - // Get the current time - gettimeofday( &now, NULL ); - - // Get the elapsed time - elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - start; - - // See if we have to delay the display of the current frame - if ( mlt_properties_get_int( properties, "rendered" ) == 1 ) - { - // Obtain the scheduled playout time - mlt_position scheduled = mlt_properties_get_position( properties, "playtime" ); - - // Determine the difference between the elapsed time and the scheduled playout time - mlt_position difference = scheduled - elapsed; - - // If the frame is quite some way in the future, go get another - if ( difference > 80000 && mlt_deque_count( this->queue ) < 6 ) - break; - - // Smooth playback a bit - if ( difference > 20000 && mlt_properties_get_double( properties, "_speed" ) == 1.0 ) - { - tm.tv_sec = difference / 1000000; - tm.tv_nsec = ( difference % 1000000 ) * 1000; - nanosleep( &tm, NULL ); - } - - // Show current frame if not too old - if ( difference > -10000 || mlt_properties_get_double( properties, "_speed" ) != 1.0 ) - consumer_play_video( this, next ); - else - start = start - difference; - } - - // This is an unrendered frame - just close it - mlt_frame_close( next ); - - // Pop the next frame - next = mlt_deque_pop_front( this->queue ); - } - - if ( next != NULL ) - mlt_deque_push_front( this->queue, next ); + // Kill the video thread + if ( init_video == 0 ) + { + pthread_mutex_lock( &this->video_mutex ); + pthread_cond_broadcast( &this->video_cond ); + pthread_mutex_unlock( &this->video_mutex ); + pthread_join( thread, NULL ); } // internal cleanup - if ( init_audio == 0 ) - SDL_AudioQuit( ); if ( this->sdl_overlay != NULL ) SDL_FreeYUVOverlay( this->sdl_overlay ); SDL_Quit( );