X-Git-Url: http://research.m1stereo.tv/gitweb?a=blobdiff_plain;f=src%2Fframework%2Fmlt_frame.c;h=dcd5ec7557960b8aebb51597a0929f9cd50176b7;hb=c95736fd9ee742f5e6db06bbe579f23895f55eba;hp=53472dbfb6537ecdc839033ac9aa3f6e49d5a25b;hpb=cab7cd53c3a4d9c4355751088fec61860dcabbce;p=melted diff --git a/src/framework/mlt_frame.c b/src/framework/mlt_frame.c index 53472db..dcd5ec7 100644 --- a/src/framework/mlt_frame.c +++ b/src/framework/mlt_frame.c @@ -221,7 +221,7 @@ mlt_deque mlt_frame_service_stack( mlt_frame this ) return this->stack_service; } -/** [EXPERIMENTAL] Replace image stack with the information provided. +/** Replace image stack with the information provided. This might prove to be unreliable and restrictive - the idea is that a transition which normally uses two images may decide to only use the b frame (ie: in the case @@ -242,8 +242,7 @@ mlt_deque mlt_frame_service_stack( mlt_frame this ) void mlt_frame_replace_image( mlt_frame this, uint8_t *image, mlt_image_format format, int width, int height ) { - // Herein lies the potential problem for this function - it makes a potentially - // dangerous assumption that all content on the image stack can be removed without a destructor + // Remove all items from the stack while( mlt_deque_pop_back( this->stack_image ) ) ; // Update the information @@ -313,7 +312,7 @@ int mlt_frame_get_image( mlt_frame this, uint8_t **buffer, mlt_image_format *for mlt_properties_set_int( properties, "width", *width ); mlt_properties_set_int( properties, "height", *height ); - mlt_properties_set_int( properties, "aspect_ratio", 1 ); + mlt_properties_set_int( properties, "aspect_ratio", 0 ); switch( *format ) { @@ -359,14 +358,30 @@ int mlt_frame_get_image( mlt_frame this, uint8_t **buffer, mlt_image_format *for mlt_properties_set_int( properties, "test_image", 1 ); } + mlt_properties_set_int( properties, "scaled_width", *width ); + mlt_properties_set_int( properties, "scaled_height", *height ); + return error; } uint8_t *mlt_frame_get_alpha_mask( mlt_frame this ) { - if ( this != NULL && this->get_alpha_mask != NULL ) - return this->get_alpha_mask( this ); - return this == NULL ? NULL : mlt_properties_get_data( &this->parent, "alpha", NULL ); + uint8_t *alpha = NULL; + if ( this != NULL ) + { + if ( this->get_alpha_mask != NULL ) + alpha = this->get_alpha_mask( this ); + if ( alpha == NULL ) + alpha = mlt_properties_get_data( &this->parent, "alpha", NULL ); + if ( alpha == NULL ) + { + int size = mlt_properties_get_int( &this->parent, "scaled_width" ) * mlt_properties_get_int( &this->parent, "scaled_height" ); + alpha = mlt_pool_alloc( size ); + memset( alpha, 255, size ); + mlt_properties_set_data( &this->parent, "alpha", alpha, size, mlt_pool_release, NULL ); + } + } + return alpha; } int mlt_frame_get_audio( mlt_frame this, int16_t **buffer, mlt_audio_format *format, int *frequency, int *channels, int *samples ) @@ -956,8 +971,8 @@ int mlt_frame_mix_audio( mlt_frame this, mlt_frame that, float weight_start, flo int i, j; double d = 0, s = 0; - mlt_frame_get_audio( this, &dest, format, &frequency_dest, &channels_dest, &samples_dest ); mlt_frame_get_audio( that, &src, format, &frequency_src, &channels_src, &samples_src ); + mlt_frame_get_audio( this, &dest, format, &frequency_dest, &channels_dest, &samples_dest ); int silent = mlt_properties_get_int( MLT_FRAME_PROPERTIES( this ), "silent_audio" ); mlt_properties_set_int( MLT_FRAME_PROPERTIES( this ), "silent_audio", 0 ); @@ -1050,3 +1065,32 @@ int mlt_sample_calculator( float fps, int frequency, int64_t position ) return samples; } + +int64_t mlt_sample_calculator_to_now( float fps, int frequency, int64_t frame ) +{ + int64_t samples = 0; + + // TODO: Correct rules for NTSC and drop the * 100 hack + if ( ( int )( fps * 100 ) == 2997 ) + { + samples = ( ( double )( frame * frequency ) / 30 ); + switch( frequency ) + { + case 48000: + samples += 2 * ( frame / 5 ); + break; + case 44100: + samples += frame + ( frame / 2 ) - ( frame / 30 ) + ( frame / 300 ); + break; + case 32000: + samples += ( 2 * frame ) - ( frame / 4 ) - ( frame / 29 ); + break; + } + } + else if ( fps != 0 ) + { + samples = ( ( frame * frequency ) / ( int )fps ); + } + + return samples; +}