#include <mvcp/mvcp.h>
#include <mvcp/mvcp_remote.h>
+#if defined(__MINGW32__)
+#include <windows.h>
+#endif
+
#include "player.h"
#include "ui.h"
#include "timecode.h"
tc_rem[0] = 0;
/* for play and cue calc new value */
- if(status_curr->status == unit_stopped || status_curr->status == unit_playing || status_curr->status == unit_paused)
+ if(/*status_curr->status == unit_stopped || */ status_curr->status == unit_playing || status_curr->status == unit_paused)
frames2tc(status_curr->out - status_curr->position, 25.0, tc_rem);
/* setup that value */
/* endless reconnect loop */
for(; !player->app->f_exit;)
{
+ r = mvcp_connect(handle->command);
/* connect */
- if(mvcp_connect(handle->command) != mvcp_ok)
+ if(mvcp_ok != r)
{
- g_warning("player_thread_proc: failed to connect to server %s:%d (player=%d, unit=%d)\n",
- player->app->players.host, player->app->players.port, player->idx, player->unit);
+ g_warning("player_thread_proc: failed to connect to server %s:%d (player=%d, unit=%d), r=%d\n",
+ player->app->players.host, player->app->players.port, player->idx, player->unit, r);
+#if defined(__MINGW32__)
+ Sleep(1000);
+#else
sleep(1);
+#endif
continue;
};