add a keypress handler for library grid
[melted_gui] / src / omnplay.cpp
index b9badfb..d6202e2 100644 (file)
@@ -971,6 +971,12 @@ static gboolean omnplay_button_click(omnplay_instance_t* app, control_buttons_t
         case BUTTON_LIBRARY_REFRESH:
             omnplay_library_refresh(app);
             break;
+        case BUTTON_LIBRARY_FIND:
+            omnplay_library_search(app, 0);
+            break;
+        case BUTTON_LIBRARY_FIND_NEXT:
+            omnplay_library_search(app, 1);
+            break;
     };
 
     return TRUE;
@@ -1054,6 +1060,41 @@ static gboolean on_playlist_grid_key(GtkWidget *widget, GdkEventKey *event, gpoi
     return FALSE;
 };
 
+static gboolean on_library_grid_key(GtkWidget *widget, GdkEventKey *event, gpointer data)
+{
+    omnplay_instance_t* app = (omnplay_instance_t*)data;
+
+    switch(event->keyval)
+    {
+        case GDK_C:
+        case GDK_c:
+            if(event->state & GDK_CONTROL_MASK)
+            {
+                fprintf(stderr, "CTRL+c\n");
+                return TRUE;
+            };
+            break;
+        case GDK_V:
+        case GDK_v:
+            if(event->state & GDK_CONTROL_MASK)
+            {
+                fprintf(stderr, "CTRL+v\n");
+                return TRUE;
+            };
+            break;
+        case GDK_X:
+        case GDK_x:
+            if(event->state & GDK_CONTROL_MASK)
+            {
+                fprintf(stderr, "CTRL+x\n");
+                return TRUE;
+            };
+            break;
+    };
+
+    return FALSE;
+};
+
 void omnplay_init(omnplay_instance_t* app)
 {
     int i;
@@ -1071,6 +1112,10 @@ void omnplay_init(omnplay_instance_t* app)
     gtk_signal_connect(GTK_OBJECT(app->playlist_grid), "key-press-event",
         GTK_SIGNAL_FUNC(on_playlist_grid_key), app);
 
+    gtk_widget_add_events(app->library_grid, GDK_BUTTON_PRESS_MASK);
+    gtk_signal_connect(GTK_OBJECT(app->library_grid), "key-press-event",
+        GTK_SIGNAL_FUNC(on_library_grid_key), app);
+
     /* create lock */
     pthread_mutex_init(&app->players.lock, &attr);