if ( mlt_producer_init( this, NULL ) == 0 )
{
// Get the properties
- mlt_properties properties = mlt_producer_properties( this );
+ mlt_properties properties = MLT_PRODUCER_PROPERTIES( this );
// Set the resource property (required for all producers)
mlt_properties_set( properties, "resource", file );
if ( error == 0 )
{
// Get the properties
- mlt_properties properties = mlt_producer_properties( this );
+ mlt_properties properties = MLT_PRODUCER_PROPERTIES( this );
// Assign the ov structure
mlt_properties_set_data( properties, "ogg_vorbis_file", ov, 0, producer_file_close, NULL );
// Set out and length of file
mlt_properties_set_position( properties, "out", ( length * fps ) - 1 );
mlt_properties_set_position( properties, "length", ( length * fps ) );
+
+ // Get the vorbis info
+ vorbis_info *vi = ov_info( ov, -1 );
+ mlt_properties_set_int( properties, "frequency", (int) vi->rate );
+ mlt_properties_set_int( properties, "channels", vi->channels );
}
}
else
static double producer_time_of_frame( mlt_producer this, mlt_position position )
{
// Get the properties
- mlt_properties properties = mlt_producer_properties( this );
+ mlt_properties properties = MLT_PRODUCER_PROPERTIES( this );
// Obtain the fps
double fps = mlt_properties_get_double( properties, "fps" );
static int producer_get_audio( mlt_frame frame, int16_t **buffer, mlt_audio_format *format, int *frequency, int *channels, int *samples )
{
// Get the properties from the frame
- mlt_properties frame_properties = mlt_frame_properties( frame );
+ mlt_properties frame_properties = MLT_FRAME_PROPERTIES( frame );
// Obtain the frame number of this frame
mlt_position position = mlt_properties_get_position( frame_properties, "vorbis_position" );
// Get the producer
- mlt_producer this = mlt_properties_get_data( frame_properties, "vorbis_producer", NULL );
+ mlt_producer this = mlt_frame_pop_audio( frame );
// Get the producer properties
- mlt_properties properties = mlt_producer_properties( this );
+ mlt_properties properties = MLT_PRODUCER_PROPERTIES( this );
// Get the ogg vorbis file
OggVorbis_File *ov = mlt_properties_get_data( properties, "ogg_vorbis_file", NULL );
// Check for audio buffer and create if necessary
if ( audio_buffer == NULL )
{
- // Release pointer
- void *release = NULL;
-
// Allocate the audio buffer
- audio_buffer = mlt_pool_allocate( 131072 * sizeof( int16_t ), &release );
+ audio_buffer = mlt_pool_alloc( 131072 * sizeof( int16_t ) );
// And store it on properties for reuse
- mlt_properties_set_data( properties, "audio_buffer_release", release, 0, ( mlt_destructor )mlt_pool_release, NULL );
- mlt_properties_set_data( properties, "audio_buffer", audio_buffer, 0, NULL, NULL );
+ mlt_properties_set_data( properties, "audio_buffer", audio_buffer, 0, mlt_pool_release, NULL );
}
// Seek if necessary
// Now handle the audio if we have enough
if ( audio_used >= *samples )
{
- void *release = NULL;
- *buffer = mlt_pool_allocate( *samples * *channels * sizeof( int16_t ), &release );
+ *buffer = mlt_pool_alloc( *samples * *channels * sizeof( int16_t ) );
memcpy( *buffer, audio_buffer, *samples * *channels * sizeof( int16_t ) );
audio_used -= *samples;
memmove( audio_buffer, &audio_buffer[ *samples * *channels ], audio_used * *channels * sizeof( int16_t ) );
- mlt_properties_set_data( frame_properties, "audio_release", release, 0, ( mlt_destructor )mlt_pool_release, NULL );
- mlt_properties_set_data( frame_properties, "audio", *buffer, 0, NULL, NULL );
+ mlt_properties_set_data( frame_properties, "audio", *buffer, 0, mlt_pool_release, NULL );
}
else
{
- frame->get_audio = NULL;
mlt_frame_get_audio( frame, buffer, format, frequency, channels, samples );
audio_used = 0;
}
else
{
// Get silence and don't touch the context
- frame->get_audio = NULL;
*samples = mlt_sample_calculator( fps, *frequency, position );
mlt_frame_get_audio( frame, buffer, format, frequency, channels, samples );
}
return 0;
}
-/** Set up audio handling.
-*/
-
-static void producer_set_up_audio( mlt_producer this, mlt_frame frame )
-{
- // Get the properties
- mlt_properties properties = mlt_frame_properties( frame );
-
- // Set the audio method
- frame->get_audio = producer_get_audio;
-
- // Set the producer on the frame
- mlt_properties_set_data( properties, "vorbis_producer", this, 0, NULL, NULL );
-}
-
/** Our get frame implementation.
*/
mlt_frame_set_position( *frame, mlt_producer_position( this ) );
// Set the position of this producer
- mlt_properties_set_position( mlt_frame_properties( *frame ), "vorbis_position", mlt_producer_get_in( this ) + mlt_producer_position( this ) );
+ mlt_properties frame_properties = MLT_FRAME_PROPERTIES( *frame );
+ mlt_properties_set_position( frame_properties, "vorbis_position", mlt_producer_frame( this ) );
// Set up the audio
- producer_set_up_audio( this, *frame );
+ mlt_frame_push_audio( *frame, this );
+ mlt_frame_push_audio( *frame, producer_get_audio );
+
+ // Pass audio properties to the frame
+ mlt_properties_pass_list( frame_properties, MLT_PRODUCER_PROPERTIES( this ), "frequency, channels" );
// Calculate the next timecode
mlt_producer_prepare_next( this );