Memory pooling
[melted] / src / modules / vorbis / producer_vorbis.c
index 9d3b849..3557cb4 100644 (file)
@@ -203,11 +203,15 @@ static int producer_get_audio( mlt_frame frame, int16_t **buffer, mlt_audio_form
        // Check for audio buffer and create if necessary
        if ( audio_buffer == NULL )
        {
+               // Release pointer
+               void *release = NULL;
+
                // Allocate the audio buffer
-               audio_buffer = malloc( 131072 * sizeof( int16_t ) );
+               audio_buffer = mlt_pool_allocate( 131072 * sizeof( int16_t ), &release );
 
                // And store it on properties for reuse
-               mlt_properties_set_data( properties, "audio_buffer", audio_buffer, 0, free, NULL );
+               mlt_properties_set_data( properties, "audio_buffer_release", release, 0, ( mlt_destructor )mlt_pool_release, NULL );
+               mlt_properties_set_data( properties, "audio_buffer", audio_buffer, 0, NULL, NULL );
        }
 
        // Seek if necessary
@@ -270,11 +274,13 @@ static int producer_get_audio( mlt_frame frame, int16_t **buffer, mlt_audio_form
                // Now handle the audio if we have enough
                if ( audio_used >= *samples )
                {
-                       *buffer = malloc( *samples * *channels * sizeof( int16_t ) );
+                       void *release = NULL;
+                       *buffer = mlt_pool_allocate( *samples * *channels * sizeof( int16_t ), &release );
                        memcpy( *buffer, audio_buffer, *samples * *channels * sizeof( int16_t ) );
                        audio_used -= *samples;
                        memmove( audio_buffer, &audio_buffer[ *samples * *channels ], audio_used * *channels * sizeof( int16_t ) );
-                       mlt_properties_set_data( frame_properties, "audio", *buffer, 0, free, NULL );
+                       mlt_properties_set_data( frame_properties, "audio_release", release, 0, ( mlt_destructor )mlt_pool_release, NULL );
+                       mlt_properties_set_data( frame_properties, "audio", *buffer, 0, NULL, NULL );
                }
                else
                {