* Copyright (C) 2003-2004 Ushodaya Enterprises Limited
* Author: Dan Dennedy <dan@dennedy.org>
*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "filter_sox.h"
int i; // channel
int count = mlt_properties_get_int( filter_properties, "effect_count" );
- // Restore the original get_audio
- frame->get_audio = mlt_frame_pop_audio( frame );
-
// Get the producer's audio
mlt_frame_get_audio( frame, buffer, format, frequency, &channels_avail, samples );
static mlt_frame filter_process( mlt_filter this, mlt_frame frame )
{
- if ( frame->get_audio != NULL )
+ if ( mlt_frame_is_test_audio( frame ) == 0 )
{
// Add the filter to the frame
- mlt_frame_push_audio( frame, frame->get_audio );
mlt_frame_push_audio( frame, this );
- frame->get_audio = filter_get_audio;
+ mlt_frame_push_audio( frame, filter_get_audio );
// Parse the window property and allocate smoothing buffer if needed
mlt_properties properties = MLT_FILTER_PROPERTIES( this );