int running;
int window_width;
int window_height;
- float aspect_ratio;
- float display_aspect;
- double last_frame_aspect;
int width;
int height;
int playing;
// Get the parent consumer object
mlt_consumer parent = &this->parent;
- // We have stuff to clean up, so override the close method
- parent->close = consumer_close;
-
// get a handle on properties
mlt_service service = MLT_CONSUMER_SERVICE( parent );
this->properties = MLT_SERVICE_PROPERTIES( service );
+ // Get the default display ratio
+ double display_ratio = mlt_properties_get_double( this->properties, "display_ratio" );
+
+ // We have stuff to clean up, so override the close method
+ parent->close = consumer_close;
+
// Default scaler (for now we'll use nearest)
mlt_properties_set( this->properties, "rescale", "nearest" );
// Default progressive true
mlt_properties_set_int( this->properties, "progressive", 1 );
- // Get sample aspect ratio
- this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
-
// Ensure we don't join on a non-running object
this->joined = 1;
- // Default display aspect ratio
- this->display_aspect = 4.0 / 3.0;
-
// process actual param
if ( arg == NULL || sscanf( arg, "%dx%d", &this->width, &this->height ) != 2 )
{
}
// Default window size
- this->window_width = ( float )this->height * this->display_aspect;
+ this->window_width = ( double )this->height * display_ratio;
this->window_height = this->height;
// Set the sdl flags
if ( !this->running )
{
- pthread_attr_t thread_attributes;
-
// Attach a colour space converter
if ( !this->filtered )
{
mlt_properties_set_int( this->properties, "height", this->height );
}
- //this->width = this->height * this->display_aspect;
-
- // Inherit the scheduling priority
- pthread_attr_init( &thread_attributes );
- pthread_attr_setinheritsched( &thread_attributes, PTHREAD_INHERIT_SCHED );
-
- pthread_create( &this->thread, &thread_attributes, consumer_thread, this );
+ pthread_create( &this->thread, NULL, consumer_thread, this );
}
return 0;
int width = this->width;
uint8_t *image = NULL;
int changed = 0;
+ double display_ratio = mlt_properties_get_double( this->properties, "display_ratio" );
void ( *lock )( void ) = mlt_properties_get_data( properties, "app_lock", NULL );
void ( *unlock )( void ) = mlt_properties_get_data( properties, "app_unlock", NULL );
}
else
{
- changed = mlt_properties_get_int( properties, "changed" ) | mlt_properties_get_int( MLT_FRAME_PROPERTIES( frame ), "refresh" );
+ changed = 1;
mlt_properties_set_int( properties, "changed", 0 );
}
this->last_producer = mlt_properties_get_data( MLT_FRAME_PROPERTIES( frame ), "_producer", NULL );
// Get the image, width and height
- if ( image == NULL )
- {
- mlt_events_fire( properties, "consumer-frame-show", frame, NULL );
-
- // I would like to provide upstream scaling here, but this is incorrect
- // Something? (or everything?) is too sensitive to aspect ratio
- //width = this->rect.w;
- //height = this->rect.h;
- //mlt_properties_set( MLT_FRAME_PROPERTIES( frame ), "distort", "true" );
- //mlt_properties_set_int( MLT_FRAME_PROPERTIES( frame ), "normalised_width", width );
- //mlt_properties_set_int( MLT_FRAME_PROPERTIES( frame ), "normalised_height", height );
-
- mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
- }
+ mlt_events_fire( properties, "consumer-frame-show", frame, NULL );
+ mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
if ( image != NULL )
{
char *rescale = mlt_properties_get( properties, "rescale" );
if ( rescale != NULL && strcmp( rescale, "none" ) )
{
- float this_aspect = this->display_aspect / ( ( float )this->window_width / ( float )this->window_height );
+ double this_aspect = display_ratio / ( ( double )this->window_width / ( double )this->window_height );
this->rect.w = this_aspect * this->window_width;
this->rect.h = this->window_height;
if ( this->rect.w > this->window_width )
}
else
{
- float frame_aspect = mlt_frame_get_aspect_ratio( frame ) * width / height;
+ double frame_aspect = mlt_frame_get_aspect_ratio( frame ) * width / height;
this->rect.w = frame_aspect * this->window_height;
this->rect.h = this->window_height;
if ( this->rect.w > this->window_width )
frame = mlt_consumer_rt_frame( consumer );
// Ensure that we have a frame
- if ( frame != NULL )
+ if ( this->running && frame != NULL )
{
consumer_play_video( this, frame );
mlt_frame_close( frame );
}
+ else
+ {
+ if ( frame ) mlt_frame_close( frame );
+ this->running = 0;
+ }
}
if ( mlt_properties_get_int( MLT_CONSUMER_PROPERTIES( consumer ), "sdl_started" ) == 0 )
// Get the wm structure
if ( SDL_GetWMInfo( &wm ) == 1 )
{
+#ifndef __DARWIN__
// Check that we have the X11 wm
if ( wm.subsystem == SDL_SYSWM_X11 )
{
*width = attr.width;
*height = attr.height;
}
+#endif
}
return changed;