#include <framework/mlt_factory.h>
#include <framework/mlt_producer.h>
#include <stdlib.h>
+#include <string.h>
#include <pthread.h>
#include <SDL/SDL.h>
#include <SDL/SDL_syswm.h>
int running;
int sdl_flags;
double last_speed;
+
+ pthread_cond_t refresh_cond;
+ pthread_mutex_t refresh_mutex;
+ int refresh_count;
};
/** Forward references to static functions.
static void *consumer_thread( void * );
static void consumer_frame_show_cb( mlt_consumer sdl, mlt_consumer this, mlt_frame frame );
static void consumer_sdl_event_cb( mlt_consumer sdl, mlt_consumer this, SDL_Event *event );
+static void consumer_refresh_cb( mlt_consumer sdl, mlt_consumer this, char *name );
mlt_consumer consumer_sdl_preview_init( char *arg )
{
mlt_events_listen( MLT_CONSUMER_PROPERTIES( this->still ), this, "consumer-frame-show", ( mlt_listener )consumer_frame_show_cb );
mlt_events_listen( MLT_CONSUMER_PROPERTIES( this->play ), this, "consumer-sdl-event", ( mlt_listener )consumer_sdl_event_cb );
mlt_events_listen( MLT_CONSUMER_PROPERTIES( this->still ), this, "consumer-sdl-event", ( mlt_listener )consumer_sdl_event_cb );
+ pthread_cond_init( &this->refresh_cond, NULL );
+ pthread_mutex_init( &this->refresh_mutex, NULL );
+ mlt_events_listen( MLT_CONSUMER_PROPERTIES( parent ), this, "property-changed", ( mlt_listener )consumer_refresh_cb );
return parent;
}
free( this );
mlt_events_fire( MLT_CONSUMER_PROPERTIES( parent ), "consumer-sdl-event", event, NULL );
}
+static void consumer_refresh_cb( mlt_consumer sdl, mlt_consumer parent, char *name )
+{
+ if ( !strcmp( name, "refresh" ) )
+ {
+ consumer_sdl this = parent->child;
+ pthread_mutex_lock( &this->refresh_mutex );
+ this->refresh_count = this->refresh_count <= 0 ? 1 : this->refresh_count ++;
+ pthread_cond_broadcast( &this->refresh_cond );
+ pthread_mutex_unlock( &this->refresh_mutex );
+ }
+}
+
static int consumer_start( mlt_consumer parent )
{
consumer_sdl this = parent->child;
// Kill the thread and clean up
this->running = 0;
+ pthread_mutex_lock( &this->refresh_mutex );
+ pthread_cond_broadcast( &this->refresh_cond );
+ pthread_mutex_unlock( &this->refresh_mutex );
+
if ( this->play ) mlt_consumer_stop( this->play );
if ( this->still ) mlt_consumer_stop( this->still );
double speed = mlt_properties_get_double( MLT_FRAME_PROPERTIES( frame ), "_speed" );
// Determine which speed to use
- double use_speed = first ? speed : this->last_speed;
+ double use_speed = speed;
- // Get changed requests to the preview (focus changes)
- int changed = mlt_properties_get_int( properties, "changed" );
+ // Lock during the operation
+ mlt_service_lock( MLT_CONSUMER_SERVICE( consumer ) );
- // Get refresh request for the current frame (effect changes in still mode)
+ // Get refresh request for the current frame
int refresh = mlt_properties_get_int( properties, "refresh" );
// Decrement refresh and clear changed
- mlt_properties_set_int( properties, "refresh", refresh > 0 ? refresh - 1 : 0 );
- mlt_properties_set_int( properties, "changed", 0 );
+ mlt_events_block( properties, properties );
+ mlt_properties_set_int( properties, "refresh", 0 );
+ mlt_events_unblock( properties, properties );
+
+ // Unlock after the operation
+ mlt_service_unlock( MLT_CONSUMER_SERVICE( consumer ) );
// Set the changed property on this frame for the benefit of still
mlt_properties_set_int( MLT_FRAME_PROPERTIES( frame ), "refresh", refresh );
}
else
{
+ //mlt_consumer_purge( this->play );
last_position = -1;
}
else if ( this->ignore_change -- > 0 && this->active != NULL && !mlt_consumer_is_stopped( this->active ) )
{
mlt_consumer_put_frame( this->active, frame );
- mlt_properties_set_int( still, "changed", changed );
}
// If we aren't playing normally, then use the still
else if ( use_speed != 1 )
{
this->last_speed = use_speed;
this->active = this->still;
+ this->ignore_change = 0;
mlt_consumer_start( this->still );
}
- mlt_properties_set_int( still, "changed", changed );
mlt_consumer_put_frame( this->still, frame );
}
// Otherwise use the normal player
this->ignore_change = 25;
mlt_consumer_start( this->play );
}
- mlt_properties_set_int( still, "changed", changed );
mlt_consumer_put_frame( this->play, frame );
}
if ( this->running )
{
mlt_properties active = MLT_CONSUMER_PROPERTIES( this->active );
+ mlt_service_lock( MLT_CONSUMER_SERVICE( consumer ) );
mlt_properties_set_int( properties, "rect_x", mlt_properties_get_int( active, "rect_x" ) );
mlt_properties_set_int( properties, "rect_y", mlt_properties_get_int( active, "rect_y" ) );
mlt_properties_set_int( properties, "rect_w", mlt_properties_get_int( active, "rect_w" ) );
mlt_properties_set_int( properties, "rect_h", mlt_properties_get_int( active, "rect_h" ) );
+ mlt_service_unlock( MLT_CONSUMER_SERVICE( consumer ) );
+ }
+
+ if ( this->active == this->still )
+ {
+ pthread_mutex_lock( &this->refresh_mutex );
+ if ( speed == 0 && this->refresh_count == 0 )
+ pthread_cond_wait( &this->refresh_cond, &this->refresh_mutex );
+ this->refresh_count = 0;
+ pthread_mutex_unlock( &this->refresh_mutex );
}
// We are definitely not waiting on the first frame any more
first = 0;
}
+ else
+ {
+ this->running = 0;
+ }
}
- mlt_consumer_stop( this->play );
- mlt_consumer_stop( this->still );
+ //mlt_consumer_stop( this->play );
+ //mlt_consumer_stop( this->still );
- SDL_Quit( );
+ //SDL_Quit( );
return NULL;
}
// Stop the consumer
mlt_consumer_stop( parent );
- // Now clean up the rest
- mlt_consumer_close( parent );
-
// Close the child consumers
mlt_consumer_close( this->play );
mlt_consumer_close( this->still );
+ // Now clean up the rest
+ mlt_consumer_close( parent );
+
// Finally clean up this
free( this );
}