pthread_cond_t refresh_cond;
pthread_mutex_t refresh_mutex;
+ int refresh_count;
};
/** Forward references to static functions.
if ( !strcmp( name, "refresh" ) )
{
consumer_sdl this = parent->child;
- if ( mlt_properties_get_int( MLT_CONSUMER_PROPERTIES( parent ), "refresh" ) )
- {
- pthread_mutex_lock( &this->refresh_mutex );
- pthread_cond_broadcast( &this->refresh_cond );
- pthread_mutex_unlock( &this->refresh_mutex );
- }
+ pthread_mutex_lock( &this->refresh_mutex );
+ this->refresh_count = this->refresh_count <= 0 ? 1 : this->refresh_count ++;
+ pthread_cond_broadcast( &this->refresh_cond );
+ pthread_mutex_unlock( &this->refresh_mutex );
}
}
// Determine which speed to use
double use_speed = speed;
- // Get refresh request for the current frame (effect changes in still mode)
+ // Lock during the operation
+ mlt_service_lock( MLT_CONSUMER_SERVICE( consumer ) );
+
+ // Get refresh request for the current frame
int refresh = mlt_properties_get_int( properties, "refresh" );
// Decrement refresh and clear changed
- mlt_properties_set_int( properties, "refresh", refresh > 0 ? refresh - 1 : 0 );
+ mlt_events_block( properties, properties );
+ mlt_properties_set_int( properties, "refresh", 0 );
+ mlt_events_unblock( properties, properties );
+
+ // Unlock after the operation
+ mlt_service_unlock( MLT_CONSUMER_SERVICE( consumer ) );
// Set the changed property on this frame for the benefit of still
mlt_properties_set_int( MLT_FRAME_PROPERTIES( frame ), "refresh", refresh );
// Optimisation to reduce latency
if ( speed == 1.0 )
{
- //if ( last_position != -1 && last_position + 1 != mlt_frame_get_position( frame ) )
- //mlt_consumer_purge( this->play );
+ if ( last_position != -1 && last_position + 1 != mlt_frame_get_position( frame ) )
+ mlt_consumer_purge( this->play );
last_position = mlt_frame_get_position( frame );
}
else
{
+ //mlt_consumer_purge( this->play );
last_position = -1;
}
if ( this->running )
{
mlt_properties active = MLT_CONSUMER_PROPERTIES( this->active );
+ mlt_service_lock( MLT_CONSUMER_SERVICE( consumer ) );
mlt_properties_set_int( properties, "rect_x", mlt_properties_get_int( active, "rect_x" ) );
mlt_properties_set_int( properties, "rect_y", mlt_properties_get_int( active, "rect_y" ) );
mlt_properties_set_int( properties, "rect_w", mlt_properties_get_int( active, "rect_w" ) );
mlt_properties_set_int( properties, "rect_h", mlt_properties_get_int( active, "rect_h" ) );
+ mlt_service_unlock( MLT_CONSUMER_SERVICE( consumer ) );
}
if ( this->active == this->still )
{
pthread_mutex_lock( &this->refresh_mutex );
- if ( speed == 0 && mlt_properties_get_int( properties, "refresh" ) == 0 )
+ if ( speed == 0 && this->refresh_count == 0 )
pthread_cond_wait( &this->refresh_cond, &this->refresh_mutex );
+ this->refresh_count = 0;
pthread_mutex_unlock( &this->refresh_mutex );
}
// We are definitely not waiting on the first frame any more
first = 0;
}
+ else
+ {
+ this->running = 0;
+ }
}
- mlt_consumer_stop( this->play );
- mlt_consumer_stop( this->still );
+ //mlt_consumer_stop( this->play );
+ //mlt_consumer_stop( this->still );
- SDL_Quit( );
+ //SDL_Quit( );
return NULL;
}
// Stop the consumer
mlt_consumer_stop( parent );
- // Now clean up the rest
- mlt_consumer_close( parent );
-
// Close the child consumers
mlt_consumer_close( this->play );
mlt_consumer_close( this->still );
+ // Now clean up the rest
+ mlt_consumer_close( parent );
+
// Finally clean up this
free( this );
}