mlt_deque queue;
pthread_t thread;
int running;
- uint8_t audio_buffer[ 4096 * 24 ];
+ uint8_t audio_buffer[ 4096 * 19 ];
int audio_avail;
pthread_mutex_t audio_mutex;
pthread_cond_t audio_cond;
if ( SDL_OpenAudio( &request, &got ) != 0 )
{
fprintf( stderr, "SDL failed to open audio: %s\n", SDL_GetError() );
- mlt_properties_set_int( properties, "audio_off", 1 );
init_audio = 2;
}
else if ( got.size != 0 )
static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elapsed, int64_t playtime )
{
- int error = 0;
// Get the properties of this consumer
mlt_properties properties = this->properties;
int width = this->width, height = this->height;
uint8_t *image;
int changed = 0;
- struct timeb now;
- ftime( &now );
- int64_t start = ( ( int64_t )now.time * 1000 + now.millitm );
+
+ struct timeb before;
+ ftime( &before );
if ( mlt_properties_get_int( properties, "video_off" ) )
{
return 0;
}
- if ( frame != NULL )
- {
- // Set playtime
- mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
- mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_scale", ( double )height / mlt_properties_get_double( properties, "height" ) );
+ // Set skip
+ mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
+ mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_scale", ( double )height / mlt_properties_get_double( properties, "height" ) );
- // Push this frame to the back of the queue
- mlt_deque_push_back( this->queue, frame );
- }
+ // Push this frame to the back of the queue
+ mlt_deque_push_back( this->queue, frame );
+ frame = NULL;
if ( this->playing )
{
// We might want to use an old frame if the current frame is skipped
mlt_frame candidate = NULL;
- frame = NULL;
while ( frame == NULL && mlt_deque_count( this->queue ) )
{
playtime = mlt_properties_get_position( mlt_frame_properties( frame ), "playtime" );
// Check if frame is in the future or past
- if ( playtime > elapsed + 500 )
+ if ( mlt_deque_count( this->queue ) > 25 )
{
- // Too far in the future - play it now
frame = mlt_deque_pop_front( this->queue );
}
- else if ( playtime > elapsed + 160 )
+ else if ( playtime > elapsed + 60 || mlt_deque_count( this->queue ) < 12 )
{
- // Time to squeeze a few more frames in
- frame = candidate;
- candidate = NULL;
- error = 1;
+ // no frame to show or remove
+ frame = NULL;
break;
}
- else if ( playtime < elapsed )
+ else if ( playtime < elapsed - 20 )
{
if ( candidate != NULL )
mlt_frame_close( candidate );
else if ( candidate != NULL )
mlt_frame_close( candidate );
}
- else
- {
- if ( frame != NULL )
- mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
- frame = NULL;
- }
if ( this->playing && frame != NULL )
{
+ struct timeb after;
+
// Get the image, width and height
mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
- ftime( &now );
- elapsed += ( ( int64_t )now.time * 1000 + now.millitm ) - start;
- playtime = mlt_properties_get_position( mlt_frame_properties( frame ), "playtime" );
- struct timespec slow = { 0, ( playtime - elapsed ) * 1000 };
- if ( slow.tv_nsec > 50 )
+ ftime( &after );
+ //fprintf( stderr, "showing %lld at %lld\n", playtime, elapsed );
+ int processing = ( ( int64_t )after.time * 1000 + after.millitm ) - ( ( int64_t )before.time * 1000 + before.millitm );
+
+ int delay = playtime - elapsed - processing;
+ struct timespec slow = { 0, ( delay % 1000 ) * 500000 };
+ if ( slow.tv_nsec > 1000000 )
nanosleep( &slow, NULL );
// Handle events
if ( frame != NULL )
mlt_frame_close( frame );
- return error;
+ return 0;
}
/** Threaded wrapper for pipe.
int duration = 0;
int64_t playtime = 0;
- // Initialise the SDL subsystem
if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
{
fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() );
return NULL;
}
- // Additional initialisation
SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
SDL_EnableUNICODE( 1 );
{
// Get a frame from the attached producer
mlt_frame frame = mlt_consumer_get_frame( consumer );
- mlt_frame video_frame = frame;
- int done = 0;
// Ensure that we have a frame
- while ( !done )
+ if ( frame != NULL )
{
// Play audio
- if ( sizeof( this->audio_buffer ) - this->audio_avail > 8192 || mlt_deque_count( this->queue ) == 1 )
- {
- init_audio = consumer_play_audio( this, frame, init_audio, &duration );
- done = 1;
- }
+ init_audio = consumer_play_audio( this, frame, init_audio, &duration );
if ( this->playing )
{
elapsed = ( ( int64_t )now.time * 1000 + now.millitm ) - start;
}
- if ( consumer_play_video( this, video_frame, elapsed, playtime ) )
- {
- if ( !done )
- {
- init_audio = consumer_play_audio( this, frame, init_audio, &duration );
- done = 1;
- }
- }
+ consumer_play_video( this, frame, elapsed, playtime );
- if ( video_frame != NULL )
- {
- video_frame = NULL;
- playtime += duration;
- }
+ playtime += duration;
}
}