real_time=0 fix
[melted] / src / modules / sdl / consumer_sdl.c
index 07f483f..eee6cdd 100644 (file)
@@ -340,13 +340,16 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud
                mlt_properties properties = mlt_frame_properties( frame );
                bytes = ( samples * channels * 2 );
                pthread_mutex_lock( &this->audio_mutex );
-               while ( bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
+               while ( this->running && bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
                        pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
-               if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
-                       memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
-               else
-                       memset( &this->audio_buffer[ this->audio_avail ], 0, bytes );
-               this->audio_avail += bytes;
+               if ( this->running )
+               {
+                       if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
+                               memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
+                       else
+                               memset( &this->audio_buffer[ this->audio_avail ], 0, bytes );
+                       this->audio_avail += bytes;
+               }
                pthread_cond_broadcast( &this->audio_cond );
                pthread_mutex_unlock( &this->audio_mutex );
        }
@@ -530,6 +533,9 @@ static void *video_thread( void *arg )
        mlt_properties properties = NULL;
        double speed = 0;
 
+       // Get real time flag
+       int real_time = mlt_properties_get_int( this->properties, "real_time" );
+
        // Get the current time
        gettimeofday( &now, NULL );
 
@@ -566,7 +572,7 @@ static void *video_thread( void *arg )
                        mlt_position difference = scheduled - elapsed;
 
                        // Smooth playback a bit
-                       if ( difference > 20000 && speed == 1.0 )
+                       if ( real_time && ( difference > 20000 && speed == 1.0 ) )
                        {
                                tm.tv_sec = difference / 1000000;
                                tm.tv_nsec = ( difference % 1000000 ) * 500;
@@ -574,11 +580,11 @@ static void *video_thread( void *arg )
                        }
 
                        // Show current frame if not too old
-                       if ( difference > -10000 || speed != 1.0 || mlt_deque_count( this->queue ) < 2 )
+                       if ( !real_time || ( difference > -10000 || speed != 1.0 || mlt_deque_count( this->queue ) < 2 ) )
                                consumer_play_video( this, next );
 
                        // If the queue is empty, recalculate start to allow build up again
-                       if ( mlt_deque_count( this->queue ) == 0 && speed == 1.0 )
+                       if ( real_time && ( mlt_deque_count( this->queue ) == 0 && speed == 1.0 ) )
                        {
                                gettimeofday( &now, NULL );
                                start = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - scheduled + 20000;
@@ -613,6 +619,7 @@ static void *consumer_thread( void *arg )
        mlt_properties properties = NULL;
        int duration = 0;
        int64_t playtime = 0;
+       struct timespec tm = { 0, 100000 };
 
        if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
        {
@@ -651,6 +658,9 @@ static void *consumer_thread( void *arg )
                        // Set playtime for this frame
                        mlt_properties_set_position( properties, "playtime", playtime );
 
+                       while ( this->running && mlt_deque_count( this->queue ) > 15 )
+                               nanosleep( &tm, NULL );
+
                        // Push this frame to the back of the queue
                        pthread_mutex_lock( &this->video_mutex );
                        mlt_deque_push_back( this->queue, frame );