Aspect ratio modifications
[melted] / src / modules / sdl / consumer_sdl.c
index dfce3d1..e78e329 100644 (file)
@@ -134,27 +134,12 @@ mlt_consumer consumer_sdl_init( char *arg )
                {
                        this->width = mlt_properties_get_int( this->properties, "width" );
                        this->height = mlt_properties_get_int( this->properties, "height" );
-                       
-                       // Default window size
-                       this->window_width = ( float )this->height * this->display_aspect;
-                       this->window_height = this->height;
-               }
-               else
-               {
-                       if ( (int)( ( float )this->width / this->height * 1000 ) != 
-                                (int)( this->display_aspect * 1000 ) ) 
-                       {
-                               // Override these
-                               this->display_aspect = ( float )this->width / this->height;
-                               this->aspect_ratio = 1.0;
-                               mlt_properties_set_double( this->properties, "aspect_ratio", this->aspect_ratio );
-                       }
-                       
-                       // Set window size
-                       this->window_width = this->width;
-                       this->window_height = this->height;
                }
 
+               // Default window size
+               this->window_width = ( float )this->height * this->display_aspect;
+               this->window_height = this->height;
+
                // Set the sdl flags
                this->sdl_flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL | SDL_RESIZABLE | SDL_DOUBLEBUF;
 
@@ -433,15 +418,14 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                }
        
                if ( width != this->width || height != this->height || 
-                        ( int )( this->last_frame_aspect * 1000 ) != ( int )( mlt_frame_get_aspect_ratio( frame ) * 1000 ) )
+                        ( ( int )( this->last_frame_aspect * 1000 ) != ( int )( mlt_frame_get_aspect_ratio( frame ) * 1000 ) &&
+                        ( mlt_frame_get_aspect_ratio( frame ) != 1.0 || this->last_frame_aspect == 0.0 ) ) )
+
                {
-                       if ( mlt_frame_get_aspect_ratio( frame ) != 1.0 || this->last_frame_aspect == 0.0 )
-                       {
-                               this->width = width;
-                               this->height = height;
-                               this->last_frame_aspect = mlt_frame_get_aspect_ratio( frame );
-                               changed = 1;
-                       }
+                       this->width = width;
+                       this->height = height;
+                       this->last_frame_aspect = mlt_frame_get_aspect_ratio( frame );
+                       changed = 1;
                }
 
                if ( this->sdl_screen == NULL || changed )