#include "consumer_sdl.h"
#include <framework/mlt_frame.h>
+#include <framework/mlt_deque.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include <SDL/SDL.h>
#include <SDL/SDL_syswm.h>
+#include <sys/timeb.h>
/** This classes definition.
*/
{
struct mlt_consumer_s parent;
mlt_properties properties;
- int format;
- int video;
+ mlt_deque queue;
pthread_t thread;
int running;
- uint8_t audio_buffer[ 4096 * 3 ];
+ uint8_t audio_buffer[ 4096 * 6 ];
int audio_avail;
pthread_mutex_t audio_mutex;
pthread_cond_t audio_cond;
int width;
int height;
int playing;
- mlt_frame *queue;
- int size;
- int count;
int sdl_flags;
SDL_Surface *sdl_screen;
SDL_Overlay *sdl_overlay;
// If no malloc'd and consumer init ok
if ( this != NULL && mlt_consumer_init( &this->parent, this ) == 0 )
{
+ // Create the queue
+ this->queue = mlt_deque_init( );
+
// Get the parent consumer object
mlt_consumer parent = &this->parent;
pthread_mutex_init( &this->audio_mutex, NULL );
pthread_cond_init( &this->audio_cond, NULL);
- // Default fps
- mlt_properties_set_double( this->properties, "fps", 25 );
+ // Default scaler (for now we'll use nearest)
+ mlt_properties_set( this->properties, "rescale", "nearest" );
+
+ // Default progressive true
+ mlt_properties_set_int( this->properties, "progressive", 1 );
+ // Get aspect ratio
+ this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
+
// process actual param
- if ( arg == NULL || !strcmp( arg, "PAL" ) )
- {
- this->width = 720;
- this->height = 576;
- }
- else if ( !strcmp( arg, "NTSC" ) )
- {
- this->width = 720;
- this->height = 480;
- mlt_properties_set_double( this->properties, "fps", 29.97 );
- }
- else if ( sscanf( arg, "%dx%d", &this->width, &this->height ) != 2 )
+ if ( arg == NULL || sscanf( arg, "%dx%d", &this->width, &this->height ) != 2 )
{
- this->width = 720;
- this->height = 576;
+ this->width = mlt_properties_get_int( this->properties, "width" );
+ this->height = mlt_properties_get_int( this->properties, "height" );
}
- // Default window size and aspect ratio
- this->aspect_ratio = 4.0 / 3.0;
+ // Default window size
this->window_width = (int)( (float)this->height * this->aspect_ratio ) + 1;
this->window_height = this->height;
-
+
// Set the sdl flags
- this->sdl_flags = SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_HWACCEL | SDL_RESIZABLE;
+ this->sdl_flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL | SDL_RESIZABLE;
// Allow thread to be started/stopped
parent->start = consumer_start;
pthread_mutex_unlock( &this->audio_mutex );
}
-static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio )
+static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio, int *duration )
{
// Get the properties of this consumer
mlt_properties properties = this->properties;
int channels = 2;
int frequency = 48000;
static int counter = 0;
+ if ( mlt_properties_get_int( properties, "frequency" ) != 0 )
+ frequency = mlt_properties_get_int( properties, "frequency" );
+
int samples = mlt_sample_calculator( mlt_properties_get_double( this->properties, "fps" ), frequency, counter++ );
int16_t *pcm;
int bytes;
mlt_frame_get_audio( frame, &pcm, &afmt, &frequency, &channels, &samples );
+ *duration = ( ( samples * 1000 ) / frequency );
if ( mlt_properties_get_int( properties, "audio_off" ) )
{
request.freq = frequency;
request.format = AUDIO_S16;
request.channels = channels;
- request.samples = 1024;
+ request.samples = 2048;
request.callback = sdl_fill_audio;
request.userdata = (void *)this;
if ( SDL_OpenAudio( &request, &got ) != 0 )
while ( bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
mlt_properties properties = mlt_frame_properties( frame );
- if ( mlt_properties_get_double( properties, "speed" ) == 1 )
+ if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
else
memset( &this->audio_buffer[ this->audio_avail ], 0, bytes );
return init_audio;
}
-static int consumer_play_video( consumer_sdl this, mlt_frame frame )
+static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elapsed, int skip, int64_t playtime )
{
// Get the properties of this consumer
mlt_properties properties = this->properties;
int width = this->width, height = this->height;
uint8_t *image;
int changed = 0;
+ int show = 1;
if ( mlt_properties_get_int( properties, "video_off" ) )
{
return 0;
}
- if ( this->count == this->size )
+ // Handle events
+ if ( this->sdl_screen != NULL )
{
- this->size += 25;
- this->queue = realloc( this->queue, sizeof( mlt_frame ) * this->size );
+ SDL_Event event;
+
+ changed = consumer_get_dimensions( &this->window_width, &this->window_height );
+
+ while ( SDL_PollEvent( &event ) )
+ {
+ switch( event.type )
+ {
+ case SDL_VIDEORESIZE:
+ this->window_width = event.resize.w;
+ this->window_height = event.resize.h;
+ changed = 1;
+ break;
+ case SDL_KEYDOWN:
+ {
+ mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
+ char keyboard[ 2 ] = " ";
+ void (*callback)( mlt_producer, char * ) = mlt_properties_get_data( properties, "transport_callback", NULL );
+ if ( callback != NULL && producer != NULL && event.key.keysym.unicode < 0x80 && event.key.keysym.unicode > 0 )
+ {
+ keyboard[ 0 ] = ( char )event.key.keysym.unicode;
+ callback( producer, keyboard );
+ }
+ }
+ break;
+ }
+ }
}
- this->queue[ this->count ++ ] = frame;
- if ( this->playing )
- {
- // We're working on the oldest frame now
- frame = this->queue[ 0 ];
+ // Set skip
+ mlt_properties_set_int( mlt_frame_properties( frame ), "skip", skip );
+ mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
- // Shunt the frames in the queue down
- int i = 0;
- for ( i = 1; i < this->count; i ++ )
- this->queue[ i - 1 ] = this->queue[ i ];
- this->count --;
+ // Push this frame to the back of the queue
+ mlt_deque_push_back( this->queue, frame );
+ frame = NULL;
- // Get the image, width and height
- mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
+ if ( this->playing )
+ {
+ // We might want to use an old frame if the current frame is skipped
+ mlt_frame candidate = NULL;
- if ( this->sdl_screen != NULL )
+ while ( frame == NULL && mlt_deque_count( this->queue ) )
{
- SDL_Event event;
+ frame = mlt_deque_peek_front( this->queue );
+ show = !mlt_properties_get_int( mlt_frame_properties( frame ), "skip" );
+ playtime = mlt_properties_get_position( mlt_frame_properties( frame ), "playtime" );
- changed = consumer_get_dimensions( &this->window_width, &this->window_height );
-
- while ( SDL_PollEvent( &event ) )
+ // Check if frame is in the future or past
+ if ( !show )
{
- switch( event.type )
- {
- case SDL_VIDEORESIZE:
- this->window_width = event.resize.w;
- this->window_height = event.resize.h;
- changed = 1;
- break;
- case SDL_KEYDOWN:
- {
- mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
- char keyboard[ 2 ] = " ";
- void (*callback)( mlt_producer, char * ) = mlt_properties_get_data( properties, "transport_callback", NULL );
- if ( callback != NULL && producer != NULL && event.key.keysym.unicode < 0x80 && event.key.keysym.unicode > 0 )
- {
- keyboard[ 0 ] = ( char )event.key.keysym.unicode;
- callback( producer, keyboard );
- }
- }
- break;
- }
+ frame = mlt_deque_pop_front( this->queue );
+ mlt_frame_close( frame );
+ frame = NULL;
+ }
+ else if ( playtime > elapsed )
+ {
+ // no frame to show or remove
+ frame = NULL;
+ break;
+ }
+ else if ( playtime < elapsed - 40 )
+ {
+ if ( candidate != NULL )
+ mlt_frame_close( candidate );
+ candidate = mlt_deque_pop_front( this->queue );
+ frame = NULL;
+ }
+ else
+ {
+ // Get the frame at the front of the queue
+ frame = mlt_deque_pop_front( this->queue );
}
-
}
+ if ( frame == NULL )
+ frame = candidate;
+ else if ( candidate != NULL )
+ mlt_frame_close( candidate );
+ }
+
+ if ( this->playing && frame != NULL )
+ {
+ // Get the image, width and height
+ mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
+
if ( width != this->width || height != this->height )
{
this->width = width;
this->buffer = this->sdl_overlay->pixels[ 0 ];
if ( SDL_LockYUVOverlay( this->sdl_overlay ) >= 0 )
{
- mlt_resize_yuv422( this->buffer, this->width - (this->width % 4 ), this->height- (this->height % 2 ), image, width, height );
+ memcpy( this->buffer, image, width * height * 2 );
SDL_UnlockYUVOverlay( this->sdl_overlay );
SDL_DisplayYUVOverlay( this->sdl_overlay, &this->sdl_screen->clip_rect );
}
}
}
- else
- {
- frame = NULL;
- }
// Close the frame
if ( frame != NULL )
mlt_frame_close( frame );
- if ( this->count )
- mlt_frame_get_image( this->queue[ this->count - 1 ], &image, &vfmt, &width, &height, 0 );
+ if ( mlt_deque_count( this->queue ) && !skip )
+ {
+ // Tell the producers about our scale relative to the normalisation
+ frame = mlt_deque_peek_front( this->queue );
+ mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_scale",
+ ( double )height / mlt_properties_get_double( properties, "height" ) );
+ mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
+ }
return 0;
}
// Get the consumer
mlt_consumer consumer = &this->parent;
- // Get the service assoicated to the consumer
- mlt_service service = mlt_consumer_service( consumer );
-
- // Define a frame pointer
- mlt_frame frame;
-
// internal intialization
int init_audio = 1;
+ // Obtain time of thread start
+ struct timeb now;
+ int64_t start = 0;
+ int64_t elapsed = 0;
+ int duration = 0;
+ int64_t playtime = 0;
+ int skip = 0;
+
if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
{
fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() );
// Loop until told not to
while( this->running )
{
- // Get a frame from the service (should never return anything other than 0)
- if ( mlt_service_get_frame( service, &frame, 0 ) == 0 )
+ // Get a frame from the attached producer
+ mlt_frame frame = mlt_consumer_get_frame( consumer );
+
+ // Ensure that we have a frame
+ if ( frame != NULL )
{
- init_audio = consumer_play_audio( this, frame, init_audio );
- consumer_play_video( this, frame );
+ skip = 0;
+
+ // SDL adapts display aspect, but set this so pixel aspect can be normalised
+// mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_aspect_ratio",
+// mlt_frame_get_aspect_ratio( frame ) );
+
+ // Play audio
+ init_audio = consumer_play_audio( this, frame, init_audio, &duration );
+
+ if ( this->playing )
+ {
+ // Get the current time
+ ftime( &now );
+
+ // Determine elapsed time
+ if ( start == 0 )
+ start = ( int64_t )now.time * 1000 + now.millitm;
+ else
+ elapsed = ( ( int64_t )now.time * 1000 + now.millitm ) - start;
+
+ skip = playtime < elapsed;
+
+ if ( skip )
+ start = start + ( elapsed - playtime );
+ }
+
+ consumer_play_video( this, frame, elapsed, skip, playtime );
+
+ playtime += duration;
}
}
SDL_FreeYUVOverlay( this->sdl_overlay );
SDL_Quit( );
+ while( mlt_deque_count( this->queue ) )
+ mlt_frame_close( mlt_deque_pop_back( this->queue ) );
+
this->sdl_screen = NULL;
this->sdl_overlay = NULL;
this->audio_avail = 0;