Minor sdl hack
[melted] / src / modules / sdl / consumer_sdl.c
index 64cf9d9..bdae25c 100644 (file)
@@ -41,7 +41,7 @@ struct consumer_sdl_s
        mlt_deque queue;
        pthread_t thread;
        int running;
-       uint8_t audio_buffer[ 4096 * 6 ];
+       uint8_t audio_buffer[ 4096 * 24 ];
        int audio_avail;
        pthread_mutex_t audio_mutex;
        pthread_cond_t audio_cond;
@@ -103,7 +103,7 @@ mlt_consumer consumer_sdl_init( char *arg )
                mlt_properties_set( this->properties, "rescale", "nearest" );
 
                // Default progressive true
-               mlt_properties_set_int( this->properties, "progressive", 0 );
+               mlt_properties_set_int( this->properties, "progressive", 1 );
 
                // Get aspect ratio
                this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
@@ -268,21 +268,19 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud
                SDL_AudioSpec request;
                SDL_AudioSpec got;
 
-               SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
-               SDL_EnableUNICODE( 1 );
-
                // specify audio format
                memset( &request, 0, sizeof( SDL_AudioSpec ) );
                this->playing = 0;
                request.freq = frequency;
                request.format = AUDIO_S16;
                request.channels = channels;
-               request.samples = 2048;
+               request.samples = 4096;
                request.callback = sdl_fill_audio;
                request.userdata = (void *)this;
                if ( SDL_OpenAudio( &request, &got ) != 0 )
                {
                        fprintf( stderr, "SDL failed to open audio: %s\n", SDL_GetError() );
+                       mlt_properties_set_int( properties, "audio_off", 1 );
                        init_audio = 2;
                }
                else if ( got.size != 0 )
@@ -315,8 +313,9 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud
        return init_audio;
 }
 
-static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elapsed, int skip, int64_t playtime )
+static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elapsed, int64_t playtime )
 {
+       int error = 0;
        // Get the properties of this consumer
        mlt_properties properties = this->properties;
 
@@ -324,7 +323,9 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elap
        int width = this->width, height = this->height;
        uint8_t *image;
        int changed = 0;
-       int show = 1;
+       struct timeb now;
+       ftime( &now );
+       int64_t start = ( ( int64_t )now.time * 1000 + now.millitm );
 
        if ( mlt_properties_get_int( properties, "video_off" ) )
        {
@@ -332,71 +333,42 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elap
                return 0;
        }
 
-       // Handle events
-       if ( this->sdl_screen != NULL )
+       if ( frame != NULL )
        {
-               SDL_Event event;
+               // Set playtime
+               mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
+               mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_scale", ( double )height / mlt_properties_get_double( properties, "height" ) );
 
-               changed = consumer_get_dimensions( &this->window_width, &this->window_height );
-
-               while ( SDL_PollEvent( &event ) )
-               {
-                       switch( event.type )
-                       {
-                               case SDL_VIDEORESIZE:
-                                       this->window_width = event.resize.w;
-                                       this->window_height = event.resize.h;
-                                       changed = 1;
-                                       break;
-                               case SDL_KEYDOWN:
-                                       {
-                                               mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
-                                               char keyboard[ 2 ] = " ";
-                                               void (*callback)( mlt_producer, char * ) = mlt_properties_get_data( properties, "transport_callback", NULL );
-                                               if ( callback != NULL && producer != NULL && event.key.keysym.unicode < 0x80 && event.key.keysym.unicode > 0 )
-                                               {
-                                                       keyboard[ 0 ] = ( char )event.key.keysym.unicode;
-                                                       callback( producer, keyboard );
-                                               }
-                                       }
-                                       break;
-                       }
-               }
+               // Push this frame to the back of the queue
+               mlt_deque_push_back( this->queue, frame );
        }
 
-       // Set skip
-       mlt_properties_set_int( mlt_frame_properties( frame ), "skip", skip );
-       mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
-
-       // Push this frame to the back of the queue
-       mlt_deque_push_back( this->queue, frame );
-       frame = NULL;
-
        if ( this->playing )
        {
                // We might want to use an old frame if the current frame is skipped
                mlt_frame candidate = NULL;
+               frame = NULL;
 
                while ( frame == NULL && mlt_deque_count( this->queue ) )
                {
                        frame = mlt_deque_peek_front( this->queue );
-                       show = !mlt_properties_get_int( mlt_frame_properties( frame ), "skip" );
                        playtime = mlt_properties_get_position( mlt_frame_properties( frame ), "playtime" );
 
                        // Check if frame is in the future or past
-                       if ( !show )
+                       if ( playtime > elapsed + 500 )
                        {
+                               // Too far in the future - play it now
                                frame = mlt_deque_pop_front( this->queue );
-                               mlt_frame_close( frame );
-                               frame = NULL;
                        }
-                       else if ( playtime > elapsed )
+                       else if ( playtime > elapsed + 160 )
                        {
-                               // no frame to show or remove
-                               frame = NULL;
+                               // Time to squeeze a few more frames in
+                               frame = candidate;
+                               candidate = NULL;
+                               error = 1;
                                break;
                        }
-                       else if ( playtime < elapsed - 40 )
+                       else if ( playtime < elapsed )
                        {
                                if ( candidate != NULL )
                                        mlt_frame_close( candidate );
@@ -415,12 +387,57 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elap
                else if ( candidate != NULL )
                        mlt_frame_close( candidate );
        }
+       else
+       {
+               if ( frame != NULL )
+                       mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
+               frame = NULL;
+       }
 
        if ( this->playing && frame != NULL )
        {
                // Get the image, width and height
                mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
+               ftime( &now );
+               elapsed += ( ( int64_t )now.time * 1000 + now.millitm ) - start;
 
+               playtime = mlt_properties_get_position( mlt_frame_properties( frame ), "playtime" );
+               struct timespec slow = { 0, ( playtime - elapsed ) * 1000 };
+               if ( slow.tv_nsec > 50 )
+                       nanosleep( &slow, NULL );
+
+               // Handle events
+               if ( this->sdl_screen != NULL )
+               {
+                       SDL_Event event;
+       
+                       changed = consumer_get_dimensions( &this->window_width, &this->window_height );
+       
+                       while ( SDL_PollEvent( &event ) )
+                       {
+                               switch( event.type )
+                               {
+                                       case SDL_VIDEORESIZE:
+                                               this->window_width = event.resize.w;
+                                               this->window_height = event.resize.h;
+                                               changed = 1;
+                                               break;
+                                       case SDL_KEYDOWN:
+                                               {
+                                                       mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
+                                                       char keyboard[ 2 ] = " ";
+                                                       void (*callback)( mlt_producer, char * ) = mlt_properties_get_data( properties, "transport_callback", NULL );
+                                                       if ( callback != NULL && producer != NULL && event.key.keysym.unicode < 0x80 && event.key.keysym.unicode > 0 )
+                                                       {
+                                                               keyboard[ 0 ] = ( char )event.key.keysym.unicode;
+                                                               callback( producer, keyboard );
+                                                       }
+                                               }
+                                               break;
+                               }
+                       }
+               }
+       
                if ( width != this->width || height != this->height )
                {
                        this->width = width;
@@ -497,16 +514,7 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elap
        if ( frame != NULL )
                mlt_frame_close( frame );
 
-       if ( mlt_deque_count( this->queue ) && !skip )
-       {
-               // Tell the producers about our scale relative to the normalisation
-               frame = mlt_deque_peek_front( this->queue );
-               mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_scale",
-                       ( double )height / mlt_properties_get_double( properties, "height" ) );
-               mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
-       }
-
-       return 0;
+       return error || frame == NULL;
 }
 
 /** Threaded wrapper for pipe.
@@ -529,31 +537,35 @@ static void *consumer_thread( void *arg )
        int64_t elapsed = 0;
        int duration = 0;
        int64_t playtime = 0;
-       int skip = 0;
 
+       // Initialise the SDL subsystem
        if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
        {
                fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() );
                return NULL;
        }
-       
+
+       // Additional initialisation
+       SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
+       SDL_EnableUNICODE( 1 );
+
        // Loop until told not to
        while( this->running )
        {
                // Get a frame from the attached producer
                mlt_frame frame = mlt_consumer_get_frame( consumer );
+               mlt_frame video_frame = frame;
+               int done = 0;
 
                // Ensure that we have a frame
-               if ( frame != NULL )
+               while ( !done )
                {
-                       skip = 0;
-
-                       // SDL adapts display aspect, but set this so pixel aspect can be normalised
-//                     mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_aspect_ratio",
-//                             mlt_frame_get_aspect_ratio( frame ) );
-                       
                        // Play audio
-                       init_audio = consumer_play_audio( this, frame, init_audio, &duration );
+                       if ( sizeof( this->audio_buffer ) - this->audio_avail > 8192 || mlt_deque_count( this->queue ) < 2 )
+                       {
+                               init_audio = consumer_play_audio( this, frame, init_audio, &duration );
+                               done = 1;
+                       }
 
                        if ( this->playing )
                        {
@@ -565,16 +577,22 @@ static void *consumer_thread( void *arg )
                                        start = ( int64_t )now.time * 1000 + now.millitm;
                                else
                                        elapsed = ( ( int64_t )now.time * 1000 + now.millitm ) - start;
-
-                               skip = playtime < elapsed;
-
-                               if ( skip )
-                                       start = start + ( elapsed - playtime );
                        }
 
-                       consumer_play_video( this, frame, elapsed, skip, playtime );
+                       if ( consumer_play_video( this, video_frame, elapsed, playtime ) )
+                       {
+                               if ( !done )
+                               {
+                                       init_audio = consumer_play_audio( this, frame, init_audio, &duration );
+                                       done = 1;
+                               }
+                       }
 
-                       playtime += duration;
+                       if ( video_frame != NULL )
+                       {
+                               video_frame = NULL;
+                               playtime += duration;
+                       }
                }
        }