consumer_sdl.c
[melted] / src / modules / sdl / consumer_sdl.c
index 844a055..b652b9e 100644 (file)
@@ -194,14 +194,14 @@ int consumer_start( mlt_consumer parent )
                }
                else
                {
-                       if ( SDL_GetVideoSurface( ) != NULL )
-                               this->sdl_screen = SDL_GetVideoSurface( );
+                       this->sdl_screen = SDL_GetVideoSurface( );
                }
 
                if ( !mlt_properties_get_int( MLT_CONSUMER_PROPERTIES( parent ), "audio_off" ) )
                        SDL_InitSubSystem( SDL_INIT_AUDIO );
 
-               this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
+               if ( this->sdl_screen == NULL )
+                       this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
 
                pthread_create( &this->thread, NULL, consumer_thread, this );
        }
@@ -289,9 +289,6 @@ static void sdl_fill_audio( void *udata, uint8_t *stream, int len )
                // Just to be safe, wipe the stream first
                memset( stream, 0, len );
 
-               // Copy what we have into the stream
-               memcpy( stream, this->audio_buffer, this->audio_avail );
-
                // Mix the audio 
                SDL_MixAudio( stream, this->audio_buffer, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
 
@@ -343,7 +340,7 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud
                memset( &request, 0, sizeof( SDL_AudioSpec ) );
                this->playing = 0;
                request.freq = frequency;
-               request.format = AUDIO_S16;
+               request.format = AUDIO_S16SYS;
                request.channels = channels;
                request.samples = audio_buffer;
                request.callback = sdl_fill_audio;