}
}
- // Close the frame
- mlt_frame_close( frame );
-
return 0;
}
struct timespec tm;
mlt_frame next = NULL;
mlt_frame frame = NULL;
+ mlt_properties properties = NULL;
if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
{
// Ensure that we have a frame
if ( frame != NULL )
{
+ // Get the frame properties
+ properties = mlt_frame_properties( frame );
+
// Play audio
init_audio = consumer_play_audio( this, frame, init_audio, &duration );
- if ( this->playing )
+ // Determine the start time now
+ if ( this->playing && start == 0 )
{
// Get the current time
gettimeofday( &now, NULL );
- // Determine elapsed time
- if ( start == 0 )
- start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
- else
- elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec) - start;
+ // Determine start time
+ start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
}
// Set playtime for this frame
- mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
+ mlt_properties_set_position( properties, "playtime", playtime );
// Push this frame to the back of the queue
mlt_deque_push_back( this->queue, frame );
playtime += ( duration * 1000 );
}
- if ( this->playing )
+ // Pop the next frame
+ next = mlt_deque_pop_front( this->queue );
+
+ while ( next != NULL && this->playing )
{
- // Pop the next frame
- next = mlt_deque_pop_front( this->queue );
+ // Get the properties
+ properties = mlt_frame_properties( next );
+
+ // Get the current time
+ gettimeofday( &now, NULL );
+
+ // Get the elapsed time
+ elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - start;
// See if we have to delay the display of the current frame
- if ( next != NULL && mlt_properties_get_int( mlt_frame_properties( next ), "rendered" ) == 1 )
+ if ( mlt_properties_get_int( properties, "rendered" ) == 1 )
{
- mlt_position scheduled = mlt_properties_get_position( mlt_frame_properties( next ), "playtime" ) + 5000;
- if ( scheduled > elapsed && mlt_deque_count( this->queue ) > 25 )
+ // Obtain the scheduled playout time
+ mlt_position scheduled = mlt_properties_get_position( properties, "playtime" );
+
+ // Determine the difference between the elapsed time and the scheduled playout time
+ mlt_position difference = scheduled - elapsed;
+
+ // If the frame is quite some way in the future, go get another
+ if ( difference > 80000 && mlt_deque_count( this->queue ) < 6 )
+ break;
+
+ // Smooth playback a bit
+ if ( difference > 20000 && mlt_properties_get_double( properties, "_speed" ) == 1.0 )
{
- tm.tv_sec = ( scheduled - elapsed ) / 1000000;
- tm.tv_nsec = ( ( scheduled - elapsed ) % 1000000 ) * 1000;
+ tm.tv_sec = difference / 1000000;
+ tm.tv_nsec = ( difference % 1000000 ) * 1000;
nanosleep( &tm, NULL );
+ }
- // Show current frame
+ // Show current frame if not too old
+ if ( difference > -10000 || mlt_properties_get_double( properties, "_speed" ) != 1.0 )
consumer_play_video( this, next );
- }
- else if ( scheduled > elapsed )
- {
- // More time to kill
- mlt_deque_push_front( this->queue, next );
- }
else
- {
- // Show current frame
- consumer_play_video( this, next );
- }
- }
- else
- {
- // This is an unrendered frame - just close it
- mlt_frame_close( next );
+ start = start - difference;
}
+
+ // This is an unrendered frame - just close it
+ mlt_frame_close( next );
+
+ // Pop the next frame
+ next = mlt_deque_pop_front( this->queue );
}
+
+ if ( next != NULL )
+ mlt_deque_push_front( this->queue, next );
}
// internal cleanup