#include <pthread.h>
#include <SDL/SDL.h>
#include <SDL/SDL_syswm.h>
-#include <sys/timeb.h>
+#include <sys/time.h>
/** This classes definition.
*/
mlt_deque queue;
pthread_t thread;
int running;
- uint8_t audio_buffer[ 4096 * 24 ];
+ uint8_t audio_buffer[ 4096 * 19 ];
int audio_avail;
pthread_mutex_t audio_mutex;
pthread_cond_t audio_cond;
SDL_Surface *sdl_screen;
SDL_Overlay *sdl_overlay;
uint8_t *buffer;
+ int time_taken;
};
/** Forward references to static functions.
request.freq = frequency;
request.format = AUDIO_S16;
request.channels = channels;
- request.samples = 2048;
+ request.samples = 4096;
request.callback = sdl_fill_audio;
request.userdata = (void *)this;
if ( SDL_OpenAudio( &request, &got ) != 0 )
{
fprintf( stderr, "SDL failed to open audio: %s\n", SDL_GetError() );
- mlt_properties_set_int( properties, "audio_off", 1 );
init_audio = 2;
}
else if ( got.size != 0 )
static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elapsed, int64_t playtime )
{
- int error = 0;
// Get the properties of this consumer
mlt_properties properties = this->properties;
int width = this->width, height = this->height;
uint8_t *image;
int changed = 0;
- struct timeb now;
- ftime( &now );
- int64_t start = ( ( int64_t )now.time * 1000 + now.millitm );
if ( mlt_properties_get_int( properties, "video_off" ) )
{
return 0;
}
- if ( frame != NULL )
- {
- // Set playtime
- mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
- mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_scale", ( double )height / mlt_properties_get_double( properties, "height" ) );
+ // Set skip
+ mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
+ mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_scale", ( double )height / mlt_properties_get_double( properties, "height" ) );
- // Push this frame to the back of the queue
- mlt_deque_push_back( this->queue, frame );
- }
+ // Push this frame to the back of the queue
+ mlt_deque_push_back( this->queue, frame );
+ frame = NULL;
if ( this->playing )
- {
- // We might want to use an old frame if the current frame is skipped
- mlt_frame candidate = NULL;
- frame = NULL;
-
- while ( frame == NULL && mlt_deque_count( this->queue ) )
- {
- frame = mlt_deque_peek_front( this->queue );
- playtime = mlt_properties_get_position( mlt_frame_properties( frame ), "playtime" );
+ frame = mlt_deque_pop_front( this->queue );
- // Check if frame is in the future or past
- if ( playtime > elapsed + 500 )
- {
- // Too far in the future - play it now
- frame = mlt_deque_pop_front( this->queue );
- }
- else if ( playtime > elapsed + 160 )
- {
- // Time to squeeze a few more frames in
- frame = candidate;
- candidate = NULL;
- error = 1;
- break;
- }
- else if ( playtime < elapsed )
- {
- if ( candidate != NULL )
- mlt_frame_close( candidate );
- candidate = mlt_deque_pop_front( this->queue );
- frame = NULL;
- }
- else
- {
- // Get the frame at the front of the queue
- frame = mlt_deque_pop_front( this->queue );
- }
- }
-
- if ( frame == NULL )
- frame = candidate;
- else if ( candidate != NULL )
- mlt_frame_close( candidate );
- }
- else
+ if ( this->playing && frame != NULL && mlt_properties_get_int( mlt_frame_properties( frame ), "rendered" ) == 1 )
{
- if ( frame != NULL )
- mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
- frame = NULL;
- }
+ playtime = mlt_properties_get_position( mlt_frame_properties( frame ), "playtime" );
- if ( this->playing && frame != NULL )
- {
// Get the image, width and height
mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
- ftime( &now );
- elapsed += ( ( int64_t )now.time * 1000 + now.millitm ) - start;
- playtime = mlt_properties_get_position( mlt_frame_properties( frame ), "playtime" );
- struct timespec slow = { 0, ( playtime - elapsed ) * 1000 };
- if ( slow.tv_nsec > 50 )
- nanosleep( &slow, NULL );
+ if ( playtime > elapsed + 20000 )
+ {
+ struct timespec tm = { ( playtime - elapsed ) / 1000000, ( ( playtime - elapsed ) % 1000000 ) * 1000 };
+ nanosleep( &tm, NULL );
+ }
// Handle events
if ( this->sdl_screen != NULL )
if ( frame != NULL )
mlt_frame_close( frame );
- return error;
+ return 0;
}
/** Threaded wrapper for pipe.
int init_audio = 1;
// Obtain time of thread start
- struct timeb now;
+ struct timeval now;
int64_t start = 0;
int64_t elapsed = 0;
int duration = 0;
int64_t playtime = 0;
- // Initialise the SDL subsystem
if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
{
fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() );
return NULL;
}
- // Additional initialisation
SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
SDL_EnableUNICODE( 1 );
while( this->running )
{
// Get a frame from the attached producer
- mlt_frame frame = mlt_consumer_get_frame( consumer );
- mlt_frame video_frame = frame;
- int done = 0;
+ mlt_frame frame = mlt_consumer_rt_frame( consumer, mlt_image_yuv422 );
// Ensure that we have a frame
- while ( !done )
+ if ( frame != NULL )
{
// Play audio
- if ( sizeof( this->audio_buffer ) - this->audio_avail > 8192 || mlt_deque_count( this->queue ) == 1 )
- {
- init_audio = consumer_play_audio( this, frame, init_audio, &duration );
- done = 1;
- }
+ init_audio = consumer_play_audio( this, frame, init_audio, &duration );
if ( this->playing )
{
// Get the current time
- ftime( &now );
+ gettimeofday( &now, NULL );
// Determine elapsed time
if ( start == 0 )
- start = ( int64_t )now.time * 1000 + now.millitm;
+ start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
else
- elapsed = ( ( int64_t )now.time * 1000 + now.millitm ) - start;
- }
+ elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec) - start;
- if ( consumer_play_video( this, video_frame, elapsed, playtime ) )
- {
- if ( !done )
- {
- init_audio = consumer_play_audio( this, frame, init_audio, &duration );
- done = 1;
- }
}
- if ( video_frame != NULL )
- {
- video_frame = NULL;
- playtime += duration;
- }
+ consumer_play_video( this, frame, elapsed, playtime );
+
+ playtime += ( duration * 1000 );
}
}