Audio read ahead and fine tuning
[melted] / src / modules / sdl / consumer_sdl.c
index b2dcd90..aac59c8 100644 (file)
@@ -55,6 +55,7 @@ struct consumer_sdl_s
        int sdl_flags;
        SDL_Surface *sdl_screen;
        SDL_Overlay *sdl_overlay;
+       SDL_Rect rect;
        uint8_t *buffer;
 };
 
@@ -109,6 +110,9 @@ mlt_consumer consumer_sdl_init( char *arg )
                // Default progressive true
                mlt_properties_set_int( this->properties, "progressive", 0 );
 
+               // Default audio buffer
+               mlt_properties_set_int( this->properties, "audio_buffer", 1024 );
+
                // Get sample aspect ratio
                this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
                
@@ -142,7 +146,7 @@ mlt_consumer consumer_sdl_init( char *arg )
                }
 
                // Set the sdl flags
-               this->sdl_flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL | SDL_RESIZABLE;
+               this->sdl_flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL | SDL_RESIZABLE | SDL_DOUBLEBUF;
 
                // Allow thread to be started/stopped
                parent->start = consumer_start;
@@ -242,7 +246,7 @@ static void sdl_fill_audio( void *udata, uint8_t *stream, int len )
        if ( this->audio_avail >= len )
        {
                // Place in the audio buffer
-               SDL_MixAudio( stream, this->audio_buffer, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
+               memcpy( stream, this->audio_buffer, len );
 
                // Remove len from the audio available
                this->audio_avail -= len;
@@ -303,13 +307,15 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud
                SDL_AudioSpec request;
                SDL_AudioSpec got;
 
+               int audio_buffer = mlt_properties_get_int( properties, "audio_buffer" );
+
                // specify audio format
                memset( &request, 0, sizeof( SDL_AudioSpec ) );
                this->playing = 0;
                request.freq = frequency;
                request.format = AUDIO_S16;
                request.channels = channels;
-               request.samples = 1024;
+               request.samples = audio_buffer;
                request.callback = sdl_fill_audio;
                request.userdata = (void *)this;
                if ( SDL_OpenAudio( &request, &got ) != 0 )
@@ -406,8 +412,6 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
 
                if ( this->sdl_screen == NULL || changed )
                {
-                       SDL_Rect rect;
-                       
                        // Determine frame's display aspect ratio
                        float frame_aspect = mlt_frame_get_aspect_ratio( frame ) * this->width / this->height;
                        
@@ -423,18 +427,18 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                                if ( ( (int)( this_aspect * 1000 ) == (int)( this->display_aspect * 1000 ) ) && 
                                         ( (int)( mlt_frame_get_aspect_ratio( frame ) * 1000 ) == (int)( this->aspect_ratio * 1000 ) ) )
                                {
-                                       rect.w = this->window_width;
-                                       rect.h = this->window_height;
+                                       this->rect.w = this->window_width;
+                                       this->rect.h = this->window_height;
                                }
                                else
                                {
                                        // Use hardware scaler to normalise display aspect ratio
-                                       rect.w = frame_aspect / this_aspect * this->window_width + 0.5;
-                                       rect.h = this->window_height;
-                                       if ( rect.w > this->window_width )
+                                       this->rect.w = frame_aspect / this_aspect * this->window_width + 0.5;
+                                       this->rect.h = this->window_height;
+                                       if ( this->rect.w > this->window_width )
                                        {
-                                               rect.w = this->window_width;
-                                               rect.h = this_aspect / frame_aspect * this->window_height + 0.5;
+                                               this->rect.w = this->window_width;
+                                               this->rect.h = this_aspect / frame_aspect * this->window_height + 0.5;
                                        }
                                }
                        }
@@ -442,23 +446,23 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                        // not corresponding exactly with image resolution.
                        else if ( (int)( this_aspect * 1000 ) == (int)( this->display_aspect * 1000 ) ) 
                        {
-                               rect.w = this->window_width;
-                               rect.h = this->window_height;
+                               this->rect.w = this->window_width;
+                               this->rect.h = this->window_height;
                        }
                        // Use hardware scaler to normalise sample aspect ratio
                        else if ( this->window_height * frame_aspect > this->window_width )
                        {
-                               rect.w = this->window_width;
-                               rect.h = this->window_width / frame_aspect + 0.5;
+                               this->rect.w = this->window_width;
+                               this->rect.h = this->window_width / frame_aspect + 0.5;
                        }
                        else
                        {
-                               rect.w = this->window_height * frame_aspect + 0.5;
-                               rect.h = this->window_height;
+                               this->rect.w = this->window_height * frame_aspect + 0.5;
+                               this->rect.h = this->window_height;
                        }
                        
-                       rect.x = ( this->window_width - rect.w ) / 2;
-                       rect.y = ( this->window_height - rect.h ) / 2;
+                       this->rect.x = ( this->window_width - this->rect.w ) / 2;
+                       this->rect.y = ( this->window_height - this->rect.h ) / 2;
                        
                        // Force an overlay recreation
                        if ( this->sdl_overlay != NULL )
@@ -469,13 +473,23 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
 
                        if ( this->sdl_screen != NULL )
                        {
-                               SDL_SetClipRect( this->sdl_screen, &rect );
+                               SDL_SetClipRect( this->sdl_screen, &this->rect );
                                sdl_lock_display();
                                this->sdl_overlay = SDL_CreateYUVOverlay( this->width, this->height, SDL_YUY2_OVERLAY, this->sdl_screen );
                                sdl_unlock_display();
                        }
                }
                        
+               if ( mlt_properties_get_int( properties, "changed" ) )
+               {
+                       sdl_lock_display();
+                       this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
+                       SDL_SetClipRect( this->sdl_screen, &this->rect );
+                       SDL_Flip( this->sdl_screen );
+                       sdl_unlock_display();
+                       mlt_properties_set_int( properties, "changed", 0 );
+               }
+
                if ( this->sdl_screen != NULL && this->sdl_overlay != NULL )
                {
                        this->buffer = this->sdl_overlay->pixels[ 0 ];
@@ -487,6 +501,7 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                                SDL_DisplayYUVOverlay( this->sdl_overlay, &this->sdl_screen->clip_rect );
                        }
                }
+
        }
 
        return 0;
@@ -585,7 +600,7 @@ static void *consumer_thread( void *arg )
                                mlt_position difference = scheduled - elapsed;
 
                                // If the frame is quite some way in the future, go get another
-                               if ( difference > 80000 && mlt_deque_count( this->queue ) < 6 )
+                               if ( difference >= 30000 && mlt_deque_count( this->queue ) < 10 )
                                        break;
 
                                // Smooth playback a bit