SDL_UnlockSurface( screen );
}
-void sdl_fill_audio( void *udata, uint8_t *stream, int len )
+static void sdl_fill_audio( void *udata, uint8_t *stream, int len )
{
consumer_sdl this = udata;
fprintf( stderr, "SDL failed to open audio: %s\n", SDL_GetError() );
init_audio = 2;
}
- else
+ else if ( got.size != 0 )
{
- if ( got.size != 0 )
- {
- SDL_PauseAudio( 0 );
- init_audio = 0;
- }
+ SDL_PauseAudio( 0 );
+ init_audio = 0;
}
}