this->height = mlt_properties_get_int( this->properties, "height" );
// Default window size
- this->window_width = ( float )this->height * this->display_aspect + 0.5;
+ this->window_width = ( float )this->height * this->display_aspect;
this->window_height = this->height;
}
else
if ( this->rect.w > this->window_width )
{
this->rect.w = this->window_width;
- this->rect.h = this_aspect / frame_aspect * this->window_height + 0.5;
+ this->rect.h = this_aspect / frame_aspect * this->window_height;
}
}
}
else if ( this->window_height * this->display_aspect > this->window_width )
{
this->rect.w = this->window_width;
- this->rect.h = this->window_width / this->display_aspect + 0.5;
+ this->rect.h = this->window_width / this->display_aspect;
}
else
{
- this->rect.w = this->window_height * this->display_aspect + 0.5;
+ this->rect.w = this->window_height * this->display_aspect;
this->rect.h = this->window_height;
}
mlt_properties properties = NULL;
double speed = 0;
+ // Get real time flag
+ int real_time = mlt_properties_get_int( this->properties, "real_time" );
+
// Get the current time
gettimeofday( &now, NULL );
mlt_position difference = scheduled - elapsed;
// Smooth playback a bit
- if ( difference > 20000 && speed == 1.0 )
+ if ( real_time && ( difference > 20000 && speed == 1.0 ) )
{
tm.tv_sec = difference / 1000000;
tm.tv_nsec = ( difference % 1000000 ) * 500;
}
// Show current frame if not too old
- if ( difference > -10000 || speed != 1.0 || mlt_deque_count( this->queue ) < 2 )
+ if ( !real_time || ( difference > -10000 || speed != 1.0 || mlt_deque_count( this->queue ) < 2 ) )
consumer_play_video( this, next );
// If the queue is empty, recalculate start to allow build up again
- if ( mlt_deque_count( this->queue ) == 0 && speed == 1.0 )
+ if ( real_time && ( mlt_deque_count( this->queue ) == 0 && speed == 1.0 ) )
{
gettimeofday( &now, NULL );
start = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - scheduled + 20000;