provisional framework docs and corrections
[melted] / src / modules / sdl / consumer_sdl.c
index b06ca48..589194a 100644 (file)
@@ -55,7 +55,6 @@ struct consumer_sdl_s
        SDL_Surface *sdl_screen;
        SDL_Overlay *sdl_overlay;
        uint8_t *buffer;
-       int time_taken;
 };
 
 /** Forward references to static functions.
@@ -103,8 +102,11 @@ mlt_consumer consumer_sdl_init( char *arg )
                // Default scaler (for now we'll use nearest)
                mlt_properties_set( this->properties, "rescale", "nearest" );
 
+               // Default buffer for low latency
+               mlt_properties_set_int( this->properties, "buffer", 8 );
+
                // Default progressive true
-               mlt_properties_set_int( this->properties, "progressive", 1 );
+               mlt_properties_set_int( this->properties, "progressive", 0 );
 
                // Get aspect ratio
                this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
@@ -115,9 +117,9 @@ mlt_consumer consumer_sdl_init( char *arg )
                        this->width = mlt_properties_get_int( this->properties, "width" );
                        this->height = mlt_properties_get_int( this->properties, "height" );
                }
-
+               
                // Default window size
-               this->window_width = (int)( (float)this->height * this->aspect_ratio ) + 1;
+               this->window_width = (int)( (float)this->height * 4.0/3.0 + 0.5);
                this->window_height = this->height;
                
                // Set the sdl flags
@@ -261,6 +263,7 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud
        if ( mlt_properties_get_int( properties, "audio_off" ) )
        {
                this->playing = 1;
+               init_audio = 1;
                return init_audio;
        }
 
@@ -275,7 +278,7 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud
                request.freq = frequency;
                request.format = AUDIO_S16;
                request.channels = channels;
-               request.samples = 4096;
+               request.samples = 1024;
                request.callback = sdl_fill_audio;
                request.userdata = (void *)this;
                if ( SDL_OpenAudio( &request, &got ) != 0 )
@@ -292,11 +295,11 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud
 
        if ( init_audio == 0 )
        {
+               mlt_properties properties = mlt_frame_properties( frame );
                bytes = ( samples * channels * 2 );
                pthread_mutex_lock( &this->audio_mutex );
                while ( bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
                        pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
-               mlt_properties properties = mlt_frame_properties( frame );
                if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
                        memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
                else
@@ -313,7 +316,7 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud
        return init_audio;
 }
 
-static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elapsed, int64_t playtime )
+static int consumer_play_video( consumer_sdl this, mlt_frame frame )
 {
        // Get the properties of this consumer
        mlt_properties properties = this->properties;
@@ -323,36 +326,11 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elap
        uint8_t *image;
        int changed = 0;
 
-       if ( mlt_properties_get_int( properties, "video_off" ) )
+       if ( mlt_properties_get_int( properties, "video_off" ) == 0 )
        {
-               mlt_frame_close( frame );
-               return 0;
-       }
-
-       // Set skip
-       mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
-       mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_scale", ( double )height / mlt_properties_get_double( properties, "height" ) );
-
-       // Push this frame to the back of the queue
-       mlt_deque_push_back( this->queue, frame );
-       frame = NULL;
-
-       if ( this->playing )
-               frame = mlt_deque_pop_front( this->queue );
-
-       if ( this->playing && frame != NULL && mlt_properties_get_int( mlt_frame_properties( frame ), "rendered" ) == 1 )
-       {
-               playtime = mlt_properties_get_position( mlt_frame_properties( frame ), "playtime" );
-
                // Get the image, width and height
                mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
 
-               if ( playtime > elapsed + 20000 )
-               {
-                       struct timespec tm = { ( playtime - elapsed ) / 1000000, ( ( playtime - elapsed ) % 1000000 ) * 1000 };
-                       nanosleep( &tm, NULL );
-               }
-
                // Handle events
                if ( this->sdl_screen != NULL )
                {
@@ -369,6 +347,9 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elap
                                                this->window_height = event.resize.h;
                                                changed = 1;
                                                break;
+                                       case SDL_QUIT:
+                                               this->running = 0;
+                                               break;
                                        case SDL_KEYDOWN:
                                                {
                                                        mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
@@ -394,12 +375,12 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elap
 
                if ( this->sdl_screen == NULL || changed )
                {
-                       double aspect_ratio = mlt_frame_get_aspect_ratio( frame );
-                       float display_aspect_ratio = (float)width / (float)height;
+                       double aspect_ratio = ( float )this->aspect_ratio * this->width / this->height;
+                       float display_aspect_ratio = ( float )width / height;
                        SDL_Rect rect;
-
-                       if ( mlt_properties_get_double( properties, "aspect_ratio" ) )
-                               aspect_ratio = mlt_properties_get_double( properties, "aspect_ratio" );
+                       if ( mlt_properties_get( properties, "rescale" ) != NULL &&
+                                       !strcmp( mlt_properties_get( properties, "rescale" ), "none" ) )
+                               aspect_ratio = mlt_frame_get_aspect_ratio( frame ) * mlt_properties_get_int(mlt_frame_properties(frame),"width") / mlt_properties_get_int(mlt_frame_properties(frame),"height");
 
                        if ( aspect_ratio == 1 )
                        {
@@ -409,11 +390,11 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elap
                        else if ( this->window_width < this->window_height * aspect_ratio )
                        {
                                rect.w = this->window_width;
-                               rect.h = this->window_width / aspect_ratio;
+                               rect.h = this->window_width / aspect_ratio + 1;
                        }
                        else
                        {
-                               rect.w = this->window_height * aspect_ratio;
+                               rect.w = this->window_height * aspect_ratio + 1;
                                rect.h = this->window_height;
                        }
 
@@ -458,8 +439,7 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elap
        }
 
        // Close the frame
-       if ( frame != NULL )
-               mlt_frame_close( frame );
+       mlt_frame_close( frame );
 
        return 0;
 }
@@ -484,6 +464,9 @@ static void *consumer_thread( void *arg )
        int64_t elapsed = 0;
        int duration = 0;
        int64_t playtime = 0;
+       struct timespec tm;
+       mlt_frame next = NULL;
+       mlt_frame frame = NULL;
 
        if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
        {
@@ -498,7 +481,7 @@ static void *consumer_thread( void *arg )
        while( this->running )
        {
                // Get a frame from the attached producer
-               mlt_frame frame = mlt_consumer_rt_frame( consumer, mlt_image_yuv422 );
+               frame = mlt_consumer_rt_frame( consumer );
 
                // Ensure that we have a frame
                if ( frame != NULL )
@@ -516,13 +499,53 @@ static void *consumer_thread( void *arg )
                                        start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
                                else
                                        elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec) - start;
-
                        }
 
-                       consumer_play_video( this, frame, elapsed, playtime );
+                       // Set playtime for this frame
+                       mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
+
+                       // Push this frame to the back of the queue
+                       mlt_deque_push_back( this->queue, frame );
 
+                       // Calculate the next playtime
                        playtime += ( duration * 1000 );
                }
+
+               if ( this->playing )
+               {
+                       // Pop the next frame
+                       next = mlt_deque_pop_front( this->queue );
+
+                       // See if we have to delay the display of the current frame
+                       if ( next != NULL && mlt_properties_get_int( mlt_frame_properties( next ), "rendered" ) == 1 )
+                       {
+                               mlt_position scheduled = mlt_properties_get_position( mlt_frame_properties( next ), "playtime" ) + 5000;
+                               if ( scheduled > elapsed && mlt_deque_count( this->queue ) > 25 )
+                               {
+                                       tm.tv_sec = ( scheduled - elapsed ) / 1000000;
+                                       tm.tv_nsec = ( ( scheduled - elapsed ) % 1000000 ) * 1000;
+                                       nanosleep( &tm, NULL );
+
+                                       // Show current frame
+                                       consumer_play_video( this, next );
+                               }
+                               else if ( scheduled > elapsed )
+                               {
+                                       // More time to kill
+                                       mlt_deque_push_front( this->queue, next );
+                               }
+                               else
+                               {
+                                       // Show current frame
+                                       consumer_play_video( this, next );
+                               }
+                       }
+                       else
+                       {
+                               // This is an unrendered frame - just close it
+                               mlt_frame_close( next );
+                       }
+               }
        }
 
        // internal cleanup
@@ -601,4 +624,3 @@ static void consumer_close( mlt_consumer parent )
        // Finally clean up this
        free( this );
 }
-