provisional framework docs and corrections
[melted] / src / modules / sdl / consumer_sdl.c
index 1c82193..589194a 100644 (file)
 
 #include "consumer_sdl.h"
 #include <framework/mlt_frame.h>
+#include <framework/mlt_deque.h>
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
 #include <pthread.h>
 #include <SDL/SDL.h>
 #include <SDL/SDL_syswm.h>
+#include <sys/time.h>
 
 /** This classes definition.
 */
@@ -36,11 +38,10 @@ struct consumer_sdl_s
 {
        struct mlt_consumer_s parent;
        mlt_properties properties;
-       int format;
-       int video;
+       mlt_deque queue;
        pthread_t thread;
        int running;
-       uint8_t audio_buffer[ 4096 * 3 ];
+       uint8_t audio_buffer[ 4096 * 19 ];
        int audio_avail;
        pthread_mutex_t audio_mutex;
        pthread_cond_t audio_cond;
@@ -50,9 +51,6 @@ struct consumer_sdl_s
        int width;
        int height;
        int playing;
-       mlt_frame *queue;
-       int size;
-       int count;
        int sdl_flags;
        SDL_Surface *sdl_screen;
        SDL_Overlay *sdl_overlay;
@@ -81,6 +79,9 @@ mlt_consumer consumer_sdl_init( char *arg )
        // If no malloc'd and consumer init ok
        if ( this != NULL && mlt_consumer_init( &this->parent, this ) == 0 )
        {
+               // Create the queue
+               this->queue = mlt_deque_init( );
+
                // Get the parent consumer object
                mlt_consumer parent = &this->parent;
 
@@ -101,20 +102,28 @@ mlt_consumer consumer_sdl_init( char *arg )
                // Default scaler (for now we'll use nearest)
                mlt_properties_set( this->properties, "rescale", "nearest" );
 
+               // Default buffer for low latency
+               mlt_properties_set_int( this->properties, "buffer", 8 );
+
+               // Default progressive true
+               mlt_properties_set_int( this->properties, "progressive", 0 );
+
+               // Get aspect ratio
+               this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
+               
                // process actual param
                if ( arg == NULL || sscanf( arg, "%dx%d", &this->width, &this->height ) != 2 )
                {
                        this->width = mlt_properties_get_int( this->properties, "width" );
                        this->height = mlt_properties_get_int( this->properties, "height" );
                }
-
-               // Default window size and aspect ratio
-               this->aspect_ratio = 4.0 / 3.0;
-               this->window_width = (int)( (float)this->height * this->aspect_ratio ) + 1;
+               
+               // Default window size
+               this->window_width = (int)( (float)this->height * 4.0/3.0 + 0.5);
                this->window_height = this->height;
-
+               
                // Set the sdl flags
-               this->sdl_flags = SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_HWACCEL | SDL_RESIZABLE;
+               this->sdl_flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL | SDL_RESIZABLE;
 
                // Allow thread to be started/stopped
                parent->start = consumer_start;
@@ -230,7 +239,7 @@ static void sdl_fill_audio( void *udata, uint8_t *stream, int len )
        pthread_mutex_unlock( &this->audio_mutex );
 }
 
-static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio )
+static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio, int *duration )
 {
        // Get the properties of this consumer
        mlt_properties properties = this->properties;
@@ -249,10 +258,12 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud
        int bytes;
 
        mlt_frame_get_audio( frame, &pcm, &afmt, &frequency, &channels, &samples );
+       *duration = ( ( samples * 1000 ) / frequency );
 
        if ( mlt_properties_get_int( properties, "audio_off" ) )
        {
                this->playing = 1;
+               init_audio = 1;
                return init_audio;
        }
 
@@ -261,9 +272,6 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud
                SDL_AudioSpec request;
                SDL_AudioSpec got;
 
-               SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
-               SDL_EnableUNICODE( 1 );
-
                // specify audio format
                memset( &request, 0, sizeof( SDL_AudioSpec ) );
                this->playing = 0;
@@ -287,11 +295,11 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud
 
        if ( init_audio == 0 )
        {
+               mlt_properties properties = mlt_frame_properties( frame );
                bytes = ( samples * channels * 2 );
                pthread_mutex_lock( &this->audio_mutex );
                while ( bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
                        pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
-               mlt_properties properties = mlt_frame_properties( frame );
                if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
                        memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
                else
@@ -318,39 +326,18 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
        uint8_t *image;
        int changed = 0;
 
-       if ( mlt_properties_get_int( properties, "video_off" ) )
-       {
-               mlt_frame_close( frame );
-               return 0;
-       }
-
-       if ( this->count == this->size )
-       {
-               this->size += 25;
-               this->queue = realloc( this->queue, sizeof( mlt_frame ) * this->size );
-       }
-       this->queue[ this->count ++ ] = frame;
-
-       if ( this->playing )
+       if ( mlt_properties_get_int( properties, "video_off" ) == 0 )
        {
-               // We're working on the oldest frame now
-               frame = this->queue[ 0 ];
-
-               // Shunt the frames in the queue down
-               int i = 0;
-               for ( i = 1; i < this->count; i ++ )
-                       this->queue[ i - 1 ] = this->queue[ i ];
-               this->count --;
-
                // Get the image, width and height
                mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
 
+               // Handle events
                if ( this->sdl_screen != NULL )
                {
                        SDL_Event event;
-
+       
                        changed = consumer_get_dimensions( &this->window_width, &this->window_height );
-
+       
                        while ( SDL_PollEvent( &event ) )
                        {
                                switch( event.type )
@@ -360,6 +347,9 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                                                this->window_height = event.resize.h;
                                                changed = 1;
                                                break;
+                                       case SDL_QUIT:
+                                               this->running = 0;
+                                               break;
                                        case SDL_KEYDOWN:
                                                {
                                                        mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
@@ -374,9 +364,8 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                                                break;
                                }
                        }
-
                }
-
+       
                if ( width != this->width || height != this->height )
                {
                        this->width = width;
@@ -386,12 +375,12 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
 
                if ( this->sdl_screen == NULL || changed )
                {
-                       double aspect_ratio = mlt_frame_get_aspect_ratio( frame );
-                       float display_aspect_ratio = (float)width / (float)height;
+                       double aspect_ratio = ( float )this->aspect_ratio * this->width / this->height;
+                       float display_aspect_ratio = ( float )width / height;
                        SDL_Rect rect;
-
-                       if ( mlt_properties_get_double( properties, "aspect_ratio" ) )
-                               aspect_ratio = mlt_properties_get_double( properties, "aspect_ratio" );
+                       if ( mlt_properties_get( properties, "rescale" ) != NULL &&
+                                       !strcmp( mlt_properties_get( properties, "rescale" ), "none" ) )
+                               aspect_ratio = mlt_frame_get_aspect_ratio( frame ) * mlt_properties_get_int(mlt_frame_properties(frame),"width") / mlt_properties_get_int(mlt_frame_properties(frame),"height");
 
                        if ( aspect_ratio == 1 )
                        {
@@ -401,11 +390,11 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                        else if ( this->window_width < this->window_height * aspect_ratio )
                        {
                                rect.w = this->window_width;
-                               rect.h = this->window_width / aspect_ratio;
+                               rect.h = this->window_width / aspect_ratio + 1;
                        }
                        else
                        {
-                               rect.w = this->window_height * aspect_ratio;
+                               rect.w = this->window_height * aspect_ratio + 1;
                                rect.h = this->window_height;
                        }
 
@@ -442,23 +431,15 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                        this->buffer = this->sdl_overlay->pixels[ 0 ];
                        if ( SDL_LockYUVOverlay( this->sdl_overlay ) >= 0 )
                        {
-                               mlt_resize_yuv422( this->buffer, this->width - (this->width % 4 ), this->height- (this->height % 2 ), image, width, height );
+                               memcpy( this->buffer, image, width * height * 2 );
                                SDL_UnlockYUVOverlay( this->sdl_overlay );
                                SDL_DisplayYUVOverlay( this->sdl_overlay, &this->sdl_screen->clip_rect );
                        }
                }
        }
-       else
-       {
-               frame = NULL;
-       }
 
        // Close the frame
-       if ( frame != NULL )
-               mlt_frame_close( frame );
-
-       if ( this->count )
-               mlt_frame_get_image( this->queue[ this->count - 1 ], &image, &vfmt, &width, &height, 0 );
+       mlt_frame_close( frame );
 
        return 0;
 }
@@ -477,23 +458,93 @@ static void *consumer_thread( void *arg )
        // internal intialization
        int init_audio = 1;
 
+       // Obtain time of thread start
+       struct timeval now;
+       int64_t start = 0;
+       int64_t elapsed = 0;
+       int duration = 0;
+       int64_t playtime = 0;
+       struct timespec tm;
+       mlt_frame next = NULL;
+       mlt_frame frame = NULL;
+
        if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
        {
                fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() );
                return NULL;
        }
-       
+
+       SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
+       SDL_EnableUNICODE( 1 );
+
        // Loop until told not to
        while( this->running )
        {
                // Get a frame from the attached producer
-               mlt_frame frame = mlt_consumer_get_frame( consumer );
+               frame = mlt_consumer_rt_frame( consumer );
 
                // Ensure that we have a frame
                if ( frame != NULL )
                {
-                       init_audio = consumer_play_audio( this, frame, init_audio );
-                       consumer_play_video( this, frame );
+                       // Play audio
+                       init_audio = consumer_play_audio( this, frame, init_audio, &duration );
+
+                       if ( this->playing )
+                       {
+                               // Get the current time
+                               gettimeofday( &now, NULL );
+
+                               // Determine elapsed time
+                               if ( start == 0 )
+                                       start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
+                               else
+                                       elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec) - start;
+                       }
+
+                       // Set playtime for this frame
+                       mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
+
+                       // Push this frame to the back of the queue
+                       mlt_deque_push_back( this->queue, frame );
+
+                       // Calculate the next playtime
+                       playtime += ( duration * 1000 );
+               }
+
+               if ( this->playing )
+               {
+                       // Pop the next frame
+                       next = mlt_deque_pop_front( this->queue );
+
+                       // See if we have to delay the display of the current frame
+                       if ( next != NULL && mlt_properties_get_int( mlt_frame_properties( next ), "rendered" ) == 1 )
+                       {
+                               mlt_position scheduled = mlt_properties_get_position( mlt_frame_properties( next ), "playtime" ) + 5000;
+                               if ( scheduled > elapsed && mlt_deque_count( this->queue ) > 25 )
+                               {
+                                       tm.tv_sec = ( scheduled - elapsed ) / 1000000;
+                                       tm.tv_nsec = ( ( scheduled - elapsed ) % 1000000 ) * 1000;
+                                       nanosleep( &tm, NULL );
+
+                                       // Show current frame
+                                       consumer_play_video( this, next );
+                               }
+                               else if ( scheduled > elapsed )
+                               {
+                                       // More time to kill
+                                       mlt_deque_push_front( this->queue, next );
+                               }
+                               else
+                               {
+                                       // Show current frame
+                                       consumer_play_video( this, next );
+                               }
+                       }
+                       else
+                       {
+                               // This is an unrendered frame - just close it
+                               mlt_frame_close( next );
+                       }
                }
        }
 
@@ -504,6 +555,9 @@ static void *consumer_thread( void *arg )
                SDL_FreeYUVOverlay( this->sdl_overlay );
        SDL_Quit( );
 
+       while( mlt_deque_count( this->queue ) )
+               mlt_frame_close( mlt_deque_pop_back( this->queue ) );
+
        this->sdl_screen = NULL;
        this->sdl_overlay = NULL;
        this->audio_avail = 0;
@@ -570,4 +624,3 @@ static void consumer_close( mlt_consumer parent )
        // Finally clean up this
        free( this );
 }
-