else
{
if ( SDL_GetVideoSurface( ) != NULL )
- {
this->sdl_screen = SDL_GetVideoSurface( );
- consumer_get_dimensions( &this->window_width, &this->window_height );
- mlt_properties_set_int( this->properties, "changed", 0 );
- }
}
if ( !mlt_properties_get_int( MLT_CONSUMER_PROPERTIES( parent ), "audio_off" ) )
SDL_InitSubSystem( SDL_INIT_AUDIO );
+ this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
+
pthread_create( &this->thread, NULL, consumer_thread, this );
}
// Just to be safe, wipe the stream first
memset( stream, 0, len );
- // Copy what we have into the stream
- memcpy( stream, this->audio_buffer, this->audio_avail );
-
// Mix the audio
SDL_MixAudio( stream, this->audio_buffer, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
memset( &request, 0, sizeof( SDL_AudioSpec ) );
this->playing = 0;
request.freq = frequency;
- request.format = AUDIO_S16;
+ request.format = AUDIO_S16SYS;
request.channels = channels;
request.samples = audio_buffer;
request.callback = sdl_fill_audio;
{
SDL_Event event;
+ sdl_lock_display( );
changed = consumer_get_dimensions( &this->window_width, &this->window_height );
+ sdl_unlock_display( );
while ( SDL_PollEvent( &event ) )
{
}
}
+ sdl_lock_display();
+
if ( width != this->width || height != this->height )
{
if ( this->sdl_overlay != NULL )
this->sdl_overlay = NULL;
// open SDL window with video overlay, if possible
- sdl_lock_display();
this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, this->bpp, this->sdl_flags );
- sdl_unlock_display();
if ( consumer_get_dimensions( &this->window_width, &this->window_height ) )
this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, this->bpp, this->sdl_flags );
- //SDL_Flip( this->sdl_screen );
- mlt_properties_set_int( properties, "changed", 0 );
- }
- else if ( mlt_properties_get_int( properties, "changed" ) )
- {
- sdl_lock_display();
- this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, this->bpp, this->sdl_flags );
- SDL_SetClipRect( this->sdl_screen, &this->rect );
- sdl_unlock_display();
- mlt_properties_set_int( properties, "changed", 0 );
}
if ( this->running )
if ( this->running && this->sdl_screen != NULL && this->sdl_overlay == NULL )
{
SDL_SetClipRect( this->sdl_screen, &this->rect );
- SDL_Flip( this->sdl_screen );
- sdl_lock_display();
this->sdl_overlay = SDL_CreateYUVOverlay( width, height, SDL_YUY2_OVERLAY, this->sdl_screen );
- sdl_unlock_display();
}
if ( this->running && this->sdl_screen != NULL && this->sdl_overlay != NULL )
{
this->buffer = this->sdl_overlay->pixels[ 0 ];
- sdl_lock_display();
if ( SDL_LockYUVOverlay( this->sdl_overlay ) >= 0 )
{
if ( image != NULL )
SDL_UnlockYUVOverlay( this->sdl_overlay );
SDL_DisplayYUVOverlay( this->sdl_overlay, &this->sdl_screen->clip_rect );
}
- sdl_unlock_display();
}
+
+ sdl_unlock_display();
}
return 0;
mlt_frame_close( mlt_deque_pop_back( this->queue ) );
this->sdl_screen = NULL;
- this->sdl_overlay = NULL;
this->audio_avail = 0;
return NULL;
SDL_VERSION( &wm.version );
// Lock the display
- sdl_lock_display();
+ //sdl_lock_display();
#ifndef __DARWIN__
// Get the wm structure
#endif
// Unlock the display
- sdl_unlock_display();
+ //sdl_unlock_display();
return changed;
}