#include "consumer_sdl.h"
#include <framework/mlt_frame.h>
+#include <framework/mlt_deque.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include <SDL/SDL.h>
#include <SDL/SDL_syswm.h>
+#include <sys/time.h>
/** This classes definition.
*/
{
struct mlt_consumer_s parent;
mlt_properties properties;
- int format;
- int video;
+ mlt_deque queue;
pthread_t thread;
int running;
- uint8_t audio_buffer[ 4096 * 3 ];
+ uint8_t audio_buffer[ 4096 * 19 ];
int audio_avail;
pthread_mutex_t audio_mutex;
pthread_cond_t audio_cond;
int width;
int height;
int playing;
- mlt_frame *queue;
- int size;
- int count;
int sdl_flags;
SDL_Surface *sdl_screen;
SDL_Overlay *sdl_overlay;
// If no malloc'd and consumer init ok
if ( this != NULL && mlt_consumer_init( &this->parent, this ) == 0 )
{
+ // Create the queue
+ this->queue = mlt_deque_init( );
+
// Get the parent consumer object
mlt_consumer parent = &this->parent;
// Default scaler (for now we'll use nearest)
mlt_properties_set( this->properties, "rescale", "nearest" );
+ // Default buffer for low latency
+ mlt_properties_set_int( this->properties, "buffer", 2 );
+
+ // Default progressive true
+ mlt_properties_set_int( this->properties, "progressive", 0 );
+
// Get aspect ratio
this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
this->width = mlt_properties_get_int( this->properties, "width" );
this->height = mlt_properties_get_int( this->properties, "height" );
}
-
+
// Default window size
- this->window_width = (int)( (float)this->height * this->aspect_ratio ) + 1;
+ this->window_width = (int)( (float)this->height * 4.0/3.0 + 0.5);
this->window_height = this->height;
// Set the sdl flags
- this->sdl_flags = SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_HWACCEL | SDL_RESIZABLE;
+ this->sdl_flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL | SDL_RESIZABLE;
// Allow thread to be started/stopped
parent->start = consumer_start;
pthread_mutex_unlock( &this->audio_mutex );
}
-static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio )
+static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio, int *duration )
{
// Get the properties of this consumer
mlt_properties properties = this->properties;
int bytes;
mlt_frame_get_audio( frame, &pcm, &afmt, &frequency, &channels, &samples );
+ *duration = ( ( samples * 1000 ) / frequency );
if ( mlt_properties_get_int( properties, "audio_off" ) )
{
this->playing = 1;
+ init_audio = 1;
return init_audio;
}
SDL_AudioSpec request;
SDL_AudioSpec got;
- SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
- SDL_EnableUNICODE( 1 );
-
// specify audio format
memset( &request, 0, sizeof( SDL_AudioSpec ) );
this->playing = 0;
if ( init_audio == 0 )
{
+ mlt_properties properties = mlt_frame_properties( frame );
bytes = ( samples * channels * 2 );
pthread_mutex_lock( &this->audio_mutex );
while ( bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
- mlt_properties properties = mlt_frame_properties( frame );
if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
else
uint8_t *image;
int changed = 0;
- if ( mlt_properties_get_int( properties, "video_off" ) )
+ if ( mlt_properties_get_int( properties, "video_off" ) == 0 )
{
- mlt_frame_close( frame );
- return 0;
- }
-
- if ( this->count == this->size )
- {
- this->size += 25;
- this->queue = realloc( this->queue, sizeof( mlt_frame ) * this->size );
- }
- this->queue[ this->count ++ ] = frame;
-
- if ( this->playing )
- {
- // We're working on the oldest frame now
- frame = this->queue[ 0 ];
-
- // Shunt the frames in the queue down
- int i = 0;
- for ( i = 1; i < this->count; i ++ )
- this->queue[ i - 1 ] = this->queue[ i ];
- this->count --;
-
// Get the image, width and height
mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
+ // Handle events
if ( this->sdl_screen != NULL )
{
SDL_Event event;
-
+
changed = consumer_get_dimensions( &this->window_width, &this->window_height );
-
+
while ( SDL_PollEvent( &event ) )
{
switch( event.type )
this->window_height = event.resize.h;
changed = 1;
break;
+ case SDL_QUIT:
+ this->running = 0;
+ break;
case SDL_KEYDOWN:
{
mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
break;
}
}
-
}
-
+
if ( width != this->width || height != this->height )
{
this->width = width;
if ( this->sdl_screen == NULL || changed )
{
- double aspect_ratio = mlt_frame_get_aspect_ratio( frame );
- float display_aspect_ratio = (float)width / (float)height;
+ double aspect_ratio = ( float )this->aspect_ratio * this->width / this->height;
+ float display_aspect_ratio = ( float )width / height;
SDL_Rect rect;
-
- if ( mlt_properties_get_double( properties, "aspect_ratio" ) )
- aspect_ratio = mlt_properties_get_double( properties, "aspect_ratio" );
+ if ( mlt_properties_get( properties, "rescale" ) != NULL &&
+ !strcmp( mlt_properties_get( properties, "rescale" ), "none" ) )
+ aspect_ratio = mlt_frame_get_aspect_ratio( frame ) * mlt_properties_get_int(mlt_frame_properties(frame),"width") / mlt_properties_get_int(mlt_frame_properties(frame),"height");
if ( aspect_ratio == 1 )
{
else if ( this->window_width < this->window_height * aspect_ratio )
{
rect.w = this->window_width;
- rect.h = this->window_width / aspect_ratio;
+ rect.h = this->window_width / aspect_ratio + 1;
}
else
{
- rect.w = this->window_height * aspect_ratio;
+ rect.w = this->window_height * aspect_ratio + 1;
rect.h = this->window_height;
}
this->buffer = this->sdl_overlay->pixels[ 0 ];
if ( SDL_LockYUVOverlay( this->sdl_overlay ) >= 0 )
{
- mlt_resize_yuv422( this->buffer, this->width - (this->width % 4 ), this->height- (this->height % 2 ), image, width, height );
+ memcpy( this->buffer, image, width * height * 2 );
SDL_UnlockYUVOverlay( this->sdl_overlay );
SDL_DisplayYUVOverlay( this->sdl_overlay, &this->sdl_screen->clip_rect );
}
}
}
- else
- {
- frame = NULL;
- }
// Close the frame
- if ( frame != NULL )
- mlt_frame_close( frame );
-
- if ( this->count )
- {
- // Tell the producers about our scale relative to the normalisation
- mlt_properties_set_double( mlt_frame_properties( this->queue[ this->count - 1 ] ), "consumer_scale",
- ( double )height / mlt_properties_get_double( properties, "height" ) );
- mlt_frame_get_image( this->queue[ this->count - 1 ], &image, &vfmt, &width, &height, 0 );
- }
+ mlt_frame_close( frame );
return 0;
}
// internal intialization
int init_audio = 1;
+ // Obtain time of thread start
+ struct timeval now;
+ int64_t start = 0;
+ int64_t elapsed = 0;
+ int duration = 0;
+ int64_t playtime = 0;
+ struct timespec tm;
+ mlt_frame next = NULL;
+ mlt_frame frame = NULL;
+
if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
{
fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() );
return NULL;
}
-
+
+ SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
+ SDL_EnableUNICODE( 1 );
+
// Loop until told not to
while( this->running )
{
// Get a frame from the attached producer
- mlt_frame frame = mlt_consumer_get_frame( consumer );
+ frame = mlt_consumer_rt_frame( consumer );
// Ensure that we have a frame
if ( frame != NULL )
{
- // SDL adapts display aspect, but set this so pixel aspect can be normalised
- mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_aspect_ratio",
- mlt_frame_get_aspect_ratio( frame ) );
-
- init_audio = consumer_play_audio( this, frame, init_audio );
- consumer_play_video( this, frame );
+ // Play audio
+ init_audio = consumer_play_audio( this, frame, init_audio, &duration );
+
+ if ( this->playing )
+ {
+ // Get the current time
+ gettimeofday( &now, NULL );
+
+ // Determine elapsed time
+ if ( start == 0 )
+ start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
+ else
+ elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec) - start;
+ }
+
+ // Set playtime for this frame
+ mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
+
+ // Push this frame to the back of the queue
+ mlt_deque_push_back( this->queue, frame );
+
+ // Calculate the next playtime
+ playtime += ( duration * 1000 );
+ }
+
+ if ( this->playing )
+ {
+ // Pop the next frame
+ next = mlt_deque_pop_front( this->queue );
+
+ // See if we have to delay the display of the current frame
+ if ( next != NULL && mlt_properties_get_int( mlt_frame_properties( next ), "rendered" ) == 1 )
+ {
+ mlt_position scheduled = mlt_properties_get_position( mlt_frame_properties( next ), "playtime" ) + 5000;
+ if ( scheduled > elapsed && mlt_deque_count( this->queue ) > 25 )
+ {
+ tm.tv_sec = ( scheduled - elapsed ) / 1000000;
+ tm.tv_nsec = ( ( scheduled - elapsed ) % 1000000 ) * 1000;
+ nanosleep( &tm, NULL );
+
+ // Show current frame
+ consumer_play_video( this, next );
+ }
+ else if ( scheduled > elapsed )
+ {
+ // More time to kill
+ mlt_deque_push_front( this->queue, next );
+ }
+ else
+ {
+ // Show current frame
+ consumer_play_video( this, next );
+ }
+ }
+ else
+ {
+ // This is an unrendered frame - just close it
+ mlt_frame_close( next );
+ }
}
}
SDL_FreeYUVOverlay( this->sdl_overlay );
SDL_Quit( );
+ while( mlt_deque_count( this->queue ) )
+ mlt_frame_close( mlt_deque_pop_back( this->queue ) );
+
this->sdl_screen = NULL;
this->sdl_overlay = NULL;
this->audio_avail = 0;
// Finally clean up this
free( this );
}
-