SDL_Surface *sdl_screen;
SDL_Overlay *sdl_overlay;
uint8_t *buffer;
- int time_taken;
};
/** Forward references to static functions.
mlt_properties_set( this->properties, "rescale", "nearest" );
// Default buffer for low latency
- mlt_properties_set_int( this->properties, "buffer", 8 );
+ mlt_properties_set_int( this->properties, "buffer", 2 );
// Default progressive true
- mlt_properties_set_int( this->properties, "progressive", 1 );
+ mlt_properties_set_int( this->properties, "progressive", 0 );
// Get aspect ratio
this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
this->width = mlt_properties_get_int( this->properties, "width" );
this->height = mlt_properties_get_int( this->properties, "height" );
}
-
+
// Default window size
- this->window_width = (int)( (float)this->height * this->aspect_ratio ) + 1;
+ this->window_width = (int)( (float)this->height * 4.0/3.0 + 0.5);
this->window_height = this->height;
// Set the sdl flags
if ( mlt_properties_get_int( properties, "audio_off" ) )
{
this->playing = 1;
+ init_audio = 1;
return init_audio;
}
request.freq = frequency;
request.format = AUDIO_S16;
request.channels = channels;
- request.samples = 4096;
+ request.samples = 1024;
request.callback = sdl_fill_audio;
request.userdata = (void *)this;
if ( SDL_OpenAudio( &request, &got ) != 0 )
if ( init_audio == 0 )
{
+ mlt_properties properties = mlt_frame_properties( frame );
bytes = ( samples * channels * 2 );
pthread_mutex_lock( &this->audio_mutex );
while ( bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
- mlt_properties properties = mlt_frame_properties( frame );
if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
else
return init_audio;
}
-static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elapsed, int64_t playtime )
+static int consumer_play_video( consumer_sdl this, mlt_frame frame )
{
// Get the properties of this consumer
mlt_properties properties = this->properties;
uint8_t *image;
int changed = 0;
- if ( mlt_properties_get_int( properties, "video_off" ) )
- {
- mlt_frame_close( frame );
- return 0;
- }
-
- // Set skip
- mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
- mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_scale", ( double )height / mlt_properties_get_double( properties, "height" ) );
-
- // Push this frame to the back of the queue
- mlt_deque_push_back( this->queue, frame );
- frame = NULL;
-
- if ( this->playing )
- frame = mlt_deque_pop_front( this->queue );
-
- if ( this->playing && frame != NULL && mlt_properties_get_int( mlt_frame_properties( frame ), "rendered" ) == 1 )
+ if ( mlt_properties_get_int( properties, "video_off" ) == 0 )
{
- playtime = mlt_properties_get_position( mlt_frame_properties( frame ), "playtime" );
-
// Get the image, width and height
mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
- if ( playtime > elapsed + 25000 )
- {
- struct timespec tm = { ( playtime - elapsed ) / 1000000, ( ( playtime - elapsed ) % 1000000 ) * 1000 };
- nanosleep( &tm, NULL );
- }
-
// Handle events
if ( this->sdl_screen != NULL )
{
this->window_height = event.resize.h;
changed = 1;
break;
+ case SDL_QUIT:
+ this->running = 0;
+ break;
case SDL_KEYDOWN:
{
mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
if ( this->sdl_screen == NULL || changed )
{
- double aspect_ratio = mlt_frame_get_aspect_ratio( frame );
- float display_aspect_ratio = (float)width / (float)height;
+ double aspect_ratio = ( float )this->aspect_ratio * this->width / this->height;
+ float display_aspect_ratio = ( float )width / height;
SDL_Rect rect;
-
- if ( mlt_properties_get_double( properties, "aspect_ratio" ) )
- aspect_ratio = mlt_properties_get_double( properties, "aspect_ratio" );
+ if ( mlt_properties_get( properties, "rescale" ) != NULL &&
+ !strcmp( mlt_properties_get( properties, "rescale" ), "none" ) )
+ aspect_ratio = mlt_frame_get_aspect_ratio( frame ) * mlt_properties_get_int(mlt_frame_properties(frame),"width") / mlt_properties_get_int(mlt_frame_properties(frame),"height");
if ( aspect_ratio == 1 )
{
else if ( this->window_width < this->window_height * aspect_ratio )
{
rect.w = this->window_width;
- rect.h = this->window_width / aspect_ratio;
+ rect.h = this->window_width / aspect_ratio + 1;
}
else
{
- rect.w = this->window_height * aspect_ratio;
+ rect.w = this->window_height * aspect_ratio + 1;
rect.h = this->window_height;
}
}
// Close the frame
- if ( frame != NULL )
- mlt_frame_close( frame );
+ mlt_frame_close( frame );
return 0;
}
int64_t elapsed = 0;
int duration = 0;
int64_t playtime = 0;
+ struct timespec tm;
+ mlt_frame next = NULL;
+ mlt_frame frame = NULL;
if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
{
while( this->running )
{
// Get a frame from the attached producer
- mlt_frame frame = mlt_consumer_rt_frame( consumer );
+ frame = mlt_consumer_rt_frame( consumer );
// Ensure that we have a frame
if ( frame != NULL )
start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
else
elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec) - start;
-
}
- consumer_play_video( this, frame, elapsed, playtime );
+ // Set playtime for this frame
+ mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
+
+ // Push this frame to the back of the queue
+ mlt_deque_push_back( this->queue, frame );
+ // Calculate the next playtime
playtime += ( duration * 1000 );
}
+
+ if ( this->playing )
+ {
+ // Pop the next frame
+ next = mlt_deque_pop_front( this->queue );
+
+ // See if we have to delay the display of the current frame
+ if ( next != NULL && mlt_properties_get_int( mlt_frame_properties( next ), "rendered" ) == 1 )
+ {
+ mlt_position scheduled = mlt_properties_get_position( mlt_frame_properties( next ), "playtime" ) + 5000;
+ if ( scheduled > elapsed && mlt_deque_count( this->queue ) > 25 )
+ {
+ tm.tv_sec = ( scheduled - elapsed ) / 1000000;
+ tm.tv_nsec = ( ( scheduled - elapsed ) % 1000000 ) * 1000;
+ nanosleep( &tm, NULL );
+
+ // Show current frame
+ consumer_play_video( this, next );
+ }
+ else if ( scheduled > elapsed )
+ {
+ // More time to kill
+ mlt_deque_push_front( this->queue, next );
+ }
+ else
+ {
+ // Show current frame
+ consumer_play_video( this, next );
+ }
+ }
+ else
+ {
+ // This is an unrendered frame - just close it
+ mlt_frame_close( next );
+ }
+ }
}
// internal cleanup
// Finally clean up this
free( this );
}
-