#include <pthread.h>
#include <SDL/SDL.h>
#include <SDL/SDL_syswm.h>
-#include <sys/timeb.h>
+#include <sys/time.h>
/** This classes definition.
*/
mlt_deque queue;
pthread_t thread;
int running;
- uint8_t audio_buffer[ 4096 * 6 ];
+ uint8_t audio_buffer[ 4096 * 19 ];
int audio_avail;
pthread_mutex_t audio_mutex;
pthread_cond_t audio_cond;
// Default scaler (for now we'll use nearest)
mlt_properties_set( this->properties, "rescale", "nearest" );
+ // Default buffer for low latency
+ mlt_properties_set_int( this->properties, "buffer", 2 );
+
// Default progressive true
mlt_properties_set_int( this->properties, "progressive", 0 );
this->width = mlt_properties_get_int( this->properties, "width" );
this->height = mlt_properties_get_int( this->properties, "height" );
}
-
+
// Default window size
- this->window_width = (int)( (float)this->height * this->aspect_ratio ) + 1;
+ this->window_width = (int)( (float)this->height * 4.0/3.0 + 0.5);
this->window_height = this->height;
// Set the sdl flags
if ( mlt_properties_get_int( properties, "audio_off" ) )
{
this->playing = 1;
+ init_audio = 1;
return init_audio;
}
SDL_AudioSpec request;
SDL_AudioSpec got;
- SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
- SDL_EnableUNICODE( 1 );
-
// specify audio format
memset( &request, 0, sizeof( SDL_AudioSpec ) );
this->playing = 0;
request.freq = frequency;
request.format = AUDIO_S16;
request.channels = channels;
- request.samples = 2048;
+ request.samples = 1024;
request.callback = sdl_fill_audio;
request.userdata = (void *)this;
if ( SDL_OpenAudio( &request, &got ) != 0 )
if ( init_audio == 0 )
{
+ mlt_properties properties = mlt_frame_properties( frame );
bytes = ( samples * channels * 2 );
pthread_mutex_lock( &this->audio_mutex );
while ( bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
- mlt_properties properties = mlt_frame_properties( frame );
if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
else
return init_audio;
}
-static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elapsed, int skip, int64_t playtime )
+static int consumer_play_video( consumer_sdl this, mlt_frame frame )
{
// Get the properties of this consumer
mlt_properties properties = this->properties;
int width = this->width, height = this->height;
uint8_t *image;
int changed = 0;
- int show = 1;
-
- if ( mlt_properties_get_int( properties, "video_off" ) )
- {
- mlt_frame_close( frame );
- return 0;
- }
- // Handle events
- if ( this->sdl_screen != NULL )
+ if ( mlt_properties_get_int( properties, "video_off" ) == 0 )
{
- SDL_Event event;
-
- changed = consumer_get_dimensions( &this->window_width, &this->window_height );
+ // Get the image, width and height
+ mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
- while ( SDL_PollEvent( &event ) )
+ // Handle events
+ if ( this->sdl_screen != NULL )
{
- switch( event.type )
+ SDL_Event event;
+
+ changed = consumer_get_dimensions( &this->window_width, &this->window_height );
+
+ while ( SDL_PollEvent( &event ) )
{
- case SDL_VIDEORESIZE:
- this->window_width = event.resize.w;
- this->window_height = event.resize.h;
- changed = 1;
- break;
- case SDL_KEYDOWN:
- {
- mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
- char keyboard[ 2 ] = " ";
- void (*callback)( mlt_producer, char * ) = mlt_properties_get_data( properties, "transport_callback", NULL );
- if ( callback != NULL && producer != NULL && event.key.keysym.unicode < 0x80 && event.key.keysym.unicode > 0 )
+ switch( event.type )
+ {
+ case SDL_VIDEORESIZE:
+ this->window_width = event.resize.w;
+ this->window_height = event.resize.h;
+ changed = 1;
+ break;
+ case SDL_QUIT:
+ this->running = 0;
+ break;
+ case SDL_KEYDOWN:
{
- keyboard[ 0 ] = ( char )event.key.keysym.unicode;
- callback( producer, keyboard );
+ mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
+ char keyboard[ 2 ] = " ";
+ void (*callback)( mlt_producer, char * ) = mlt_properties_get_data( properties, "transport_callback", NULL );
+ if ( callback != NULL && producer != NULL && event.key.keysym.unicode < 0x80 && event.key.keysym.unicode > 0 )
+ {
+ keyboard[ 0 ] = ( char )event.key.keysym.unicode;
+ callback( producer, keyboard );
+ }
}
- }
- break;
- }
- }
- }
-
- // Set skip
- mlt_properties_set_int( mlt_frame_properties( frame ), "skip", skip );
- mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
-
- // Push this frame to the back of the queue
- mlt_deque_push_back( this->queue, frame );
- frame = NULL;
-
- if ( this->playing )
- {
- // We might want to use an old frame if the current frame is skipped
- mlt_frame candidate = NULL;
-
- while ( frame == NULL && mlt_deque_count( this->queue ) )
- {
- frame = mlt_deque_peek_front( this->queue );
- show = !mlt_properties_get_int( mlt_frame_properties( frame ), "skip" );
- playtime = mlt_properties_get_position( mlt_frame_properties( frame ), "playtime" );
-
- // Check if frame is in the future or past
- if ( !show )
- {
- frame = mlt_deque_pop_front( this->queue );
- mlt_frame_close( frame );
- frame = NULL;
- }
- else if ( playtime > elapsed )
- {
- // no frame to show or remove
- frame = NULL;
- break;
- }
- else if ( playtime < elapsed - 40 )
- {
- if ( candidate != NULL )
- mlt_frame_close( candidate );
- candidate = mlt_deque_pop_front( this->queue );
- frame = NULL;
- }
- else
- {
- // Get the frame at the front of the queue
- frame = mlt_deque_pop_front( this->queue );
+ break;
+ }
}
}
-
- if ( frame == NULL )
- frame = candidate;
- else if ( candidate != NULL )
- mlt_frame_close( candidate );
- }
-
- if ( this->playing && frame != NULL )
- {
- // Get the image, width and height
- mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
-
+
if ( width != this->width || height != this->height )
{
this->width = width;
if ( this->sdl_screen == NULL || changed )
{
- double aspect_ratio = mlt_frame_get_aspect_ratio( frame );
- float display_aspect_ratio = (float)width / (float)height;
+ double aspect_ratio = ( float )this->aspect_ratio * this->width / this->height;
+ float display_aspect_ratio = ( float )width / height;
SDL_Rect rect;
-
- if ( mlt_properties_get_double( properties, "aspect_ratio" ) )
- aspect_ratio = mlt_properties_get_double( properties, "aspect_ratio" );
+ if ( mlt_properties_get( properties, "rescale" ) != NULL &&
+ !strcmp( mlt_properties_get( properties, "rescale" ), "none" ) )
+ aspect_ratio = mlt_frame_get_aspect_ratio( frame ) * mlt_properties_get_int(mlt_frame_properties(frame),"width") / mlt_properties_get_int(mlt_frame_properties(frame),"height");
if ( aspect_ratio == 1 )
{
else if ( this->window_width < this->window_height * aspect_ratio )
{
rect.w = this->window_width;
- rect.h = this->window_width / aspect_ratio;
+ rect.h = this->window_width / aspect_ratio + 1;
}
else
{
- rect.w = this->window_height * aspect_ratio;
+ rect.w = this->window_height * aspect_ratio + 1;
rect.h = this->window_height;
}
}
// Close the frame
- if ( frame != NULL )
- mlt_frame_close( frame );
-
- if ( mlt_deque_count( this->queue ) && !skip )
- {
- // Tell the producers about our scale relative to the normalisation
- frame = mlt_deque_peek_front( this->queue );
- mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_scale",
- ( double )height / mlt_properties_get_double( properties, "height" ) );
- mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
- }
+ mlt_frame_close( frame );
return 0;
}
int init_audio = 1;
// Obtain time of thread start
- struct timeb now;
+ struct timeval now;
int64_t start = 0;
int64_t elapsed = 0;
int duration = 0;
int64_t playtime = 0;
- int skip = 0;
+ struct timespec tm;
+ mlt_frame next = NULL;
+ mlt_frame frame = NULL;
if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
{
fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() );
return NULL;
}
-
+
+ SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
+ SDL_EnableUNICODE( 1 );
+
// Loop until told not to
while( this->running )
{
// Get a frame from the attached producer
- mlt_frame frame = mlt_consumer_get_frame( consumer );
+ frame = mlt_consumer_rt_frame( consumer );
// Ensure that we have a frame
if ( frame != NULL )
{
- skip = 0;
-
- // SDL adapts display aspect, but set this so pixel aspect can be normalised
-// mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_aspect_ratio",
-// mlt_frame_get_aspect_ratio( frame ) );
-
// Play audio
init_audio = consumer_play_audio( this, frame, init_audio, &duration );
if ( this->playing )
{
// Get the current time
- ftime( &now );
+ gettimeofday( &now, NULL );
// Determine elapsed time
if ( start == 0 )
- start = ( int64_t )now.time * 1000 + now.millitm;
+ start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
else
- elapsed = ( ( int64_t )now.time * 1000 + now.millitm ) - start;
+ elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec) - start;
+ }
- skip = playtime < elapsed;
+ // Set playtime for this frame
+ mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
- if ( skip )
- start = start + ( elapsed - playtime );
- }
+ // Push this frame to the back of the queue
+ mlt_deque_push_back( this->queue, frame );
+
+ // Calculate the next playtime
+ playtime += ( duration * 1000 );
+ }
- consumer_play_video( this, frame, elapsed, skip, playtime );
+ if ( this->playing )
+ {
+ // Pop the next frame
+ next = mlt_deque_pop_front( this->queue );
- playtime += duration;
+ // See if we have to delay the display of the current frame
+ if ( next != NULL && mlt_properties_get_int( mlt_frame_properties( next ), "rendered" ) == 1 )
+ {
+ mlt_position scheduled = mlt_properties_get_position( mlt_frame_properties( next ), "playtime" ) + 5000;
+ if ( scheduled > elapsed && mlt_deque_count( this->queue ) > 25 )
+ {
+ tm.tv_sec = ( scheduled - elapsed ) / 1000000;
+ tm.tv_nsec = ( ( scheduled - elapsed ) % 1000000 ) * 1000;
+ nanosleep( &tm, NULL );
+
+ // Show current frame
+ consumer_play_video( this, next );
+ }
+ else if ( scheduled > elapsed )
+ {
+ // More time to kill
+ mlt_deque_push_front( this->queue, next );
+ }
+ else
+ {
+ // Show current frame
+ consumer_play_video( this, next );
+ }
+ }
+ else
+ {
+ // This is an unrendered frame - just close it
+ mlt_frame_close( next );
+ }
}
}
// Finally clean up this
free( this );
}
-