this->rect.h = this->window_height;
}
// Use hardware scaler to normalise sample aspect ratio
- else if ( this->window_height * frame_aspect > this->window_width )
+ else if ( this->window_height * this->display_aspect > this->window_width )
{
this->rect.w = this->window_width;
- this->rect.h = this->window_width / frame_aspect + 0.5;
+ this->rect.h = this->window_width / this->display_aspect + 0.5;
}
else
{
- this->rect.w = this->window_height * frame_aspect + 0.5;
+ this->rect.w = this->window_height * this->display_aspect + 0.5;
this->rect.h = this->window_height;
}
mlt_position difference = scheduled - elapsed;
// Smooth playback a bit
- if ( difference > 10000 && speed == 1.0 )
+ if ( difference > 20000 && speed == 1.0 )
{
tm.tv_sec = difference / 1000000;
tm.tv_nsec = ( difference % 1000000 ) * 500;