#include "consumer_sdl.h"
#include <framework/mlt_frame.h>
+#include <framework/mlt_deque.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include <SDL/SDL.h>
#include <SDL/SDL_syswm.h>
+#include <sys/time.h>
/** This classes definition.
*/
{
struct mlt_consumer_s parent;
mlt_properties properties;
- int format;
- int video;
+ mlt_deque queue;
pthread_t thread;
int running;
- uint8_t audio_buffer[ 4096 * 3 ];
+ uint8_t audio_buffer[ 4096 * 19 ];
int audio_avail;
pthread_mutex_t audio_mutex;
pthread_cond_t audio_cond;
int window_width;
int window_height;
float aspect_ratio;
+ float display_aspect;
int width;
int height;
int playing;
- mlt_frame *queue;
- int size;
- int count;
int sdl_flags;
SDL_Surface *sdl_screen;
SDL_Overlay *sdl_overlay;
/** Forward references to static functions.
*/
+static int consumer_start( mlt_consumer parent );
+static int consumer_stop( mlt_consumer parent );
+static int consumer_is_stopped( mlt_consumer parent );
static void consumer_close( mlt_consumer parent );
static void *consumer_thread( void * );
static int consumer_get_dimensions( int *width, int *height );
// If no malloc'd and consumer init ok
if ( this != NULL && mlt_consumer_init( &this->parent, this ) == 0 )
{
+ // Create the queue
+ this->queue = mlt_deque_init( );
+
// Get the parent consumer object
mlt_consumer parent = &this->parent;
mlt_properties_set_double( this->properties, "volume", 1.0 );
// This is the initialisation of the consumer
- this->running = 1;
pthread_mutex_init( &this->audio_mutex, NULL );
pthread_cond_init( &this->audio_cond, NULL);
- // Default fps
- mlt_properties_set_double( this->properties, "fps", 25 );
+ // Default scaler (for now we'll use nearest)
+ mlt_properties_set( this->properties, "rescale", "nearest" );
+
+ // Default buffer for low latency
+ mlt_properties_set_int( this->properties, "buffer", 1 );
+
+ // Default progressive true
+ mlt_properties_set_int( this->properties, "progressive", 0 );
+ // Get sample aspect ratio
+ this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
+
+ // Default display aspect ratio
+ this->display_aspect = 4.0 / 3.0;
+
// process actual param
- if ( arg == NULL || !strcmp( arg, "PAL" ) )
- {
- this->width = 720;
- this->height = 576;
- }
- else if ( !strcmp( arg, "NTSC" ) )
+ if ( arg == NULL || sscanf( arg, "%dx%d", &this->width, &this->height ) != 2 )
{
- this->width = 720;
- this->height = 480;
- mlt_properties_set_double( this->properties, "fps", 29.97 );
+ this->width = mlt_properties_get_int( this->properties, "width" );
+ this->height = mlt_properties_get_int( this->properties, "height" );
+
+ // Default window size
+ this->window_width = ( float )this->height * this->display_aspect + 0.5;
+ this->window_height = this->height;
}
- else if ( sscanf( arg, "%dx%d", &this->width, &this->height ) != 2 )
+ else
{
- this->width = 720;
- this->height = 576;
+ if ( (int)( ( float )this->width / this->height * 1000 ) !=
+ (int)( this->display_aspect * 1000 ) )
+ {
+ // Override these
+ this->display_aspect = ( float )this->width / this->height;
+ this->aspect_ratio = 1.0;
+ mlt_properties_set_double( this->properties, "aspect_ratio", this->aspect_ratio );
+ }
+
+ // Set window size
+ this->window_width = this->width;
+ this->window_height = this->height;
}
- // Default window size and aspect ratio
- this->aspect_ratio = 4.0 / 3.0;
- this->window_width = (int)( (float)this->height * this->aspect_ratio ) + 1;
- this->window_height = this->height;
-
// Set the sdl flags
- this->sdl_flags = SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_HWACCEL | SDL_RESIZABLE;
+ this->sdl_flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL | SDL_RESIZABLE;
- // Create the the thread
- pthread_create( &this->thread, NULL, consumer_thread, this );
+ // Allow thread to be started/stopped
+ parent->start = consumer_start;
+ parent->stop = consumer_stop;
+ parent->is_stopped = consumer_is_stopped;
// Return the consumer produced
return parent;
return NULL;
}
+int consumer_start( mlt_consumer parent )
+{
+ consumer_sdl this = parent->child;
+
+ if ( !this->running )
+ {
+ pthread_attr_t thread_attributes;
+
+ this->running = 1;
+
+ // Allow the user to force resizing to window size
+ if ( mlt_properties_get_int( this->properties, "resize" ) )
+ {
+ mlt_properties_set_int( this->properties, "width", this->width );
+ mlt_properties_set_int( this->properties, "height", this->height );
+ }
+
+ // Inherit the scheduling priority
+ pthread_attr_init( &thread_attributes );
+ pthread_attr_setinheritsched( &thread_attributes, PTHREAD_INHERIT_SCHED );
+
+ pthread_create( &this->thread, &thread_attributes, consumer_thread, this );
+ }
+
+ return 0;
+}
+
+int consumer_stop( mlt_consumer parent )
+{
+ // Get the actual object
+ consumer_sdl this = parent->child;
+
+ if ( this->running )
+ {
+ // Kill the thread and clean up
+ this->running = 0;
+
+ pthread_mutex_lock( &this->audio_mutex );
+ pthread_cond_broadcast( &this->audio_cond );
+ pthread_mutex_unlock( &this->audio_mutex );
+
+ pthread_join( this->thread, NULL );
+ }
+
+ return 0;
+}
+
+int consumer_is_stopped( mlt_consumer parent )
+{
+ consumer_sdl this = parent->child;
+ return !this->running;
+}
+
static int sdl_lock_display( )
{
SDL_Surface *screen = SDL_GetVideoSurface( );
pthread_mutex_unlock( &this->audio_mutex );
}
-static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio )
+static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio, int *duration )
{
// Get the properties of this consumer
mlt_properties properties = this->properties;
mlt_audio_format afmt = mlt_audio_pcm;
// Set the preferred params of the test card signal
- int channels = 2;
- int frequency = 48000;
+ int channels = mlt_properties_get_int( properties, "channels" );
+ int frequency = mlt_properties_get_int( properties, "frequency" );
static int counter = 0;
+
int samples = mlt_sample_calculator( mlt_properties_get_double( this->properties, "fps" ), frequency, counter++ );
int16_t *pcm;
int bytes;
mlt_frame_get_audio( frame, &pcm, &afmt, &frequency, &channels, &samples );
+ *duration = ( ( samples * 1000 ) / frequency );
if ( mlt_properties_get_int( properties, "audio_off" ) )
{
this->playing = 1;
+ init_audio = 1;
return init_audio;
}
SDL_AudioSpec request;
SDL_AudioSpec got;
- SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
-
// specify audio format
memset( &request, 0, sizeof( SDL_AudioSpec ) );
this->playing = 0;
if ( init_audio == 0 )
{
+ mlt_properties properties = mlt_frame_properties( frame );
bytes = ( samples * channels * 2 );
pthread_mutex_lock( &this->audio_mutex );
while ( bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
- mlt_properties properties = mlt_frame_properties( frame );
- if ( mlt_properties_get_double( properties, "speed" ) == 1 )
+ if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
else
memset( &this->audio_buffer[ this->audio_avail ], 0, bytes );
uint8_t *image;
int changed = 0;
- if ( mlt_properties_get_int( properties, "video_off" ) )
- {
- mlt_frame_close( frame );
- return 0;
- }
-
- if ( this->count == this->size )
+ if ( mlt_properties_get_int( properties, "video_off" ) == 0 )
{
- this->size += 25;
- this->queue = realloc( this->queue, sizeof( mlt_frame ) * this->size );
- }
- this->queue[ this->count ++ ] = frame;
-
- if ( this->playing )
- {
- // We're working on the oldest frame now
- frame = this->queue[ 0 ];
-
- // Shunt the frames in the queue down
- int i = 0;
- for ( i = 1; i < this->count; i ++ )
- this->queue[ i - 1 ] = this->queue[ i ];
- this->count --;
-
// Get the image, width and height
mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
-
+
+ // Handle events
if ( this->sdl_screen != NULL )
{
SDL_Event event;
-
+
changed = consumer_get_dimensions( &this->window_width, &this->window_height );
-
+
while ( SDL_PollEvent( &event ) )
{
switch( event.type )
this->window_height = event.resize.h;
changed = 1;
break;
+ case SDL_QUIT:
+ this->running = 0;
+ break;
case SDL_KEYDOWN:
{
mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
+ char keyboard[ 2 ] = " ";
void (*callback)( mlt_producer, char * ) = mlt_properties_get_data( properties, "transport_callback", NULL );
- if ( callback != NULL && producer != NULL && strcmp( SDL_GetKeyName(event.key.keysym.sym), "space" ) )
- callback( producer, SDL_GetKeyName(event.key.keysym.sym) );
- else if ( callback != NULL && producer != NULL && !strcmp( SDL_GetKeyName(event.key.keysym.sym), "space" ) )
- callback( producer, " " );
+ if ( callback != NULL && producer != NULL && event.key.keysym.unicode < 0x80 && event.key.keysym.unicode > 0 )
+ {
+ keyboard[ 0 ] = ( char )event.key.keysym.unicode;
+ callback( producer, keyboard );
+ }
}
break;
}
}
-
}
-
+
if ( width != this->width || height != this->height )
{
this->width = width;
if ( this->sdl_screen == NULL || changed )
{
- double aspect_ratio = mlt_frame_get_aspect_ratio( frame );
- float display_aspect_ratio = (float)width / (float)height;
SDL_Rect rect;
+
+ // Determine frame's display aspect ratio
+ float frame_aspect = mlt_frame_get_aspect_ratio( frame ) * this->width / this->height;
+
+ // Determine window's new display aspect ratio
+ float this_aspect = ( float )this->window_width / this->window_height;
- if ( mlt_properties_get_double( properties, "aspect_ratio" ) )
- aspect_ratio = mlt_properties_get_double( properties, "aspect_ratio" );
-
- if ( aspect_ratio == 1 )
+ // If using hardware scaler
+ if ( mlt_properties_get( properties, "rescale" ) != NULL &&
+ !strcmp( mlt_properties_get( properties, "rescale" ), "none" ) )
+ {
+ // Special case optimisation to negate odd effect of sample aspect ratio
+ // not corresponding exactly with image resolution.
+ if ( ( (int)( this_aspect * 1000 ) == (int)( this->display_aspect * 1000 ) ) &&
+ ( (int)( mlt_frame_get_aspect_ratio( frame ) * 1000 ) == (int)( this->aspect_ratio * 1000 ) ) )
+ {
+ rect.w = this->window_width;
+ rect.h = this->window_height;
+ }
+ else
+ {
+ // Use hardware scaler to normalise display aspect ratio
+ rect.w = frame_aspect / this_aspect * this->window_width + 0.5;
+ rect.h = this->window_height;
+ if ( rect.w > this->window_width )
+ {
+ rect.w = this->window_width;
+ rect.h = this_aspect / frame_aspect * this->window_height + 0.5;
+ }
+ }
+ }
+ // Special case optimisation to negate odd effect of sample aspect ratio
+ // not corresponding exactly with image resolution.
+ else if ( (int)( this_aspect * 1000 ) == (int)( this->display_aspect * 1000 ) )
{
rect.w = this->window_width;
rect.h = this->window_height;
}
- else if ( this->window_width < this->window_height * aspect_ratio )
+ // Use hardware scaler to normalise sample aspect ratio
+ else if ( this->window_height * frame_aspect > this->window_width )
{
rect.w = this->window_width;
- rect.h = this->window_width / aspect_ratio;
+ rect.h = this->window_width / frame_aspect + 0.5;
}
else
{
- rect.w = this->window_height * aspect_ratio;
+ rect.w = this->window_height * frame_aspect + 0.5;
rect.h = this->window_height;
}
-
- if ( mlt_properties_get_int( properties, "scale_overlay" ) )
- {
- if ( ( float )rect.w * display_aspect_ratio < this->window_width )
- rect.w = ( int )( ( float )rect.w * display_aspect_ratio );
- else if ( ( float )rect.h * display_aspect_ratio < this->window_height )
- rect.h = ( int )( ( float )rect.h * display_aspect_ratio );
- }
-
+
rect.x = ( this->window_width - rect.w ) / 2;
rect.y = ( this->window_height - rect.h ) / 2;
-
+
// Force an overlay recreation
if ( this->sdl_overlay != NULL )
SDL_FreeYUVOverlay( this->sdl_overlay );
SDL_SetClipRect( this->sdl_screen, &rect );
sdl_lock_display();
- this->sdl_overlay = SDL_CreateYUVOverlay( this->width - (this->width % 4), this->height- (this->height % 2 ), SDL_YUY2_OVERLAY, this->sdl_screen );
+ this->sdl_overlay = SDL_CreateYUVOverlay( this->width - (this->width % 4), this->height - (this->height % 2 ), SDL_YUY2_OVERLAY, this->sdl_screen );
sdl_unlock_display();
}
}
this->buffer = this->sdl_overlay->pixels[ 0 ];
if ( SDL_LockYUVOverlay( this->sdl_overlay ) >= 0 )
{
- mlt_resize_yuv422( this->buffer, this->width - (this->width % 4 ), this->height- (this->height % 2 ), image, width, height );
+ memcpy( this->buffer, image, width * height * 2 );
SDL_UnlockYUVOverlay( this->sdl_overlay );
SDL_DisplayYUVOverlay( this->sdl_overlay, &this->sdl_screen->clip_rect );
}
}
}
- else
- {
- frame = NULL;
- }
// Close the frame
- if ( frame != NULL )
- mlt_frame_close( frame );
-
- if ( this->count )
- mlt_frame_get_image( this->queue[ this->count - 1 ], &image, &vfmt, &width, &height, 0 );
+ mlt_frame_close( frame );
return 0;
}
// Get the consumer
mlt_consumer consumer = &this->parent;
- // Get the service assoicated to the consumer
- mlt_service service = mlt_consumer_service( consumer );
-
- // Define a frame pointer
- mlt_frame frame;
-
// internal intialization
int init_audio = 1;
+ // Obtain time of thread start
+ struct timeval now;
+ int64_t start = 0;
+ int64_t elapsed = 0;
+ int duration = 0;
+ int64_t playtime = 0;
+ struct timespec tm;
+ mlt_frame next = NULL;
+ mlt_frame frame = NULL;
+
if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
{
fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() );
return NULL;
}
-
+
+ SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
+ SDL_EnableUNICODE( 1 );
+
// Loop until told not to
while( this->running )
{
- // Get a frame from the service (should never return anything other than 0)
- if ( mlt_service_get_frame( service, &frame, 0 ) == 0 )
+ // Get a frame from the attached producer
+ frame = mlt_consumer_rt_frame( consumer );
+
+ // Ensure that we have a frame
+ if ( frame != NULL )
{
- init_audio = consumer_play_audio( this, frame, init_audio );
- consumer_play_video( this, frame );
+ // Play audio
+ init_audio = consumer_play_audio( this, frame, init_audio, &duration );
+
+ if ( this->playing )
+ {
+ // Get the current time
+ gettimeofday( &now, NULL );
+
+ // Determine elapsed time
+ if ( start == 0 )
+ start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
+ else
+ elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec) - start;
+ }
+
+ // Set playtime for this frame
+ mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
+
+ // Push this frame to the back of the queue
+ mlt_deque_push_back( this->queue, frame );
+
+ // Calculate the next playtime
+ playtime += ( duration * 1000 );
+ }
+
+ if ( this->playing )
+ {
+ // Pop the next frame
+ next = mlt_deque_pop_front( this->queue );
+
+ // See if we have to delay the display of the current frame
+ if ( next != NULL && mlt_properties_get_int( mlt_frame_properties( next ), "rendered" ) == 1 )
+ {
+ mlt_position scheduled = mlt_properties_get_position( mlt_frame_properties( next ), "playtime" ) + 5000;
+ if ( scheduled > elapsed && mlt_deque_count( this->queue ) > 25 )
+ {
+ tm.tv_sec = ( scheduled - elapsed ) / 1000000;
+ tm.tv_nsec = ( ( scheduled - elapsed ) % 1000000 ) * 1000;
+ nanosleep( &tm, NULL );
+
+ // Show current frame
+ consumer_play_video( this, next );
+ }
+ else if ( scheduled > elapsed )
+ {
+ // More time to kill
+ mlt_deque_push_front( this->queue, next );
+ }
+ else
+ {
+ // Show current frame
+ consumer_play_video( this, next );
+ }
+ }
+ else
+ {
+ // This is an unrendered frame - just close it
+ mlt_frame_close( next );
+ }
}
}
SDL_FreeYUVOverlay( this->sdl_overlay );
SDL_Quit( );
+ while( mlt_deque_count( this->queue ) )
+ mlt_frame_close( mlt_deque_pop_back( this->queue ) );
+
+ this->sdl_screen = NULL;
+ this->sdl_overlay = NULL;
+ this->audio_avail = 0;
+
return NULL;
}
// Get the actual object
consumer_sdl this = parent->child;
- // Kill the thread and clean up
- this->running = 0;
+ // Stop the consumer
+ mlt_consumer_stop( parent );
- pthread_mutex_lock( &this->audio_mutex );
- pthread_cond_broadcast( &this->audio_cond );
- pthread_mutex_unlock( &this->audio_mutex );
+ // Close the queue
+ mlt_deque_close( this->queue );
- pthread_join( this->thread, NULL );
+ // Destroy mutexes
pthread_mutex_destroy( &this->audio_mutex );
pthread_cond_destroy( &this->audio_cond );
- // Now clean up the rest (the close = NULL is a bit nasty but needed for now)
- parent->close = NULL;
+ // Now clean up the rest
mlt_consumer_close( parent );
// Finally clean up this
free( this );
}
-