aspect ratio and locking
[melted] / src / modules / sdl / consumer_sdl.c
index fa1ee01..07f483f 100644 (file)
@@ -41,14 +41,17 @@ struct consumer_sdl_s
        mlt_deque queue;
        pthread_t thread;
        int running;
-       uint8_t audio_buffer[ 4096 * 19 ];
+       uint8_t audio_buffer[ 4096 * 10 ];
        int audio_avail;
        pthread_mutex_t audio_mutex;
        pthread_cond_t audio_cond;
+       pthread_mutex_t video_mutex;
+       pthread_cond_t video_cond;
        int window_width;
        int window_height;
        float aspect_ratio;
        float display_aspect;
+       double last_frame_aspect;
        int width;
        int height;
        int playing;
@@ -100,6 +103,8 @@ mlt_consumer consumer_sdl_init( char *arg )
                // This is the initialisation of the consumer
                pthread_mutex_init( &this->audio_mutex, NULL );
                pthread_cond_init( &this->audio_cond, NULL);
+               pthread_mutex_init( &this->video_mutex, NULL );
+               pthread_cond_init( &this->video_cond, NULL);
                
                // Default scaler (for now we'll use nearest)
                mlt_properties_set( this->properties, "rescale", "nearest" );
@@ -246,7 +251,7 @@ static void sdl_fill_audio( void *udata, uint8_t *stream, int len )
        if ( this->audio_avail >= len )
        {
                // Place in the audio buffer
-               SDL_MixAudio( stream, this->audio_buffer, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
+               memcpy( stream, this->audio_buffer, len );
 
                // Remove len from the audio available
                this->audio_avail -= len;
@@ -403,10 +408,11 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                        }
                }
        
-               if ( width != this->width || height != this->height )
+               if ( width != this->width || height != this->height || this->last_frame_aspect != mlt_frame_get_aspect_ratio( frame ) )
                {
                        this->width = width;
                        this->height = height;
+                       this->last_frame_aspect = mlt_frame_get_aspect_ratio( frame );
                        changed = 1;
                }
 
@@ -433,7 +439,7 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                                else
                                {
                                        // Use hardware scaler to normalise display aspect ratio
-                                       this->rect.w = frame_aspect / this_aspect * this->window_width + 0.5;
+                                       this->rect.w = frame_aspect / this_aspect * this->window_width;
                                        this->rect.h = this->window_height;
                                        if ( this->rect.w > this->window_width )
                                        {
@@ -450,14 +456,14 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                                this->rect.h = this->window_height;
                        }
                        // Use hardware scaler to normalise sample aspect ratio
-                       else if ( this->window_height * frame_aspect > this->window_width )
+                       else if ( this->window_height * this->display_aspect > this->window_width )
                        {
                                this->rect.w = this->window_width;
-                               this->rect.h = this->window_width / frame_aspect + 0.5;
+                               this->rect.h = this->window_width / this->display_aspect + 0.5;
                        }
                        else
                        {
-                               this->rect.w = this->window_height * frame_aspect + 0.5;
+                               this->rect.w = this->window_height * this->display_aspect + 0.5;
                                this->rect.h = this->window_height;
                        }
                        
@@ -469,7 +475,9 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                                SDL_FreeYUVOverlay( this->sdl_overlay );
 
                        // open SDL window with video overlay, if possible
+                       sdl_lock_display();
                        this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
+                       sdl_unlock_display();
 
                        if ( this->sdl_screen != NULL )
                        {
@@ -493,6 +501,7 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                if ( this->sdl_screen != NULL && this->sdl_overlay != NULL )
                {
                        this->buffer = this->sdl_overlay->pixels[ 0 ];
+                       sdl_lock_display();
                        if ( SDL_LockYUVOverlay( this->sdl_overlay ) >= 0 )
                        {
                                if ( image != NULL )
@@ -500,13 +509,89 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                                SDL_UnlockYUVOverlay( this->sdl_overlay );
                                SDL_DisplayYUVOverlay( this->sdl_overlay, &this->sdl_screen->clip_rect );
                        }
+                       sdl_unlock_display();
                }
-
        }
 
        return 0;
 }
 
+static void *video_thread( void *arg )
+{
+       // Identify the arg
+       consumer_sdl this = arg;
+
+       // Obtain time of thread start
+       struct timeval now;
+       int64_t start = 0;
+       int64_t elapsed = 0;
+       struct timespec tm;
+       mlt_frame next = NULL;
+       mlt_properties properties = NULL;
+       double speed = 0;
+
+       // Get the current time
+       gettimeofday( &now, NULL );
+
+       // Determine start time
+       start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
+
+       while ( this->running )
+       {
+               // Pop the next frame
+               pthread_mutex_lock( &this->video_mutex );
+               while ( ( next = mlt_deque_pop_front( this->queue ) ) == NULL && this->running )
+                       pthread_cond_wait( &this->video_cond, &this->video_mutex );
+               pthread_mutex_unlock( &this->video_mutex );
+
+               // Get the properties
+               properties =  mlt_frame_properties( next );
+
+               // Get the speed of the frame
+               speed = mlt_properties_get_double( properties, "_speed" );
+
+               // Get the current time
+               gettimeofday( &now, NULL );
+
+               // Get the elapsed time
+               elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - start;
+
+               // See if we have to delay the display of the current frame
+               if ( mlt_properties_get_int( properties, "rendered" ) == 1 && this->running )
+               {
+                       // Obtain the scheduled playout time
+                       mlt_position scheduled = mlt_properties_get_position( properties, "playtime" );
+
+                       // Determine the difference between the elapsed time and the scheduled playout time
+                       mlt_position difference = scheduled - elapsed;
+
+                       // Smooth playback a bit
+                       if ( difference > 20000 && speed == 1.0 )
+                       {
+                               tm.tv_sec = difference / 1000000;
+                               tm.tv_nsec = ( difference % 1000000 ) * 500;
+                               nanosleep( &tm, NULL );
+                       }
+
+                       // Show current frame if not too old
+                       if ( difference > -10000 || speed != 1.0 || mlt_deque_count( this->queue ) < 2 )
+                               consumer_play_video( this, next );
+
+                       // If the queue is empty, recalculate start to allow build up again
+                       if ( mlt_deque_count( this->queue ) == 0 && speed == 1.0 )
+                       {
+                               gettimeofday( &now, NULL );
+                               start = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - scheduled + 20000;
+                       }
+               }
+
+               // This frame can now be closed
+               mlt_frame_close( next );
+       }
+
+       return NULL;
+}
+
 /** Threaded wrapper for pipe.
 */
 
@@ -518,19 +603,16 @@ static void *consumer_thread( void *arg )
        // Get the consumer
        mlt_consumer consumer = &this->parent;
 
+       // Video thread
+       pthread_t thread;
+
        // internal intialization
        int init_audio = 1;
-
-       // Obtain time of thread start
-       struct timeval now;
-       int64_t start = 0;
-       int64_t elapsed = 0;
-       int duration = 0;
-       int64_t playtime = 0;
-       struct timespec tm;
-       mlt_frame next = NULL;
+       int init_video = 1;
        mlt_frame frame = NULL;
        mlt_properties properties = NULL;
+       int duration = 0;
+       int64_t playtime = 0;
 
        if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
        {
@@ -557,81 +639,39 @@ static void *consumer_thread( void *arg )
                        init_audio = consumer_play_audio( this, frame, init_audio, &duration );
 
                        // Determine the start time now
-                       if ( this->playing && start == 0 )
+                       if ( this->playing && init_video )
                        {
-                               // Get the current time
-                               gettimeofday( &now, NULL );
+                               // Create the video thread
+                               pthread_create( &thread, NULL, video_thread, this );
 
-                               // Determine start time
-                               start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
+                               // Video doesn't need to be initialised any more
+                               init_video = 0;
                        }
 
                        // Set playtime for this frame
                        mlt_properties_set_position( properties, "playtime", playtime );
 
                        // Push this frame to the back of the queue
+                       pthread_mutex_lock( &this->video_mutex );
                        mlt_deque_push_back( this->queue, frame );
+                       pthread_cond_broadcast( &this->video_cond );
+                       pthread_mutex_unlock( &this->video_mutex );
 
                        // Calculate the next playtime
                        playtime += ( duration * 1000 );
                }
+       }
 
-               // Pop the next frame
-               next = mlt_deque_pop_front( this->queue );
-
-               while ( next != NULL && this->playing )
-               {
-                       // Get the properties
-                       properties =  mlt_frame_properties( next );
-
-                       // Get the current time
-                       gettimeofday( &now, NULL );
-
-                       // Get the elapsed time
-                       elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - start;
-
-                       // See if we have to delay the display of the current frame
-                       if ( mlt_properties_get_int( properties, "rendered" ) == 1 )
-                       {
-                               // Obtain the scheduled playout time
-                               mlt_position scheduled = mlt_properties_get_position( properties, "playtime" );
-
-                               // Determine the difference between the elapsed time and the scheduled playout time
-                               mlt_position difference = scheduled - elapsed;
-
-                               // If the frame is quite some way in the future, go get another
-                               if ( difference > 80000 && mlt_deque_count( this->queue ) < 6 )
-                                       break;
-
-                               // Smooth playback a bit
-                               if ( difference > 20000 && mlt_properties_get_double( properties, "_speed" ) == 1.0 )
-                               {
-                                       tm.tv_sec = difference / 1000000;
-                                       tm.tv_nsec = ( difference % 1000000 ) * 1000;
-                                       nanosleep( &tm, NULL );
-                               }
-
-                               // Show current frame if not too old
-                               if ( difference > -10000 || mlt_properties_get_double( properties, "_speed" ) != 1.0 )
-                                       consumer_play_video( this, next );
-                               else
-                                       start = start - difference;
-                       }
-
-                       // This is an unrendered frame - just close it
-                       mlt_frame_close( next );
-
-                       // Pop the next frame
-                       next = mlt_deque_pop_front( this->queue );
-               }
-
-               if ( next != NULL )
-                       mlt_deque_push_front( this->queue, next );
+       // Kill the video thread
+       if ( init_video == 0 )
+       {
+               pthread_mutex_lock( &this->video_mutex );
+               pthread_cond_broadcast( &this->video_cond );
+               pthread_mutex_unlock( &this->video_mutex );
+               pthread_join( thread, NULL );
        }
 
        // internal cleanup
-       if ( init_audio == 0 )
-               SDL_AudioQuit( );
        if ( this->sdl_overlay != NULL )
                SDL_FreeYUVOverlay( this->sdl_overlay );
        SDL_Quit( );
@@ -656,6 +696,9 @@ static int consumer_get_dimensions( int *width, int *height )
        // Specify the SDL Version
        SDL_VERSION( &wm.version );
 
+       // Lock the display
+       sdl_lock_display();
+
        // Get the wm structure
        if ( SDL_GetWMInfo( &wm ) == 1 )
        {
@@ -681,6 +724,9 @@ static int consumer_get_dimensions( int *width, int *height )
                }
        }
 
+       // Unlock the display
+       sdl_lock_display();
+
        return changed;
 }