aspect ratio and locking
[melted] / src / modules / sdl / consumer_sdl.c
index 23f1bd9..07f483f 100644 (file)
@@ -41,7 +41,7 @@ struct consumer_sdl_s
        mlt_deque queue;
        pthread_t thread;
        int running;
-       uint8_t audio_buffer[ 4096 * 19 ];
+       uint8_t audio_buffer[ 4096 * 10 ];
        int audio_avail;
        pthread_mutex_t audio_mutex;
        pthread_cond_t audio_cond;
@@ -51,6 +51,7 @@ struct consumer_sdl_s
        int window_height;
        float aspect_ratio;
        float display_aspect;
+       double last_frame_aspect;
        int width;
        int height;
        int playing;
@@ -407,10 +408,11 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                        }
                }
        
-               if ( width != this->width || height != this->height )
+               if ( width != this->width || height != this->height || this->last_frame_aspect != mlt_frame_get_aspect_ratio( frame ) )
                {
                        this->width = width;
                        this->height = height;
+                       this->last_frame_aspect = mlt_frame_get_aspect_ratio( frame );
                        changed = 1;
                }
 
@@ -437,7 +439,7 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                                else
                                {
                                        // Use hardware scaler to normalise display aspect ratio
-                                       this->rect.w = frame_aspect / this_aspect * this->window_width + 0.5;
+                                       this->rect.w = frame_aspect / this_aspect * this->window_width;
                                        this->rect.h = this->window_height;
                                        if ( this->rect.w > this->window_width )
                                        {
@@ -454,14 +456,14 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                                this->rect.h = this->window_height;
                        }
                        // Use hardware scaler to normalise sample aspect ratio
-                       else if ( this->window_height * frame_aspect > this->window_width )
+                       else if ( this->window_height * this->display_aspect > this->window_width )
                        {
                                this->rect.w = this->window_width;
-                               this->rect.h = this->window_width / frame_aspect + 0.5;
+                               this->rect.h = this->window_width / this->display_aspect + 0.5;
                        }
                        else
                        {
-                               this->rect.w = this->window_height * frame_aspect + 0.5;
+                               this->rect.w = this->window_height * this->display_aspect + 0.5;
                                this->rect.h = this->window_height;
                        }
                        
@@ -473,7 +475,9 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                                SDL_FreeYUVOverlay( this->sdl_overlay );
 
                        // open SDL window with video overlay, if possible
+                       sdl_lock_display();
                        this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
+                       sdl_unlock_display();
 
                        if ( this->sdl_screen != NULL )
                        {
@@ -497,6 +501,7 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                if ( this->sdl_screen != NULL && this->sdl_overlay != NULL )
                {
                        this->buffer = this->sdl_overlay->pixels[ 0 ];
+                       sdl_lock_display();
                        if ( SDL_LockYUVOverlay( this->sdl_overlay ) >= 0 )
                        {
                                if ( image != NULL )
@@ -504,6 +509,7 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                                SDL_UnlockYUVOverlay( this->sdl_overlay );
                                SDL_DisplayYUVOverlay( this->sdl_overlay, &this->sdl_screen->clip_rect );
                        }
+                       sdl_unlock_display();
                }
        }
 
@@ -523,7 +529,6 @@ static void *video_thread( void *arg )
        mlt_frame next = NULL;
        mlt_properties properties = NULL;
        double speed = 0;
-       int skipped = 0;
 
        // Get the current time
        gettimeofday( &now, NULL );
@@ -571,11 +576,9 @@ static void *video_thread( void *arg )
                        // Show current frame if not too old
                        if ( difference > -10000 || speed != 1.0 || mlt_deque_count( this->queue ) < 2 )
                                consumer_play_video( this, next );
-                       else
-                               skipped ++;
 
                        // If the queue is empty, recalculate start to allow build up again
-                       if ( mlt_deque_count( this->queue ) == 0 )
+                       if ( mlt_deque_count( this->queue ) == 0 && speed == 1.0 )
                        {
                                gettimeofday( &now, NULL );
                                start = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - scheduled + 20000;
@@ -693,6 +696,9 @@ static int consumer_get_dimensions( int *width, int *height )
        // Specify the SDL Version
        SDL_VERSION( &wm.version );
 
+       // Lock the display
+       sdl_lock_display();
+
        // Get the wm structure
        if ( SDL_GetWMInfo( &wm ) == 1 )
        {
@@ -718,6 +724,9 @@ static int consumer_get_dimensions( int *width, int *height )
                }
        }
 
+       // Unlock the display
+       sdl_lock_display();
+
        return changed;
 }