mlt_properties properties;
mlt_deque queue;
pthread_t thread;
+ int joined;
int running;
uint8_t audio_buffer[ 4096 * 10 ];
int audio_avail;
this->height = mlt_properties_get_int( this->properties, "height" );
// Default window size
- this->window_width = ( float )this->height * this->display_aspect + 0.5;
+ this->window_width = ( float )this->height * this->display_aspect;
this->window_height = this->height;
}
else
pthread_attr_t thread_attributes;
this->running = 1;
+ this->joined = 0;
// Allow the user to force resizing to window size
if ( mlt_properties_get_int( this->properties, "resize" ) )
// Inherit the scheduling priority
pthread_attr_init( &thread_attributes );
pthread_attr_setinheritsched( &thread_attributes, PTHREAD_INHERIT_SCHED );
-
+
pthread_create( &this->thread, &thread_attributes, consumer_thread, this );
}
// Get the actual object
consumer_sdl this = parent->child;
- if ( this->running )
+ if ( this->joined == 0 )
{
// Kill the thread and clean up
this->running = 0;
pthread_mutex_unlock( &this->audio_mutex );
pthread_join( this->thread, NULL );
+ this->joined = 1;
}
return 0;
if ( this->rect.w > this->window_width )
{
this->rect.w = this->window_width;
- this->rect.h = this_aspect / frame_aspect * this->window_height + 0.5;
+ this->rect.h = this_aspect / frame_aspect * this->window_height;
}
}
}
else if ( this->window_height * this->display_aspect > this->window_width )
{
this->rect.w = this->window_width;
- this->rect.h = this->window_width / this->display_aspect + 0.5;
+ this->rect.h = this->window_width / this->display_aspect;
}
else
{
- this->rect.w = this->window_height * this->display_aspect + 0.5;
+ this->rect.w = this->window_height * this->display_aspect;
this->rect.h = this->window_height;
}
this->rect.x = ( this->window_width - this->rect.w ) / 2;
this->rect.y = ( this->window_height - this->rect.h ) / 2;
+
+ mlt_properties_set_int( this->properties, "rect_x", this->rect.x );
+ mlt_properties_set_int( this->properties, "rect_y", this->rect.y );
+ mlt_properties_set_int( this->properties, "rect_w", this->rect.w );
+ mlt_properties_set_int( this->properties, "rect_h", this->rect.h );
// Force an overlay recreation
if ( this->sdl_overlay != NULL )
mlt_frame_close( next );
}
+ mlt_consumer_stopped( &this->parent );
+
return NULL;
}