SRC_DATA data;
float *input_buffer = mlt_properties_get_data( properties, "resample.input_buffer", NULL );
float *output_buffer = mlt_properties_get_data( properties, "resample.output_buffer", NULL );
+ int channels_avail = *channels;
int i;
if ( output_rate == 0 )
frame->get_audio = mlt_properties_get_data( properties, "resample.get_audio", NULL );
// Get the producer's audio
- mlt_frame_get_audio( frame, buffer, format, frequency, channels, samples );
+ mlt_frame_get_audio( frame, buffer, format, frequency, &channels_avail, samples );
- // Return now if now work to do
+ // Duplicate channels as necessary
+ if ( channels_avail < *channels )
+ {
+ int size = *channels * *samples * sizeof( int16_t );
+ int16_t *new_buffer = mlt_pool_alloc( size );
+
+ // Duplicate the existing channels
+ for ( i = 0; i < *samples; i++ )
+ {
+ int j, k = 0;
+ for ( j = 0; j < *channels; j++ )
+ {
+ new_buffer[ ( i * *channels ) + j ] = (*buffer)[ ( i * channels_avail ) + k ];
+ k = ( k + 1 ) % channels_avail;
+ }
+ }
+
+ // Update the audio buffer now - destroys the old
+ mlt_properties_set_data( properties, "audio", new_buffer, size, ( mlt_destructor )mlt_pool_release, NULL );
+
+ *buffer = new_buffer;
+ }
+ else if ( channels_avail > *channels )
+ {
+ // Nasty hack for ac3 5.1 audio - may be a cause of failure?
+ int size = *channels * *samples * sizeof( int16_t );
+ int16_t *new_buffer = mlt_pool_alloc( size );
+
+ // Drop all but the first *channels
+ for ( i = 0; i < *samples; i++ )
+ {
+ new_buffer[ ( i * *channels ) + 0 ] = (*buffer)[ ( i * channels_avail ) + 2 ];
+ new_buffer[ ( i * *channels ) + 1 ] = (*buffer)[ ( i * channels_avail ) + 3 ];
+ }
+
+ // Update the audio buffer now - destroys the old
+ mlt_properties_set_data( properties, "audio", new_buffer, size, ( mlt_destructor )mlt_pool_release, NULL );
+
+ *buffer = new_buffer;
+ }
+
+ // Return now if no work to do
if ( output_rate == *frequency )
return 0;
static mlt_frame filter_process( mlt_filter this, mlt_frame frame )
{
- mlt_properties properties = mlt_filter_properties( this );
- mlt_properties frame_props = mlt_frame_properties( frame );
-
- // Propogate the frequency property if supplied
- if ( mlt_properties_get( properties, "frequency" ) != NULL )
- mlt_properties_set_int( frame_props, "resample.frequency", mlt_properties_get_int( properties, "frequency" ) );
-
- // Propogate the other properties
- mlt_properties_set_int( frame_props, "resample.channels", mlt_properties_get_int( properties, "channels" ) );
- mlt_properties_set_data( frame_props, "resample.state", mlt_properties_get_data( properties, "state", NULL ), 0, NULL, NULL );
- mlt_properties_set_data( frame_props, "resample.input_buffer", mlt_properties_get_data( properties, "input_buffer", NULL ), 0, NULL, NULL );
- mlt_properties_set_data( frame_props, "resample.output_buffer", mlt_properties_get_data( properties, "output_buffer", NULL ), 0, NULL, NULL );
+ if ( frame->get_audio != NULL )
+ {
+ mlt_properties properties = mlt_filter_properties( this );
+ mlt_properties frame_props = mlt_frame_properties( frame );
+
+ // Propogate the frequency property if supplied
+ if ( mlt_properties_get( properties, "frequency" ) != NULL )
+ mlt_properties_set_int( frame_props, "resample.frequency", mlt_properties_get_int( properties, "frequency" ) );
+
+ // Propogate the other properties
+ mlt_properties_set_int( frame_props, "resample.channels", mlt_properties_get_int( properties, "channels" ) );
+ mlt_properties_set_data( frame_props, "resample.state", mlt_properties_get_data( properties, "state", NULL ), 0, NULL, NULL );
+ mlt_properties_set_data( frame_props, "resample.input_buffer", mlt_properties_get_data( properties, "input_buffer", NULL ), 0, NULL, NULL );
+ mlt_properties_set_data( frame_props, "resample.output_buffer", mlt_properties_get_data( properties, "output_buffer", NULL ), 0, NULL, NULL );
- // Backup the original get_audio (it's still needed)
- mlt_properties_set_data( frame_props, "resample.get_audio", frame->get_audio, 0, NULL, NULL );
+ // Backup the original get_audio (it's still needed)
+ mlt_properties_set_data( frame_props, "resample.get_audio", frame->get_audio, 0, NULL, NULL );
- // Override the get_audio method
- frame->get_audio = resample_get_audio;
+ // Override the get_audio method
+ frame->get_audio = resample_get_audio;
+ }
return frame;
}
}
return this;
}
-