* Copyright (C) 2003-2004 Ushodaya Enterprises Limited
* Author: Dan Dennedy <dan@dennedy.org>
*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "transition_mix.h"
static int transition_get_audio( mlt_frame frame, int16_t **buffer, mlt_audio_format *format, int *frequency, int *channels, int *samples )
{
- // Get the properties of the a frame
- mlt_properties a_props = mlt_frame_properties( frame );
-
// Get the b frame from the stack
- mlt_frame b_frame = mlt_frame_pop_frame( frame );
+ mlt_frame b_frame = mlt_frame_pop_audio( frame );
- // Get the properties of the b frame
- mlt_properties b_props = mlt_frame_properties( b_frame );
+ // Get the effect
+ mlt_transition effect = mlt_frame_pop_audio( frame );
- // Restore the original get_audio
- frame->get_audio = mlt_properties_get_data( a_props, "mix.get_audio", NULL );
+ // Get the properties of the b frame
+ mlt_properties b_props = MLT_FRAME_PROPERTIES( b_frame );
- double mix = mlt_properties_get_double( b_props, "audio.mix" );
- mlt_frame_mix_audio( frame, b_frame, mix, buffer, format, frequency, channels, samples );
+ if ( mlt_properties_get_int( MLT_TRANSITION_PROPERTIES( effect ), "combine" ) == 0 )
+ {
+ double mix_start = 0.5, mix_end = 0.5;
+ if ( mlt_properties_get( b_props, "audio.previous_mix" ) != NULL )
+ mix_start = mlt_properties_get_double( b_props, "audio.previous_mix" );
+ if ( mlt_properties_get( b_props, "audio.mix" ) != NULL )
+ mix_end = mlt_properties_get_double( b_props, "audio.mix" );
+ if ( mlt_properties_get_int( b_props, "audio.reverse" ) )
+ {
+ mix_start = 1 - mix_start;
+ mix_end = 1 - mix_end;
+ }
- // Push the b_frame back on for get_image
- mlt_frame_push_frame( frame, b_frame );
+ mlt_frame_mix_audio( frame, b_frame, mix_start, mix_end, buffer, format, frequency, channels, samples );
+ }
+ else
+ {
+ mlt_frame_combine_audio( frame, b_frame, buffer, format, frequency, channels, samples );
+ }
return 0;
}
static mlt_frame transition_process( mlt_transition this, mlt_frame a_frame, mlt_frame b_frame )
{
- mlt_properties properties = mlt_transition_properties( this );
- mlt_properties b_props = mlt_frame_properties( b_frame );
+ mlt_properties properties = MLT_TRANSITION_PROPERTIES( this );
+ mlt_properties b_props = MLT_FRAME_PROPERTIES( b_frame );
// Only if mix is specified, otherwise a producer may set the mix
- if ( mlt_properties_get( properties, "mix" ) != NULL )
+ if ( mlt_properties_get( properties, "start" ) != NULL )
{
- // A negative means crossfade
- if ( mlt_properties_get_double( properties, "mix" ) < 0 )
+ // Determine the time position of this frame in the transition duration
+ mlt_properties props = mlt_properties_get_data( MLT_FRAME_PROPERTIES( b_frame ), "_producer", NULL );
+ int always_active = mlt_properties_get_int( MLT_TRANSITION_PROPERTIES( this ), "always_active" );
+ mlt_position in = !always_active ? mlt_transition_get_in( this ) : mlt_properties_get_int( props, "in" );
+ mlt_position out = !always_active ? mlt_transition_get_out( this ) : mlt_properties_get_int( props, "out" );
+ int length = mlt_properties_get_int( MLT_TRANSITION_PROPERTIES( this ), "length" );
+ mlt_position time = !always_active ? mlt_frame_get_position( b_frame ) : mlt_properties_get_int( props, "_frame" );
+ double mix = ( double )( time - in ) / ( double )( out - in + 1 );
+
+ // TODO: Check the logic here - shouldn't we be computing current and next mixing levels in all cases?
+ if ( length == 0 )
{
- // Determine the time position of this frame in the transition duration
- mlt_position in = mlt_transition_get_in( this );
- mlt_position out = mlt_transition_get_out( this );
- mlt_position time = mlt_frame_get_position( b_frame );
- double mix = ( double )( time - in ) / ( double )( out - in + 1 );
+ // If there is an end mix level adjust mix to the range
+ if ( mlt_properties_get( properties, "end" ) != NULL )
+ {
+ double start = mlt_properties_get_double( properties, "start" );
+ double end = mlt_properties_get_double( properties, "end" );
+ mix = start + ( end - start ) * mix;
+ }
+ // A negative means total crossfade (uses position)
+ else if ( mlt_properties_get_double( properties, "start" ) >= 0 )
+ {
+ // Otherwise, start/constructor is a constant mix level
+ mix = mlt_properties_get_double( properties, "start" );
+ }
+
+ // Finally, set the mix property on the frame
mlt_properties_set_double( b_props, "audio.mix", mix );
+
+ // Initialise transition previous mix value to prevent an inadvertant jump from 0
+ if ( mlt_properties_get( properties, "previous_mix" ) == NULL )
+ mlt_properties_set_double( properties, "previous_mix", mlt_properties_get_double( b_props, "audio.mix" ) );
+
+ // Tell b frame what the previous mix level was
+ mlt_properties_set_double( b_props, "audio.previous_mix", mlt_properties_get_double( properties, "previous_mix" ) );
+
+ // Save the current mix level for the next iteration
+ mlt_properties_set_double( properties, "previous_mix", mlt_properties_get_double( b_props, "audio.mix" ) );
+
+ mlt_properties_set_double( b_props, "audio.reverse", mlt_properties_get_double( properties, "reverse" ) );
}
else
- mlt_properties_set_double( b_props, "audio.mix", mlt_properties_get_double( properties, "mix" ) );
+ {
+ double level = mlt_properties_get_double( properties, "start" );
+ double mix_start = level;
+ double mix_end = mix_start;
+ double mix_increment = 1.0 / length;
+ if ( time - in < length )
+ {
+ mix_start = mix_start * ( ( double )( time - in ) / length );
+ mix_end = mix_start + mix_increment;
+ }
+ else if ( time > out - length )
+ {
+ mix_end = mix_start * ( ( double )( out - time - in ) / length );
+ mix_start = mix_end - mix_increment;
+ }
+
+ mix_start = mix_start < 0 ? 0 : mix_start > level ? level : mix_start;
+ mix_end = mix_end < 0 ? 0 : mix_end > level ? level : mix_end;
+ mlt_properties_set_double( b_props, "audio.previous_mix", mix_start );
+ mlt_properties_set_double( b_props, "audio.mix", mix_end );
+ }
}
-
- // Backup the original get_audio (it's still needed)
- mlt_properties_set_data( mlt_frame_properties( a_frame ), "mix.get_audio", a_frame->get_audio, 0, NULL, NULL );
// Override the get_audio method
- a_frame->get_audio = transition_get_audio;
-
- mlt_frame_push_frame( a_frame, b_frame );
+ mlt_frame_push_audio( a_frame, this );
+ mlt_frame_push_audio( a_frame, b_frame );
+ mlt_frame_push_audio( a_frame, transition_get_audio );
return a_frame;
}
{
this->process = transition_process;
if ( arg != NULL )
- mlt_properties_set_double( mlt_transition_properties( this ), "mix", atof( arg ) );
+ mlt_properties_set_double( MLT_TRANSITION_PROPERTIES( this ), "start", atof( arg ) );
+ // Inform apps and framework that this is an audio only transition
+ mlt_properties_set_int( MLT_TRANSITION_PROPERTIES( this ), "_transition_type", 2 );
}
return this;
}