// No codec, no show...
if ( codec != NULL )
{
- double aspect_ratio = 0;
+ double aspect_ratio = 1;
double source_fps = 0;
// Set aspect ratio
- if ( codec_context->sample_aspect_ratio.num == 0 )
- aspect_ratio = 0;
- else
- aspect_ratio = av_q2d( codec_context->sample_aspect_ratio ) * codec_context->width / codec_context->height;
+ if ( codec_context->sample_aspect_ratio.num > 0 )
+ aspect_ratio = av_q2d( codec_context->sample_aspect_ratio );
- // XXX: This assumes square pixels!
- if (aspect_ratio <= 0.0)
- aspect_ratio = ( double )codec_context->width / ( double )codec_context->height;
-
mlt_properties_set_double( properties, "aspect_ratio", aspect_ratio );
- //fprintf( stderr, "AVFORMAT: sample aspect %f computed display aspect %f\n", av_q2d( codec_context->sample_aspect_ratio ), aspect_ratio );
+ //fprintf( stderr, "AVFORMAT: sample aspect %f %dx%d\n", av_q2d( codec_context->sample_aspect_ratio ), codec_context->width, codec_context->height );
// Determine the fps
source_fps = ( double )codec_context->frame_rate / codec_context->frame_rate_base;
// We'll use fps if it's available
if ( source_fps > 0 && source_fps < 30 )
mlt_properties_set_double( properties, "source_fps", source_fps );
+
+ // Set the width and height
+ mlt_properties_set_int( frame_properties, "width", codec_context->width );
+ mlt_properties_set_int( frame_properties, "height", codec_context->height );
mlt_frame_push_get_image( frame, producer_get_image );
mlt_properties_set_data( frame_properties, "avformat_producer", this, 0, NULL, NULL );
-
}
else
{