#include "opts.h"
#include "timecode.h"
#include "player.h"
+#include "library.h"
+
+gboolean instance_button_click(instance_t* app, control_buttons_t button)
+{
+#if 0
+ switch(button)
+ {
+ case BUTTON_PLAYLIST_ITEM_ADD:
+ omnplay_playlist_item_add(app, 0);
+ break;
+ case BUTTON_PLAYLIST_ITEM_DEL:
+ omnplay_playlist_item_del(app);
+ break;
+ case BUTTON_PLAYLIST_ITEM_EDIT:
+ omnplay_playlist_item_edit(app);
+ break;
+ case BUTTON_PLAYLIST_LOAD:
+ omnplay_playlist_load(app);
+ break;
+ case BUTTON_PLAYLIST_SAVE:
+ omnplay_playlist_save(app);
+ break;
+ case BUTTON_PLAYLIST_BLOCK_SINGLE:
+ case BUTTON_PLAYLIST_BLOCK_LOOP:
+ omnplay_playlist_block(app, button);
+ break;
+ case BUTTON_PLAYLIST_ITEM_UP:
+ omnplay_playlist_item_swap(app, -1);
+ break;
+ case BUTTON_PLAYLIST_ITEM_DOWN:
+ omnplay_playlist_item_swap(app, +1);
+ break;
+ case BUTTON_PLAYER_CUE:
+ case BUTTON_PLAYER_PLAY:
+ case BUTTON_PLAYER_PAUSE:
+ case BUTTON_PLAYER_STOP:
+ omnplay_ctl(app, button);
+ break;
+ case BUTTON_LIBRARY_ADD:
+ omnplay_library_add(app, 0);
+ break;
+ case BUTTON_LIBRARY_REFRESH:
+ omnplay_library_refresh(app);
+ break;
+ case BUTTON_LIBRARY_FIND:
+ omnplay_library_search(app, 0);
+ break;
+ case BUTTON_LIBRARY_FIND_NEXT:
+ omnplay_library_search(app, 1);
+ break;
+ case BUTTON_PLAYLIST_RELINK:
+ omnplay_playlist_relink(app);
+ break;
+ };
+#endif
+ return TRUE;
+};
+
+static gboolean on_button_click(GtkWidget *button, gpointer user_data)
+{
+ int i;
+ instance_t* app = (instance_t*)user_data;
+
+ for(i = 1; i < BUTTON_LAST; i++)
+ if(app->buttons[i] == button)
+ return instance_button_click(app, (control_buttons_t)i);
+
+ return FALSE;
+};
static gboolean on_main_window_delete_event( GtkWidget *widget, GdkEvent *event, gpointer user_data )
{
for(i = 0; i < app->players.count; i++)
player_run(app, i);
-#if 0
-
/* attach buttons click */
for(i = 1; i < BUTTON_LAST; i++)
gtk_signal_connect(GTK_OBJECT(app->buttons[i]), "clicked",
GTK_SIGNAL_FUNC( on_button_click), app );
/* load library */
- omnplay_library_load(app);
-#endif
+ library_init(app);
#if 0
/* setup drag n drop source/target */
app->f_exit = 1;
+ library_release(app);
+
/* stop unit monitoring threads */
for(i = 0; i < app->players.count; i++)
player_stop(app, i);