mlt_properties properties = mlt_transition_properties( this );
+ int accepts_blanks = mlt_properties_get_int( properties, "_accepts_blanks" );
int a_track = mlt_properties_get_int( properties, "a_track" );
int b_track = mlt_properties_get_int( properties, "b_track" );
mlt_position in = mlt_properties_get_position( properties, "in" );
mlt_position position = mlt_frame_get_position( this->a_frame );
if ( position >= in && position <= out )
{
-#if 0
- // TODO: This could is breaking muliple transitions, but it would be nice to have...
- // essentially, it allows transitions to run over whole tracks, while ignoring test cards
- // (alternative is to put the handling in the transitions themselves :-/)
- if ( this->b_frame == NULL || ( mlt_frame_is_test_card( this->b_frame ) && mlt_frame_is_test_audio( this->b_frame ) ) )
+ if ( !accepts_blanks && ( this->b_frame == NULL || ( mlt_frame_is_test_card( this->b_frame ) && mlt_frame_is_test_audio( this->b_frame ) ) ) )
{
*frame = this->a_frame;
}
- else if ( this->a_frame == NULL || ( mlt_frame_is_test_card( this->a_frame ) && mlt_frame_is_test_audio( this->a_frame ) ) )
+ else if ( !accepts_blanks && ( this->a_frame == NULL || ( mlt_frame_is_test_card( this->a_frame ) && mlt_frame_is_test_audio( this->a_frame ) ) ) )
{
mlt_frame t = this->a_frame;
this->a_frame = this->b_frame;
*frame = this->a_frame;
}
else
-#endif
{
+ int hide = 0;
*frame = mlt_transition_process( this, this->a_frame, this->b_frame );
if ( !mlt_properties_get_int( mlt_frame_properties( this->a_frame ), "test_image" ) )
- mlt_properties_set_int( mlt_frame_properties( this->b_frame ), "test_image", 1 );
+ hide = 1;
if ( !mlt_properties_get_int( mlt_frame_properties( this->a_frame ), "test_audio" ) )
- mlt_properties_set_int( mlt_frame_properties( this->b_frame ), "test_audio", 1 );
+ hide |= 2;
+ mlt_properties_set_int( mlt_frame_properties( this->b_frame ), "hide", hide );
}
this->a_held = 0;
}