mlt_properties properties = mlt_service_properties( parent );
// Set the default properties
- mlt_properties_set_timecode( properties, "position", 0.0 );
- mlt_properties_set_double( properties, "frame", 1 );
+ mlt_properties_set( properties, "mlt_type", "mlt_producer" );
+ mlt_properties_set_position( properties, "position", 0.0 );
+ mlt_properties_set_double( properties, "frame", 0 );
mlt_properties_set_double( properties, "fps", 25.0 );
mlt_properties_set_double( properties, "speed", 1.0 );
- mlt_properties_set_timecode( properties, "in", 0.0 );
- mlt_properties_set_timecode( properties, "out", 36000.0 );
- mlt_properties_set_timecode( properties, "playtime", 36000.0 );
- mlt_properties_set_timecode( properties, "length", 36000.0 );
+ mlt_properties_set_position( properties, "in", 0.0 );
+ mlt_properties_set_position( properties, "out", 179999 );
+ mlt_properties_set_position( properties, "length", 180000 );
+ mlt_properties_set_double( properties, "aspect_ratio", 4.0 / 3.0 );
+ mlt_properties_set( properties, "log_id", "multitrack" );
// Override service get_frame
parent->get_frame = producer_get_frame;
return mlt_service_properties( &this->parent );
}
-/** Seek to a specified time code.
+/** Convert frame position to position.
*/
-int mlt_producer_seek( mlt_producer this, mlt_timecode timecode )
+/*
+mlt_position mlt_producer_time( mlt_producer this, int64_t frame )
{
- // Check bounds
- if ( timecode < 0 )
- timecode = 0;
- if ( timecode > mlt_producer_get_playtime( this ) )
- timecode = mlt_producer_get_playtime( this );
-
- // Set the position
- mlt_properties_set_timecode( mlt_producer_properties( this ), "position", timecode );
+ if ( frame < 0 )
+ return -1;
+ else
+ return ( mlt_position )frame / mlt_producer_get_fps( this );
+}
+*/
- // Calculate the absolute frame
- double frame = ( mlt_producer_get_in( this ) + timecode ) * mlt_producer_get_fps( this );
- mlt_properties_set_double( mlt_producer_properties( this ), "frame", floor( frame + 0.5 ) );
+/** Convert position to frame position.
+*/
- return 0;
+/*
+int64_t mlt_producer_frame_position( mlt_producer this, mlt_position position )
+{
+ if ( position < 0 )
+ return -1;
+ else
+ return ( int64_t )( floor( position * mlt_producer_get_fps( this ) + 0.5 ) );
}
+*/
-/** Seek to a specified absolute frame.
+/** Seek to a specified position.
*/
-int mlt_producer_seek_frame( mlt_producer this, uint64_t frame )
+int mlt_producer_seek( mlt_producer this, mlt_position position )
{
- // Calculate the time code
- double timecode = ( frame / mlt_producer_get_fps( this ) ) - mlt_producer_get_in( this );
+ // Check bounds
+ if ( position < 0 )
+ position = 0;
+ else if ( position > mlt_producer_get_playtime( this ) )
+ position = mlt_producer_get_playtime( this ) - 1;
- // If timecode is invalid, then seek on time
- if ( timecode < 0 )
- {
- // Seek to the in point
- mlt_producer_seek( this, 0 );
- }
- else if ( timecode > mlt_producer_get_playtime( this ) )
- {
- // Seek to the out point
- mlt_producer_seek( this, mlt_producer_get_playtime( this ) );
- }
- else
- {
- // Set the position
- mlt_properties_set_timecode( mlt_producer_properties( this ), "position", timecode );
+ // Set the position
+ mlt_properties_set_position( mlt_producer_properties( this ), "position", position );
- // Set the absolute frame
- mlt_properties_set_double( mlt_producer_properties( this ), "frame", frame );
- }
+ // Calculate the absolute frame
+ mlt_properties_set_position( mlt_producer_properties( this ), "frame", mlt_producer_get_in( this ) + position );
return 0;
}
-/** Get the current time code.
+/** Get the current position (relative to in point).
*/
-mlt_timecode mlt_producer_position( mlt_producer this )
+mlt_position mlt_producer_position( mlt_producer this )
{
- return mlt_properties_get_timecode( mlt_producer_properties( this ), "position" );
+ return mlt_properties_get_position( mlt_producer_properties( this ), "position" );
}
-/** Get the current frame.
+/** Get the current position (relative to start of producer).
*/
-uint64_t mlt_producer_frame( mlt_producer this )
+mlt_position mlt_producer_frame( mlt_producer this )
{
return mlt_properties_get_double( mlt_producer_properties( this ), "frame" );
}
/** Set the in and out points.
*/
-int mlt_producer_set_in_and_out( mlt_producer this, mlt_timecode in, mlt_timecode out )
+int mlt_producer_set_in_and_out( mlt_producer this, mlt_position in, mlt_position out )
{
// Correct ins and outs if necessary
if ( in < 0 )
in = 0;
- if ( in > mlt_producer_get_length( this ) )
+ else if ( in > mlt_producer_get_length( this ) )
in = mlt_producer_get_length( this );
+
if ( out < 0 )
out = 0;
- if ( out > mlt_producer_get_length( this ) )
+ else if ( out > mlt_producer_get_length( this ) )
out = mlt_producer_get_length( this );
// Swap ins and outs if wrong
if ( out < in )
{
- mlt_timecode t = in;
+ mlt_position t = in;
in = out;
out = t;
}
// Set the values
- mlt_properties_set_timecode( mlt_producer_properties( this ), "in", in );
- mlt_properties_set_timecode( mlt_producer_properties( this ), "out", out );
- mlt_properties_set_timecode( mlt_producer_properties( this ), "playtime", out - in );
-
- // Seek to the in point
- mlt_producer_seek( this, 0 );
+ mlt_properties_set_position( mlt_producer_properties( this ), "in", in );
+ mlt_properties_set_position( mlt_producer_properties( this ), "out", out );
return 0;
}
/** Get the in point.
*/
-mlt_timecode mlt_producer_get_in( mlt_producer this )
+mlt_position mlt_producer_get_in( mlt_producer this )
{
- return mlt_properties_get_timecode( mlt_producer_properties( this ), "in" );
+ return mlt_properties_get_position( mlt_producer_properties( this ), "in" );
}
/** Get the out point.
*/
-mlt_timecode mlt_producer_get_out( mlt_producer this )
+mlt_position mlt_producer_get_out( mlt_producer this )
{
- return mlt_properties_get_timecode( mlt_producer_properties( this ), "out" );
+ return mlt_properties_get_position( mlt_producer_properties( this ), "out" );
}
/** Get the total play time.
*/
-mlt_timecode mlt_producer_get_playtime( mlt_producer this )
+mlt_position mlt_producer_get_playtime( mlt_producer this )
{
- return mlt_properties_get_timecode( mlt_producer_properties( this ), "playtime" );
+ return mlt_producer_get_out( this ) - mlt_producer_get_in( this ) + 1;
}
/** Get the total length of the producer.
*/
-mlt_timecode mlt_producer_get_length( mlt_producer this )
+mlt_position mlt_producer_get_length( mlt_producer this )
{
- return mlt_properties_get_timecode( mlt_producer_properties( this ), "length" );
+ return mlt_properties_get_position( mlt_producer_properties( this ), "length" );
}
/** Prepare for next frame.
void mlt_producer_prepare_next( mlt_producer this )
{
- mlt_producer_seek_frame( this, mlt_producer_frame( this ) + mlt_producer_get_speed( this ) );
+ mlt_producer_seek( this, mlt_producer_frame( this ) + mlt_producer_get_speed( this ) );
}
/** Get a frame.
// Generate a test frame
*frame = mlt_frame_init( );
- // Set the timecode
- result = mlt_frame_set_timecode( *frame, mlt_producer_position( this ) );
+ // Set the position
+ result = mlt_frame_set_position( *frame, mlt_producer_position( this ) );
- // Calculate the next timecode
+ // Calculate the next position
mlt_producer_prepare_next( this );
}
+ // Copy the fps and speed of the producer onto the frame
+ mlt_properties properties = mlt_frame_properties( *frame );
+ mlt_properties_set_double( properties, "fps", mlt_producer_get_fps( this ) );
+ double speed = mlt_producer_get_speed( this );
+ mlt_properties_set_double( properties, "speed", speed );
+
return 0;
}