if ( normalisation == NULL || strcmp( normalisation, "NTSC" ) )
{
mlt_properties_set_double( properties, "fps", 25.0 );
- mlt_properties_set_int( properties, "frame_rate_den", 25 );
- mlt_properties_set_int( properties, "frame_rate_num", 1 );
+ mlt_properties_set_int( properties, "frame_rate_num", 25 );
+ mlt_properties_set_int( properties, "frame_rate_den", 1 );
mlt_properties_set_double( properties, "aspect_ratio", 59.0 / 54.0 );
}
else
{
mlt_properties_set_double( properties, "fps", 30000.0 / 1001.0 );
- mlt_properties_set_int( properties, "frame_rate_den", 30000 );
- mlt_properties_set_int( properties, "frame_rate_num", 1001 );
+ mlt_properties_set_int( properties, "frame_rate_num", 30000 );
+ mlt_properties_set_int( properties, "frame_rate_den", 1001 );
mlt_properties_set_double( properties, "aspect_ratio", 10.0 / 11.0 );
}
mlt_properties_set_double( properties, "_speed", 1.0 );
mlt_properties_set_int( properties, "_cut", 1 );
mlt_properties_set_data( properties, "_cut_parent", parent, 0, ( mlt_destructor )mlt_producer_close, NULL );
mlt_properties_set_position( properties, "length", mlt_properties_get_position( parent_props, "length" ) );
+ mlt_properties_set_double( properties, "aspect_ratio", mlt_properties_get_double( parent_props, "aspect_ratio" ) );
mlt_producer_set_in_and_out( result, in, out );
// Mini fezzik :-/
{
position = 0;
}
- else if ( use_points && !strcmp( eof, "pause" ) && position >= mlt_producer_get_playtime( this ) )
+ else if ( use_points && ( eof == NULL || !strcmp( eof, "pause" ) ) && position >= mlt_producer_get_playtime( this ) )
{
mlt_producer_set_speed( this, 0 );
position = mlt_producer_get_playtime( this ) - 1;
}
else if ( use_points && !strcmp( eof, "loop" ) && position >= mlt_producer_get_playtime( this ) )
{
- position = position % mlt_producer_get_playtime( this );
+ position = (int)position % (int)mlt_producer_get_playtime( this );
}
// Set the position