Frame rate properites and factory initialisation
[melted] / src / framework / mlt_producer.c
index b8bd2c6..4963baa 100644 (file)
@@ -89,11 +89,15 @@ int mlt_producer_init( mlt_producer this, void *child )
                        if ( normalisation == NULL || strcmp( normalisation, "NTSC" ) )
                        {
                                mlt_properties_set_double( properties, "fps", 25.0 );
+                               mlt_properties_set_int( properties, "frame_rate_den", 25 );
+                               mlt_properties_set_int( properties, "frame_rate_num", 1 );
                                mlt_properties_set_double( properties, "aspect_ratio", 59.0 / 54.0 );
                        }
                        else
                        {
                                mlt_properties_set_double( properties, "fps", 30000.0 / 1001.0 );
+                               mlt_properties_set_int( properties, "frame_rate_den", 30000 );
+                               mlt_properties_set_int( properties, "frame_rate_num", 1001 );
                                mlt_properties_set_double( properties, "aspect_ratio", 10.0 / 11.0 );
                        }
                        mlt_properties_set_double( properties, "_speed", 1.0 );
@@ -244,7 +248,7 @@ int mlt_producer_seek( mlt_producer this, mlt_position position )
                mlt_producer_seek( mlt_producer_cut_parent( this ), position + mlt_producer_get_in( this ) );
 
        // Check bounds
-       if ( position < 0 )
+       if ( position < 0 || mlt_producer_get_playtime( this ) == 0 )
        {
                position = 0;
        }