if ( normalisation == NULL || strcmp( normalisation, "NTSC" ) )
{
mlt_properties_set_double( properties, "fps", 25.0 );
+ mlt_properties_set_int( properties, "frame_rate_den", 25 );
+ mlt_properties_set_int( properties, "frame_rate_num", 1 );
mlt_properties_set_double( properties, "aspect_ratio", 59.0 / 54.0 );
}
else
{
mlt_properties_set_double( properties, "fps", 30000.0 / 1001.0 );
+ mlt_properties_set_int( properties, "frame_rate_den", 30000 );
+ mlt_properties_set_int( properties, "frame_rate_num", 1001 );
mlt_properties_set_double( properties, "aspect_ratio", 10.0 / 11.0 );
}
mlt_properties_set_double( properties, "_speed", 1.0 );
mlt_producer_seek( mlt_producer_cut_parent( this ), position + mlt_producer_get_in( this ) );
// Check bounds
- if ( position < 0 )
+ if ( position < 0 || mlt_producer_get_playtime( this ) == 0 )
{
position = 0;
}