*d++ = y1;
*d++ = (v0+v1) >> 1;
}
+ if ( width % 2 )
+ {
+ r = *s++;
+ g = *s++;
+ b = *s++;
+ *alpha++ = *s++;
+ RGB2YUV (r, g, b, y0, u0 , v0);
+ *d++ = y0;
+ *d++ = u0;
+ }
}
return ret;
}
*d++ = y1;
*d++ = (v0+v1) >> 1;
}
+ if ( width % 2 )
+ {
+ r = *s++;
+ g = *s++;
+ b = *s++;
+ RGB2YUV (r, g, b, y0, u0 , v0);
+ *d++ = y0;
+ *d++ = u0;
+ }
}
return ret;
}